//設定 public void Setting(NamakemonoData nd) { //画像の設定 Sprite s = Resources.Load <Sprite>("Image/Monster/" + nd.No.ToString()); this.GetComponent <Image>().sprite = s; //攻撃力 attackPower = nd.GetAttackPower(); }
//画像などのセットアップを行う public void SetUp(NamakemonoData nd) { namakemonoData = nd; if (nd.No == 0) { PlayerSetup(); return; } imgIcon.GetComponent <Image>().sprite = Resources.Load <Sprite>("Image/Monster/" + nd.No.ToString()); txtName.GetComponent <Text>().text = nd.name + ((nd.plus == 0)?"":" +" + nd.plus.ToString()); txtLevel.GetComponent <Text>().text = nd.level.ToString(); txtNextNeededApple.GetComponent <Text>().text = nd.GetNextNeededApple().ToString(); txtAttack.GetComponent <Text>().text = "ATK:" + nd.GetAttackPower().ToString(); }