public void Generate() { ObjectPooler.DeactivateAll(); for (var i = 0; i < 100; i++) { var obj = ObjectPooler.GetPooledObject(); obj.GetComponentInChildren <Text>().text = NameGenerator.GenerateCharacterName(); obj.SetActive(true); } }
public PlayerData() { Name = NameGenerator.GenerateCharacterName(); Balance = 0; ServiceDays = 0; }