// Use this for initialization void Start() { playerController = Nivel2Script.GetComponent <Nivel2PlayerController>(); NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 2"; menu.SetActive(true); //originalPos = new Vector3(-5.78F, -4f, -0.1015625f); estadoJogo = GameState.INIT; }
// Use this for initialization //Turn on menu and initialize player controller void Start() { playerController = PlayerScript.GetComponent <Player_Controller>(); NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 1"; menu.SetActive(true); //originalPos = new Vector3(-5.78F, -4f, -0.1015625f); estadoJogo = GameState.INIT; // print("ORGINAL" + originalPos); }
// Update is called once per frame void Update() { // Debug.Log(timmerLevel1); print(estadoJogo); //print("Position level 2" + player.transform.position + end_position); //print("Rotation level 2" + player.transform.rotation + end_rotation); switch (estadoJogo) { //set values end position and end rotation case GameState.INIT: // estadoJogo = GameState.RUN; timmerLevel1 = 180f; end_position = new Vector3(-8.44f, 7.24f, 0.101f); end_rotation = transform.rotation; end_rotation.Set(0.0f, 0.0f, 0.4f, 0.9f); break; //update the timmer and detect if the win condition is met case GameState.RUN: //print("end-rotation" + player.transform.rotation); //print("position" + player.transform.position); timmerLevel1 -= Time.deltaTime; int min = Mathf.FloorToInt(timmerLevel1 / 60); int sec = Mathf.FloorToInt(timmerLevel1 % 60); TimmerLevel.GetComponent <TextMeshProUGUI>().text = (min.ToString("00") + ":" + sec.ToString("00")); TimmerLevel.SetActive(true); NameLevel.SetActive(true); if (timmerLevel1 <= 0) { estadoJogo = GameState.END_LOST; } if (WinCondition != 2) { if (Vector3.Distance(player.transform.position, end_position) < 0.5f) { if (Quaternion.Angle(player.transform.rotation, end_rotation) < 0.5f) { WinCondition = 2; } } } else { print("YOU WIN mivel 1"); WinCondition = 0; InfoImage_final.SetActive(true); estadoJogo = GameState.END; } break; //if the player wins the level determines the number of stars given case GameState.END: playerController.StopCarOff(); menu.SetActive(true); star1.SetActive(true); if (timmerLevel1 >= 180) { star2.SetActive(true); } if (timmerLevel1 >= 240) { star2.SetActive(true); star3.SetActive(true); trophy.SetActive(true); } audioCity.Pause(); TimmerLevel.SetActive(false); NameLevel.SetActive(false); button_NextLevel.SetActive(true); button_Restart.SetActive(true); button_Start.SetActive(false); break; //when the players loses the game case GameState.END_LOST: playerController.StopCarOff(); audioCity.Pause(); TimmerLevel.SetActive(false); NameLevel.SetActive(false); menu.SetActive(true); button_NextLevel.SetActive(false); button_Restart.SetActive(true); button_Start.SetActive(false); break; } }
// Update is called once per frame void Update() { // Debug.Log(timmerLevel1); print(estadoJogo); //print("Position level 2" + player.transform.position + end_position); // print("Rotation level 2" + player.transform.rotation + end_rotation); switch (estadoJogo) { //set values end position, end rotation and run the function StartGame() case GameState.INIT: // estadoJogo = GameState.RUN; timmerLevel1 = 180f; end_position = new Vector3(-6.9f, 9.9f, 0.0f); end_rotation = transform.rotation; end_rotation.Set(0.0f, 0.0f, 0.4f, 0.9f); StartGame(); break; case GameState.RUN: //print("end-rotation" + player.transform.rotation); //print("position" + player.transform.position); timmerLevel1 -= Time.deltaTime; int min = Mathf.FloorToInt(timmerLevel1 / 60); int sec = Mathf.FloorToInt(timmerLevel1 % 60); TimmerLevel.GetComponent <TextMeshProUGUI>().text = (min.ToString("00") + ":" + sec.ToString("00")); TimmerLevel.SetActive(true); NameLevel.SetActive(true); if (timmerLevel1 <= 0) { estadoJogo = GameState.END_LOST; } if (WinCondition != 2) { if (Vector3.Distance(player.transform.position, end_position) < 0.2f) { if (Quaternion.Angle(player.transform.rotation, end_rotation) < 30f) { WinCondition = 2; } } } else { print("YOU WIN nivel2 ****************************************************"); WinCondition = 0; InfoImage_final.SetActive(true); estadoJogo = GameState.END; } break; case GameState.END: print("Veio aqui ****************************************************"); menu.SetActive(true); star1.SetActive(true); playerController.StopCarOff(); if (timmerLevel1 >= 60) { star2.SetActive(true); } if (timmerLevel1 >= 120) { star2.SetActive(true); star3.SetActive(true); Trophy.SetActive(true); } TimmerLevel.SetActive(false); NameLevel.SetActive(false); button_NextLevel.SetActive(true); button_Restart.SetActive(true); button_Start.SetActive(false); break; case GameState.END_LOST: playerController.StopCarOff(); TimmerLevel.SetActive(false); NameLevel.SetActive(false); menu.SetActive(true); button_NextLevel.SetActive(false); button_Restart.SetActive(true); button_Start.SetActive(false); break; } }