public override IEnumerator ExecuteNode(NodeExecutionContext context) { NTGraph g = graph as NTGraph; NodePort port = GetPort(variablePath); object portValue = port.GetInputValue(); if (!port.IsConnected) { portValue = backingValue; } object value = null; if (portValue != null) { if (!string.IsNullOrEmpty(variablePath)) { value = g.variableDelegate.GetValue(dataKey); if (value == null) { yield break; } ReflectionUtilities.SetValueOf(ref value, portValue, variablePath.Split('/').ToList()); g.variableDelegate.SetValue(dataKey, value); } else { value = portValue; } } else { } yield return(null); }
public override IEnumerator ExecuteNode(NodeExecutionContext context) { NTGraph g = graph as NTGraph; NodePort port = GetPort(dataKey); object portValue = port.GetInputValue(); if (!port.IsConnected) { portValue = backingValue; } if (portValue != null) { g.variableDelegate.SetUserVariable(dataKey, portValue); } yield return(null); }
public override object GetValue(NodePort port) { if (graph is NTGraph) { NTGraph g = (NTGraph)graph; object variableValue = g.variableDelegate.GetUserVariable(dataKey); if (variableValue != null) { return(variableValue); } else { return(null); } } else { return(null); } }
public override object GetValue(NodePort port) { if (graph is NTGraph) { NTGraph g = (NTGraph)graph; object variableValue = g.variableDelegate.GetValue(dataKey); if (variableValue != null) { if (!string.IsNullOrEmpty(variablePath)) { object value = ReflectionUtilities.GetValueOf(new List <string>(variablePath.Split('/')), variableValue); if (value != null && value is SceneGameObjectReference) { value = ((SceneGameObjectReference)value).reference; } return(value); } else { return(g.variableDelegate.GetSceneGameObject(dataKey)); } } else if (string.IsNullOrEmpty(variablePath)) { return(g.variableDelegate.GetSceneGameObject(dataKey));; } else { return(null); } } else { return(null); } }
public void SpawnGraph() { if (nodes != null) { nodes.Clear(); } else { nodes = new List <IUGUINode>(); } if (graph == null) { return; } for (int i = 0; i < graph.nodes.Count; i++) { Node node = graph.nodes[i]; if (node == null) { continue; } UGUIBaseNode runtimeNode = null; runtimeNode = Instantiate(nodePrefab); runtimeNode.transform.SetParent(scrollRect.content); runtimeNode.node = node; runtimeNode.graph = this; runtimeNode.transform.localPosition = new Vector2(node.position.x, -node.position.y); runtimeNode.transform.localScale = Vector3.one; runtimeNode.name = node.GetType().Name; runtimeNode.SetColor(); runtimeNode.gameObject.SetActive(true); nodes.Add(runtimeNode); } if (graph is NTGraph) { NTGraph gnt = (NTGraph)graph; if (gnt.packedNodes == null) { gnt.packedNodes = new List <NodeGroupGraph>(); } foreach (var extra in gnt.packedNodes) { UGUIGroupedNode runtimeNode = null; runtimeNode = Instantiate(groupedNodePrefab); runtimeNode.transform.SetParent(scrollRect.content); runtimeNode.group = extra; runtimeNode.graph = this; runtimeNode.transform.localPosition = new Vector2(extra.position.x, -extra.position.y); runtimeNode.transform.localScale = Vector3.one; runtimeNode.name = "Extra thing????"; runtimeNode.GetComponent <Image>().color = Color.green; runtimeNode.gameObject.SetActive(true); nodes.Add(runtimeNode); } } }
public DrawingObject(ROOTNET.Interface.NTGraph g) { _g = g; }
public GraphContext(NTGraph g) { _g = new NTGraph[] { g }; }