コード例 #1
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static void DrawCheckBox(NanoVGContext vg, string text, float x, float y, float w, float h)
        {
            NVGPaint bg;
            int      icon = 0x2713;

            //NVG_NOTUSED(w);

            NVG.FontSize(vg, 18.0f);
            NVG.FontFace(vg, "sans");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160));

            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + 28, y + h * 0.5f, text, null);

            bg = NVG.BoxGradient(vg, x + 1, y + (int)(h * 0.5f) - 9 + 1, 18, 18, 3, 3, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 92));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 1, y + (int)(h * 0.5f) - 9, 18, 18, 3);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            NVG.FontSize(vg, 40);
            NVG.FontFace(vg, "icons");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 128));
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + 9 + 2, y + h * 0.5f, cpToUTF8(icon), null);
        }
コード例 #2
0
        static void DrawSearchBox(NanoVGContext vg, string text, float x, float y, float w, float h)
        {
            NVGPaint bg;
            float    cornerRadius = h / 2 - 1;

            // Edit
            bg = NVG.BoxGradient(vg, x, y + 1.5f, w, h, h / 2, 5, NVG.RGBA(0, 0, 0, 16), NVG.RGBA(0, 0, 0, 92));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x, y, w, h, cornerRadius);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            NVG.FontSize(vg, h * 1.3f);
            NVG.FontFace(vg, "icons");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 64));
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + h * 0.55f, y + h * 0.55f, cpToUTF8(ICON_SEARCH), null);

            NVG.FontSize(vg, 20.0f);
            NVG.FontFace(vg, "sans");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 32));

            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + h * 1.05f, y + h * 0.5f, text, null);

            NVG.FontSize(vg, h * 1.3f);
            NVG.FontFace(vg, "icons");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 32));
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + w - h * 0.55f, y + h * 0.55f, cpToUTF8(ICON_CIRCLED_CROSS), null);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static void DrawDropDown(NanoVGContext vg, string text, float x, float y, float w, float h)
        {
            NVGPaint  bg;
            const int icon         = 0x2713;
            float     cornerRadius = 4.0f;

            bg = NVG.LinearGradient(vg, x, y, x, y + h, NVG.RGBA(255, 255, 255, 16), NVG.RGBA(0, 0, 0, 16));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, cornerRadius - 1);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48));
            NVG.Stroke(vg);

            NVG.FontSize(vg, 20.0f);
            NVG.FontFace(vg, "sans");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160));
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + h * 0.3f, y + h * 0.5f, text, null);

            NVG.FontSize(vg, h * 1.3f);
            NVG.FontFace(vg, "icons");
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 64));
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.Text(vg, x + w - h * 0.5f, y + h * 0.5f, cpToUTF8(icon), null);
        }
コード例 #4
0
ファイル: NanoVG.cs プロジェクト: WildGenie/Libraria
 public static void Rect(float X, float Y, float W, float H, float R = 0)
 {
     if (R == 0)
     {
         NVG.Rect(Engine.NVGCtx, X, Y, W, H);
     }
     else
     {
         NVG.RoundedRect(Engine.NVGCtx, X, Y, W, H, R);
     }
 }
コード例 #5
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static unsafe void DrawButton(NanoVGContext vg, int preicon, string text, float x, float y, float w, float h, NVGColor col)
        {
            NVGPaint bg;
            int      icon = 0xE740;
            float    cornerRadius = 4.0f;
            float    tw = 0, iw = 0;

            bg = NVG.LinearGradient(vg, x, y, x, y + h, NVG.RGBA(255, 255, 255, isBlack(col) ? (byte)16 : (byte)32), NVG.RGBA(0, 0, 0, isBlack(col) ? (byte)16 : (byte)32));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, cornerRadius - 1);
            if (!isBlack(col))
            {
                NVG.FillColor(vg, col);
                NVG.Fill(vg);
            }
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48));
            NVG.Stroke(vg);

            NVG.FontSize(vg, 20.0f);
            NVG.FontFace(vg, "sans-bold");
            tw = NVG.TextBounds(vg, 0, 0, Encoding.UTF8.GetBytes(text), null, null);
            if (preicon != 0)
            {
                NVG.FontSize(vg, h * 1.3f);
                NVG.FontFace(vg, "icons");
                iw  = NVG.TextBounds(vg, 0, 0, cpToUTF8(icon), null, null);
                iw += h * 0.15f;
            }

            if (preicon != 0)
            {
                NVG.FontSize(vg, h * 1.3f);
                NVG.FontFace(vg, "icons");
                NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 96));
                NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE);
                NVG.Text(vg, x + w * 0.5f - tw * 0.5f - iw * 0.75f, y + h * 0.5f, cpToUTF8(icon), null);
            }

            NVG.FontSize(vg, 20.0f);
            NVG.FontFace(vg, "sans-bold");
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE);
            NVG.FillColor(vg, NVG.RGBA(0, 0, 0, 160));
            NVG.Text(vg, x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f - 1, text, null);
            NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160));
            NVG.Text(vg, x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f, text, null);
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static void DrawEditBoxBase(NanoVGContext vg, float x, float y, float w, float h)
        {
            NVGPaint bg;

            // Edit
            bg = NVG.BoxGradient(vg, x + 1, y + 1 + 1.5f, w - 2, h - 2, 3, 4, NVG.RGBA(255, 255, 255, 32), NVG.RGBA(32, 32, 32, 32));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, 4 - 1);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, 4 - 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48));
            NVG.Stroke(vg);
        }
コード例 #7
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static void DrawSlider(NanoVGContext vg, float pos, float x, float y, float w, float h)
        {
            NVGPaint bg, knob;
            float    cy = y + (int)(h * 0.5f);
            float    kr = (int)(h * 0.25f);

            NVG.Save(vg);
            //	NVG.ClearState(vg);

            // Slot
            bg = NVG.BoxGradient(vg, x, cy - 2 + 1, w, 4, 2, 2, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 128));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x, cy - 2, w, 4, 2);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            // Knob Shadow
            bg = NVG.RadialGradient(vg, x + (int)(pos * w), cy + 1, kr - 3, kr + 3, NVG.RGBA(0, 0, 0, 64), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + (int)(pos * w) - kr - 5, cy - kr - 5, kr * 2 + 5 + 5, kr * 2 + 5 + 5 + 3);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            // Knob
            knob = NVG.LinearGradient(vg, x, cy - kr, x, cy + kr, NVG.RGBA(255, 255, 255, 16), NVG.RGBA(0, 0, 0, 16));
            NVG.BeginPath(vg);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr - 1);
            NVG.FillColor(vg, NVG.RGBA(40, 43, 48, 255));
            NVG.Fill(vg);
            NVG.FillPaint(vg, knob);
            NVG.Fill(vg);

            NVG.BeginPath(vg);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr - 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 92));
            NVG.Stroke(vg);

            NVG.Restore(vg);
        }
コード例 #8
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static unsafe void DrawThumbnails(NanoVGContext vg, float x, float y, float w, float h, int[] images, int nimages, float t)
        {
            float    cornerRadius = 3.0f;
            NVGPaint shadowPaint, imgPaint, fadePaint;
            float    ix, iy, iw, ih;
            float    thumb = 60.0f;
            float    arry = 30.5f;
            int      imgw, imgh;
            float    stackh = (nimages / 2) * (thumb + 10) + 10;
            int      i;
            float    u = (1 + (float)Math.Cos(t * 0.5f)) * 0.5f;
            float    u2 = (1 - (float)Math.Cos(t * 0.2f)) * 0.5f;
            float    scrollh, dv;

            NVG.Save(vg);
            //	nvgClearState(vg);

            // Drop shadow
            shadowPaint = NVG.BoxGradient(vg, x, y + 4, w, h, cornerRadius * 2, 20, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x - 10, y - 10, w + 20, h + 30);
            NVG.RoundedRect(vg, x, y, w, h, cornerRadius);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, shadowPaint);
            NVG.Fill(vg);

            // Window
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x, y, w, h, cornerRadius);
            NVG.MoveTo(vg, x - 10, y + arry);
            NVG.LineTo(vg, x + 1, y + arry - 11);
            NVG.LineTo(vg, x + 1, y + arry + 11);
            NVG.FillColor(vg, NVG.RGBA(200, 200, 200, 255));
            NVG.Fill(vg);

            NVG.Save(vg);
            NVG.Scissor(vg, x, y, w, h);
            NVG.Translate(vg, 0, -(stackh - h) * u);

            dv = 1.0f / (float)(nimages - 1);

            for (i = 0; i < nimages; i++)
            {
                float tx, ty, v, a;
                tx  = x + 10;
                ty  = y + 10;
                tx += (i % 2) * (thumb + 10);
                ty += (i / 2) * (thumb + 10);
                NVG.ImageSize(vg, images[i], &imgw, &imgh);
                if (imgw < imgh)
                {
                    iw = thumb;
                    ih = iw * (float)imgh / (float)imgw;
                    ix = 0;
                    iy = -(ih - thumb) * 0.5f;
                }
                else
                {
                    ih = thumb;
                    iw = ih * (float)imgw / (float)imgh;
                    ix = -(iw - thumb) * 0.5f;
                    iy = 0;
                }

                v = i * dv;
                a = Math.Clamp((u2 - v) / dv, 0, 1);

                if (a < 1.0f)
                {
                    DrawSpinner(vg, tx + thumb / 2, ty + thumb / 2, thumb * 0.25f, t);
                }

                imgPaint = NVG.ImagePattern(vg, tx + ix, ty + iy, iw, ih, 0.0f / 180.0f * NVG_PI, images[i], a);
                NVG.BeginPath(vg);
                NVG.RoundedRect(vg, tx, ty, thumb, thumb, 5);
                NVG.FillPaint(vg, imgPaint);
                NVG.Fill(vg);

                shadowPaint = NVG.BoxGradient(vg, tx - 1, ty, thumb + 2, thumb + 2, 5, 3, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0));
                NVG.BeginPath(vg);
                NVG.Rect(vg, tx - 5, ty - 5, thumb + 10, thumb + 10);
                NVG.RoundedRect(vg, tx, ty, thumb, thumb, 6);
                NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
                NVG.FillPaint(vg, shadowPaint);
                NVG.Fill(vg);

                NVG.BeginPath(vg);
                NVG.RoundedRect(vg, tx + 0.5f, ty + 0.5f, thumb - 1, thumb - 1, 4 - 0.5f);
                NVG.StrokeWidth(vg, 1.0f);
                NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192));
                NVG.Stroke(vg);
            }
            NVG.Restore(vg);

            // Hide fades
            fadePaint = NVG.LinearGradient(vg, x, y, x, y + 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + 4, y, w - 8, 6);
            NVG.FillPaint(vg, fadePaint);
            NVG.Fill(vg);

            fadePaint = NVG.LinearGradient(vg, x, y + h, x, y + h - 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + 4, y + h - 6, w - 8, 6);
            NVG.FillPaint(vg, fadePaint);
            NVG.Fill(vg);

            // Scroll bar
            shadowPaint = NVG.BoxGradient(vg, x + w - 12 + 1, y + 4 + 1, 8, h - 8, 3, 4, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 92));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + w - 12, y + 4, 8, h - 8, 3);
            NVG.FillPaint(vg, shadowPaint);
            //	NVG.FillColor(vg, NVG.RGBA(255,0,0,128));
            NVG.Fill(vg);

            scrollh     = (h / stackh) * (h - 8);
            shadowPaint = NVG.BoxGradient(vg, x + w - 12 - 1, y + 4 + (h - 8 - scrollh) * u - 1, 8, scrollh, 3, 4, NVG.RGBA(220, 220, 220, 255), NVG.RGBA(128, 128, 128, 255));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + w - 12 + 1, y + 4 + 1 + (h - 8 - scrollh) * u, 8 - 2, scrollh - 2, 2);
            NVG.FillPaint(vg, shadowPaint);
            //	NVG.FillColor(vg, NVG.RGBA(0,0,0,128));
            NVG.Fill(vg);

            NVG.Restore(vg);
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: masums/NetCoreNanoVG
        static unsafe void DrawParagraph(NanoVGContext vg, float x, float y, float width, float height, float mx, float my)
        {
            NVGtextRow[]       rows   = new NVGtextRow[3];
            NVGglyphPosition[] glyphs = new NVGglyphPosition[100];
            string             text   = "This is longer chunk of text.\n  \n  Would have used lorem ipsum but she    was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party.🎉";
            string             start;
            string             end;
            int   nrows, i, nglyphs, j, lnum = 0;
            float lineh;
            float caretx, px;

            float[] bounds = new float[4];
            float   a;
            float   gx = 0, gy = 0;
            int     gutter = 0;

            //NVG_NOTUSED(height);

            NVG.Save(vg);

            NVG.FontSize(vg, 18.0f);
            NVG.FontFace(vg, "sans");
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_TOP);
            NVG.TextMetrics(vg, null, null, &lineh);

            // The text break API can be used to fill a large buffer of rows,
            // or to iterate over the text just few lines (or just one) at a time.
            // The "next" variable of the last returned item tells where to continue.
            start = text;
            end   = text + text.Length;
            IntPtr rowPtr = NVG.GetIntPtrFromStructArray(rows);

            //GCHandle gch = GCHandle.Alloc(rows, GCHandleType.Normal);
            //IntPtr rowPtr = GCHandle.ToIntPtr(gch);
            nrows = NVG.TextBreakLines(vg, Encoding.UTF8.GetBytes(start), Encoding.UTF8.GetBytes(end), width, ref rowPtr, 3);

            var cRows = NVG.GetStructArrayFromIntPtr <NVGtextRow>(rowPtr, nrows);

            while (nrows > 0)
            {
                for (i = 0; i < nrows; i++)
                {
                    NVGtextRow row = rows[i];
                    bool       hit = mx > x && mx < (x + width) && my >= y && my < (y + lineh);

                    NVG.BeginPath(vg);
                    NVG.FillColor(vg, NVG.RGBA(255, 255, 255, hit ? (byte)64 : (byte)16));
                    NVG.Rect(vg, x, y, row.width, lineh);
                    NVG.Fill(vg);

                    NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 255));
                    NVG.Text(vg, x, y, row.start, row.end);

                    if (hit)
                    {
                        caretx = (mx < x + row.width / 2) ? x : x + row.width;
                        px     = x;
                        IntPtr positions = NVG.MarshalArrayToPointer(glyphs);
                        nglyphs = NVG.TextGlyphPositions(vg, x, y, NVG.StrToByte(row.start), NVG.StrToByte(row.end), positions, 100);
                        for (j = 0; j < nglyphs; j++)
                        {
                            float x0  = glyphs[j].x;
                            float x1  = (j + 1 < nglyphs) ? glyphs[j + 1].x : x + row.width;
                            float gx2 = x0 * 0.3f + x1 * 0.7f;
                            if (mx >= px && mx < gx2)
                            {
                                caretx = glyphs[j].x;
                            }
                            px = gx2;
                        }
                        NVG.BeginPath(vg);
                        NVG.FillColor(vg, NVG.RGBA(255, 192, 0, 255));
                        NVG.Rect(vg, caretx, y, 1, lineh);
                        NVG.Fill(vg);

                        gutter = lnum + 1;
                        gx     = x - 10;
                        gy     = y + lineh / 2;
                    }
                    lnum++;
                    y += lineh;
                }
                // Keep going...
                start = rows[nrows - 1].next;
                //nrows = NVG.TextBreakLines(vg, Encoding.UTF8.GetBytes(start), Encoding.UTF8.GetBytes(end), width, rowPtr, 3);
            }

            if (gutter > 0)
            {
                string txt;
                txt = "16" + gutter;
                NVG.FontSize(vg, 13.0f);
                NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_RIGHT | NVGAlign.NVG_ALIGN_MIDDLE);

                NVG.TextBounds(vg, gx, gy, Encoding.UTF8.GetBytes(txt), null, NVG.MarshalToPointer(bounds));

                NVG.BeginPath(vg);
                NVG.FillColor(vg, NVG.RGBA(255, 192, 0, 255));
                NVG.RoundedRect(vg, (int)bounds[0] - 4, (int)bounds[1] - 2, (int)(bounds[2] - bounds[0]) + 8, (int)(bounds[3] - bounds[1]) + 4, ((int)(bounds[3] - bounds[1]) + 4) / 2 - 1);
                NVG.Fill(vg);

                NVG.FillColor(vg, NVG.RGBA(32, 32, 32, 255));
                NVG.Text(vg, gx, gy, txt, null);
            }

            y += 20.0f;

            NVG.FontSize(vg, 13.0f);
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_TOP);
            NVG.TextLineHeight(vg, 1.2f);

            IntPtr boundPtr = NVG.MarshalArrayToPointer(glyphs);

            NVG.TextBoxBounds(vg, x, y, 150, Encoding.UTF8.GetBytes("Hover your mouse over the text to see calculated caret position."), null, boundPtr);

            // Fade the tooltip out when close to it.
            gx = Math.Abs((mx - (bounds[0] + bounds[2]) * 0.5f) / (bounds[0] - bounds[2]));
            gy = Math.Abs((my - (bounds[1] + bounds[3]) * 0.5f) / (bounds[1] - bounds[3]));
            a  = Math.Max(gx, gy) - 0.5f;
            a  = Math.Clamp(a, 0, 1);
            NVG.GlobalAlpha(vg, a);

            NVG.BeginPath(vg);
            NVG.FillColor(vg, NVG.RGBA(220, 220, 220, 255));
            NVG.RoundedRect(vg, bounds[0] - 2, bounds[1] - 2, (int)(bounds[2] - bounds[0]) + 4, (int)(bounds[3] - bounds[1]) + 4, 3);
            px = (int)((bounds[2] + bounds[0]) / 2);
            NVG.MoveTo(vg, px, bounds[1] - 10);
            NVG.LineTo(vg, px + 7, bounds[1] + 1);
            NVG.LineTo(vg, px - 7, bounds[1] + 1);
            NVG.Fill(vg);

            NVG.FillColor(vg, NVG.RGBA(0, 0, 0, 220));
            NVG.TextBox(vg, x, y, 150, Encoding.UTF8.GetBytes("Hover your mouse over the text to see calculated caret position."), null);

            NVG.Restore(vg);
        }