public static void Close() { if (_gump != null) { _gump.Dispose(); _gump = null; } }
public static void Open() { if (_gump != null) { return; } _gump = new NameOverHeadHandlerGump(); UIManager.Add(_gump); }
public static void Open() { if (_gump != null) { return; } _gump = new NameOverHeadHandlerGump(); Engine.UI.Add(_gump); }