private void FixedUpdate() { if (NUServer.started) //Is Server! { //Send Game-state to everyone online Packet stateData = new Packet(GetStateMsg(), NUServer.GetConnectedClients()); NUServer.SendUnreliable(stateData); } // Test for multipart (really big) packet if (Input.GetKeyUp(KeyCode.I)) { byte[] randomBuffer = new byte[8192]; for (int i = 0; i < 8192; i++) { randomBuffer[i] = (byte)(Random.Range(0, 255)); } if (NUServer.started) { Packet multipartTestPacket = new Packet(randomBuffer, NUServer.GetConnectedClients(), Packet.TypeFlag.DATA); NUServer.SendReliable(multipartTestPacket); } else if (NUClient.connected) { Packet multipartTestPacket = new Packet(randomBuffer); NUClient.SendReliable(multipartTestPacket); } } // Test for sequenced packet if (Input.GetKeyUp(KeyCode.J)) { Packet firstPacket = new Packet("First", packetId: NUUtilities.GeneratePacketId()); Packet secondPacket = new Packet("Second", packetId: NUUtilities.GeneratePacketId()); Packet thirdPacket = new Packet("Third", packetId: NUUtilities.GeneratePacketId()); Debug.LogError("Third"); Debug.LogError("Second"); Debug.LogError("First"); if (NUServer.started) { thirdPacket.OverrideDestination(NUServer.GetConnectedClients()); NUServer.SendReliableSequenced(thirdPacket); //Send third first secondPacket.OverrideDestination(NUServer.GetConnectedClients()); NUServer.SendReliableSequenced(secondPacket); //Send second second firstPacket.OverrideDestination(NUServer.GetConnectedClients()); NUServer.SendReliableSequenced(firstPacket); //Then first third } else if (NUClient.connected) { NUClient.SendReliableSequenced(thirdPacket); //Send third first NUClient.SendReliableSequenced(secondPacket); //Send second second NUClient.SendReliableSequenced(firstPacket); //Then first third } } }
public void Spawn() { if (inputField.text.Length == 0) { inputField.Select(); return; } Packet spawnPacket = new Packet("Spw|" + inputField.text); NUClient.SendReliable(spawnPacket); guiCanvas.SetActive(false); }
private void Update() { if (!NUClient.connected) { return; } if (Input.GetKeyDown(KeyCode.Space)) { NUClient.SendReliable(new Packet("Jmp")); } //Stream Player Input Vector3 input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); input *= (Time.deltaTime * 5.0f); string inpMsg = "Inp|"; inpMsg += input.x.ToString("R") + ":" + input.y.ToString("R") + ":" + input.z.ToString("R"); Packet inpPacket = new Packet(inpMsg); NUClient.SendUnreliable(inpPacket); }