/// <summary> /// Sets the window title and minimum pane size /// </summary> public void Awake() { base.title = TITLE; this.minSize = new Vector2(700f, 500f); mocapLogo = Resources.Load("Cinema Mocap") as Texture2D; if (mocapLogo == null) { UnityEngine.Debug.LogWarning("Cinema Mocap image missing from Resources folder."); } radarLogo = Resources.Load("Cinema Radar") as Texture2D; if (radarLogo == null) { UnityEngine.Debug.LogWarning("Cinema Radar image missing from Resources folder."); } recordingImage = Resources.Load("Recording") as Texture2D; if (recordingImage == null) { UnityEngine.Debug.LogWarning("Recording Image missing from Resources folder."); } cinema_mocap_humanoid_prefab = Resources.Load("Player") as GameObject; if (cinema_mocap_humanoid_prefab == null) { UnityEngine.Debug.LogError("Cinema_Mocap_Humanoid.dae is missing from the Resources folder. This item is required for the system."); } rigData = ColladaUtility.ReadRigData(SOURCE_FILE); inputMapper = new NUIInputToRigMapper(rigData); workingResolution = ResolutionData.FromZigResolution(kinectCaptureResolution); }
/// <summary> /// Once capturing is complete, write out the animation file. /// </summary> private void StopRecording() { // Change to stopped state stopwatch.Stop(); captureState = RecordingState.NotRecording; // Check if there is capture data if (captureData == null) { UnityEngine.Debug.LogWarning("No capture data was found."); return; } // Reload the rig data and mapper if necessary if (inputMapper == null) { rigData = ColladaUtility.ReadRigData(SOURCE_FILE); inputMapper = new NUIInputToRigMapper(rigData); } // Map captured data to Collada data ColladaAnimationData data = inputMapper.GetColladaAnimation(captureData); // Check filename string appendedFileName = string.Format("MoCapHumanoid@{0}", fileName); string newFileName = appendedFileName; if (System.IO.File.Exists(string.Format(FILE_DESTINATION, appendedFileName))) { newFileName = getNewFilename(appendedFileName); UnityEngine.Debug.LogWarning(string.Format(NAME_DUPLICATE_ERROR_MSG, appendedFileName, newFileName)); } // Save if (transformationType == TransformationType.Matrix) { ColladaUtility.SaveAnimationData(data, SOURCE_FILE_MATRIX, string.Format(FILE_DESTINATION, newFileName), true); } else { ColladaUtility.SaveAnimationData(data, SOURCE_FILE, string.Format(FILE_DESTINATION, newFileName), false); } AssetDatabase.Refresh(); }