/// <inheritdoc /> public void SetName(Entity entity, string value) { try { if (!entity.HasComponent <Nameable>()) { return; } if (value == null) { value = string.Empty; } int maxLength = _engineService.MaxNameLength; if (value.Length > maxLength) { value = value.Substring(0, maxLength); } Nameable component = entity.GetComponent <Nameable>(); component.Value = value; } catch (Exception) { // Do nothing. } }
public void BuildEntity(Entity entity, params object[] args) { string dataFile = "./Levels/" + args[0] + ".json"; LevelData levelData = _dataManager.Load <LevelData>(dataFile); Nameable nameable = _componentFactory.Create <Nameable>(); nameable.Name = levelData.Name; Map map = _componentFactory.Create <Map>(); map.Width = levelData.Width; map.Height = levelData.Height; map.Spritesheet = _contentManager.Load <Texture2D>("./Graphics/Tilesets/" + levelData.Spritesheet); map.Tiles = levelData.Tiles; map.BGM = _contentManager.Load <Song>("./Audio/BGM/" + levelData.BGMFile); Script script = _componentFactory.Create <Script>(); script.FilePath = "Levels/" + levelData.Script; Heartbeat hb = _componentFactory.Create <Heartbeat>(); hb.Interval = 1.0f; MediaPlayer.IsRepeating = true; MediaPlayer.Play(map.BGM); entity.AddComponent(nameable); entity.AddComponent(map); entity.AddComponent(script); entity.AddComponent(hb); }
public void BuildEntity(Entity entity, params object[] args) { string enemyResourceFile = args[0] as string; string dataFile = "\\Enemies\\" + enemyResourceFile + ".json"; CreatureData data = _dataManager.Load <CreatureData>(dataFile); Sprite sprite = _componentFactory.Create <Sprite>(); sprite.Texture = _contentManager.Load <Texture2D>(".\\Graphics\\" + _fileSystem.Path.ChangeExtension(data.TextureFile, null)); foreach (Animation animation in data.Animations) { sprite.Animations.Add(animation.Name, animation); if (animation.IsDefaultAnimation) { sprite.SetCurrentAnimation(animation.Name); } } entity.AddComponent(sprite); entity.AddComponent(_componentFactory.Create <Health>()); Position position = _componentFactory.Create <Position>(); position.X = (int?)args[1] ?? 0; position.Y = (int?)args[2] ?? 0; entity.AddComponent(position); entity.AddComponent(_componentFactory.Create <Renderable>()); entity.AddComponent(_componentFactory.Create <Velocity>()); entity.AddComponent(_componentFactory.Create <Hostile>()); entity.AddComponent(_componentFactory.Create <LocalData>()); Nameable nameable = _componentFactory.Create <Nameable>(); nameable.Name = data.Name; entity.AddComponent(nameable); Script script = _componentFactory.Create <Script>(); script.FilePath = data.Script; entity.AddComponent(script); CollisionBox box = _componentFactory.Create <CollisionBox>(); box.Width = data.CollisionWidth; box.Height = data.CollisionHeight; box.OffsetX = data.CollisionOffsetX; box.OffsetY = data.CollisionOffsetY; entity.AddComponent(box); Heartbeat hb = _componentFactory.Create <Heartbeat>(); hb.Interval = data.HeartbeatInterval; entity.AddComponent(hb); Gravity gravity = _componentFactory.Create <Gravity>(); gravity.Speed = 4.0f; entity.AddComponent(gravity); }
public void Sets_Name_of_TestNameable() { var nameToSet = this.fixture.Create <string>(); Nameable tn = this.nf.Create <TestNameable>( nameToSet); Assert.NotNull( nameToSet); Assert.Equal( nameToSet, tn.Name); }
public void GetName_ShouldReturnValue() { Entity entity = _world.CreateEntity(); Nameable nameableComponent = new Nameable { Name = "MyName" }; entity.AddComponent(nameableComponent); string name = _methods.GetName(entity); Assert.AreEqual(name, "MyName"); }
public void EntityMethods_SetName_ShouldMatch() { EntityWorld world = TestHelpers.CreateEntityWorld(); Entity entity = world.CreateEntity(); Nameable component = new Nameable { Value = "InitialName" }; entity.AddComponent(component); Assert.AreEqual("InitialName", _entityMethods.GetName(entity)); _entityMethods.SetName(entity, "NewName"); Assert.AreEqual("NewName", _entityMethods.GetName(entity)); }
public void EntityMethods_GetName_ShouldReturnValue() { EntityWorld world = TestHelpers.CreateEntityWorld(); Entity entity = world.CreateEntity(); Nameable component = new Nameable { Value = "MyName" }; entity.AddComponent(component); string name = _entityMethods.GetName(entity); Assert.AreEqual(name, "MyName"); }
public void NameableAssignments() { // Act var value1 = new Nameable <int>(1); var value2 = new Nameable <int>(2, "Name"); var value3 = (Nameable <int>) 3; var value4 = (Nameable <int>) 4; var value5 = value4.AsName("Name"); // Assert Assert.Equal(1, actual: value1.Value); Assert.Null(value1.Name); Assert.Equal(2, actual: value2.Value); Assert.NotNull(value2.Name); Assert.Equal(3, actual: value3.Value); Assert.Null(value3.Name); Assert.Equal(4, actual: (int)value4); Assert.Null(value4.Name); Assert.Equal(4, actual: (int)value5); Assert.NotNull(value5.Name); }
public void NameableStatics() { // Arrange var value1 = new Nameable <int>(1); var value2 = new Nameable <int>(2, "Name"); // Act var compare1 = Nameable.Compare(value1, value1); var compare2 = Nameable.Compare(value1, value2); var equals1 = Nameable.Equals(value1, value1); var equals2 = Nameable.Equals(value1, value2); var type1 = Nameable.GetUnderlyingType(value1.GetType()); // Assert Assert.Equal(0, actual: compare1); Assert.Equal(-1, actual: compare2); Assert.True(equals1); Assert.False(equals2); Assert.Equal(typeof(int), type1); }
public void EntityMethods_SetName_ShouldTrimTo256Characters() { EntityWorld world = TestHelpers.CreateEntityWorld(); Entity entity = world.CreateEntity(); Nameable component = new Nameable { Value = "InitialName" }; entity.AddComponent(component); string longName = string.Empty; for (int x = 0; x < 1000; x++) { longName += "A"; } _entityMethods.SetName(entity, longName); var name = _entityMethods.GetName(entity); Assert.AreEqual(_engineService.MaxNameLength, name.Length); }
public void BuildEntity(Entity entity, params object[] args) { int width = (int)args[0]; int height = (int)args[1]; string name = (string)args[2]; string texturePath = (string)args[3]; TileData[,] tiles = (TileData[, ])args[4]; Map map = _componentFactory.Create <Map>(); map.Width = width; map.Height = height; map.Spritesheet = _content.Load <Texture2D>(".\\Graphics\\Tilesets\\" + texturePath); map.Tiles = tiles; entity.AddComponent(map); Nameable nameable = _componentFactory.Create <Nameable>(); nameable.Name = name; entity.AddComponent(nameable); }
public ByteArrayField(Nameable nameProvider, ResourceType type) { this.nameProvider = nameProvider; this.type = type; }
public ByteArrayField(Nameable nameProvider, ResourceType type, string rootProcessInstanceId, DateTime removalTime) : this(nameProvider, type) { this.removalTime = removalTime; this.rootProcessInstanceId = rootProcessInstanceId; }
/// <summary> /// Initializes a new instance of the <see cref="NameableConverter"/> class. /// </summary> /// <param name="type">The type.</param> /// <exception cref="System.ArgumentException">NameableConverterBadCtorArg - type</exception> public NameableConverter(Type type) { NameableType = type; UnderlyingType = Nameable.GetUnderlyingType(type) ?? throw new ArgumentException(nameof(type), "type"); UnderlyingTypeConverter = TypeDescriptor.GetConverter(UnderlyingType); }
public DefaultCharSequence(Nameable named) { this.named = named; }
public void BuildEntity(Entity entity, params object[] args) { _characterType = args.Length > 0 ? (CharacterType)args[0] : CharacterType.X; LoadPlayerDataFile(); entity.AddComponent(BuildSprite()); PlayerCharacter character = _componentFactory.Create <PlayerCharacter>(); character.MaxDashLength = _playerData.MaxDashLength; character.MaxJumpLength = _playerData.MaxJumpLength; character.MoveSpeed = _playerData.MoveSpeed; character.DashSpeed = _playerData.DashSpeed; character.JumpSpeed = _playerData.JumpSpeed; character.CharacterType = _characterType; character.MaxNumberOfJumps = _playerData.MaxNumberOfJumps; entity.AddComponent(character); Health health = _componentFactory.Create <Health>(); health.MaxHitPoints = 16; health.CurrentHitPoints = 8; entity.AddComponent(health); Position position = _componentFactory.Create <Position>(); position.Facing = Direction.Right; position.X = (int?)args[1] ?? 0; position.Y = (int?)args[2] ?? 0; entity.AddComponent(position); entity.AddComponent(_componentFactory.Create <LocalData>()); entity.AddComponent(_componentFactory.Create <Velocity>()); entity.AddComponent(_componentFactory.Create <Renderable>()); entity.AddComponent(BuildCollisionBox()); Nameable nameable = _componentFactory.Create <Nameable>(); nameable.Name = _playerData.Name; entity.AddComponent(nameable); Heartbeat heartbeat = _componentFactory.Create <Heartbeat>(); heartbeat.Interval = _playerData.HeartbeatInterval; entity.AddComponent(heartbeat); Script script = _componentFactory.Create <Script>(); script.FilePath = _playerData.Script; entity.AddComponent(script); PlayerStateMap stateMap = _componentFactory.Create <PlayerStateMap>(); stateMap.States.Add(PlayerState.Idle, _playerStateFactory.Create <IdleState>()); stateMap.States.Add(PlayerState.Move, _playerStateFactory.Create <MoveState>()); stateMap.States.Add(PlayerState.Dash, _playerStateFactory.Create <DashState>()); stateMap.States.Add(PlayerState.Jump, _playerStateFactory.Create <JumpState>()); stateMap.States.Add(PlayerState.Fall, _playerStateFactory.Create <FallState>()); stateMap.States.Add(PlayerState.Land, _playerStateFactory.Create <LandState>()); stateMap.CurrentState = PlayerState.Idle; entity.AddComponent(stateMap); Gravity gravity = _componentFactory.Create <Gravity>(); gravity.Speed = _playerData.GravitySpeed; entity.AddComponent(gravity); PlayerStats stats = _componentFactory.Create <PlayerStats>(); stats.Lives = 2; entity.AddComponent(stats); EntitySystem.BlackBoard.SetEntry("Player", entity); }