void Start() { MenuCam.SetActive(true); End.SetActive(false); PlayerCam.SetActive(false); //Manager.SetActive(false); NYCManager.Instance.startG = false; Playing.SetActive(false); Menu.SetActive(true); moveS = GameObject.Find("Player").GetComponent <NYCMOvement>(); moveS.enabled = false; }
void Awake() { Instance = this; }