static int SkillShoot(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(NTGBattlePlayerController), typeof(int), typeof(float), typeof(float))) { NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.SkillShoot(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(NTGBattlePlayerController), typeof(int), typeof(string), typeof(float), typeof(float))) { NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); string arg1 = ToLua.ToString(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.SkillShoot(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: NTGBattlePlayerController.SkillShoot")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public virtual void Init(NTGBattlePlayerController pc, int gindex, float[] p) { this.pc = pc; this.position = gIndexToPosition[gindex]; stopDistance = p[0]; idleTime = p[1]; skillPriority = new[] { (int)(p[2] / 100 % 10), (int)(p[2] / 10 % 10), (int)(p[2] % 10) }; var c = p[3]; var cList = new ArrayList(); while (((int)c) > 0) { cList.Add((int)(c % 10)); c /= 10; } skillChain = new int[cList.Count]; for (int i = 0; i < skillChain.Length; i++) { skillChain[i] = (int)cList[cList.Count - 1 - i]; } chainWeight = 0.1f; skillWeight = new[] { 0.25f, 0.25f, 0.25f, 0.25f }; }
public void ShowUnitCoin(NTGBattleUnitController mob, NTGBattlePlayerController player, float coin) { if (player == localPlayerController && unitUiMap.ContainsKey(mob)) { NTGApplicationController.Instance.LuaCall("UIDamage", "ShowDamage", unitUiMap[mob]["UIDamage"], 6, coin, false); } }
public override void PlayerHit(NTGBattlePlayerController player, NTGBattlePlayerController shooter) { if (!playerHitLocked && player.group == group && (transform.position - shooter.transform.position).sqrMagnitude < sqrTargetRange) { playerHitLocked = true; targetUnit = shooter; } }
// Use this for initialization private void Start() { owner = GetComponentInParent <NTGBattlePlayerController>(); moving = false; position = owner.transform.position; }
public override void Respawn() { base.Respawn(); collider.radius = this.range; collider.height = this.range * 2; collider.enabled = true; alliedPlayers = new List <NTGBattlePlayerController>(); buffPlayer = null; minHpPlayer = null; }
public void ShowPlayerKillMessage(NTGBattleUnitController killer, NTGBattlePlayerController victim, NTGBattlePlayerController.KillRecord killRecord) { if (mainController.serverSimulator) { return; } if (killer == null) { Debug.LogError("ShowPlayerKillMessage killer is null!"); return; } int comboCount = 1; var playerkiller = killer as NTGBattlePlayerController; if (playerkiller != null) { comboCount = 0; foreach (NTGBattlePlayerController.KillRecord kr in playerkiller.killSteak) { if (killRecord.time - kr.time < mainController.configX) { comboCount++; } } if (comboCount > 5) { comboCount = 5; } } if (mainController.firstBlood) { ShowMessage(1, 0, killer.group == mainController.localGroup, killer.icon, victim.icon); } else { ShowMessage(1, comboCount, killer.group == mainController.localGroup, killer.icon, victim.icon); } if (playerkiller != null && playerkiller.killSteak.Count > 2) { var steak = playerkiller.killSteak.Count; if (steak > 7) { steak = 7; } ShowMessage(2, steak, killer.group == mainController.localGroup, killer.icon, victim.icon); } }
static int ShootUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); obj.ShootUp(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddCoin(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.AddCoin(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int TargetUnit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); NTGBattleUnitController arg0 = (NTGBattleUnitController)ToLua.CheckUnityObject(L, 2, typeof(NTGBattleUnitController)); obj.TargetUnit(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveEquip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); string arg0 = ToLua.CheckString(L, 2); obj.RemoveEquip(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SkillUpgradeById(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SkillUpgradeById(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Hit(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); NTGBattleUnitController arg0 = (NTGBattleUnitController)ToLua.CheckUnityObject(L, 2, typeof(NTGBattleUnitController)); NTGBattleSkillBehaviour arg1 = (NTGBattleSkillBehaviour)ToLua.CheckUnityObject(L, 3, typeof(NTGBattleSkillBehaviour)); obj.Hit(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetVelocity(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetVelocity(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SellEquip(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); NTGBattlePlayerController obj = (NTGBattlePlayerController)ToLua.CheckObject(L, 1, typeof(NTGBattlePlayerController)); string arg0 = ToLua.CheckString(L, 2); double arg1 = (double)LuaDLL.luaL_checknumber(L, 3); bool o = obj.SellEquip(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_deathSteak(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; System.Collections.Queue arg0 = (System.Collections.Queue)ToLua.CheckObject(L, 2, typeof(System.Collections.Queue)); obj.deathSteak = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deathSteak on a nil value" : e.Message)); } }
static int get_deathSteak(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; System.Collections.Queue ret = obj.deathSteak; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deathSteak on a nil value" : e.Message)); } }
static int set_skillPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.skillPoint = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index skillPoint on a nil value" : e.Message)); } }
static int set_reviveCountDown(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.reviveCountDown = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index reviveCountDown on a nil value" : e.Message)); } }
static int get_Player(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; NTGBattlePlayerController ret = obj.Player; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Player on a nil value" : e.Message)); } }
static int set_targetUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; NTGBattleUnitController arg0 = (NTGBattleUnitController)ToLua.CheckUnityObject(L, 2, typeof(NTGBattleUnitController)); obj.targetUnit = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetUnit on a nil value" : e.Message)); } }
static int get_expCap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; float ret = obj.expCap; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index expCap on a nil value" : e.Message)); } }
static int set_equips(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; System.Collections.ArrayList arg0 = (System.Collections.ArrayList)ToLua.CheckObject(L, 2, typeof(System.Collections.ArrayList)); obj.equips = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index equips on a nil value" : e.Message)); } }
static int get_joystickDirection(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; UnityEngine.Vector3 ret = obj.joystickDirection; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index joystickDirection on a nil value" : e.Message)); } }
static int get_recentTargetedPlayers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; System.Collections.ArrayList ret = obj.recentTargetedPlayers; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index recentTargetedPlayers on a nil value" : e.Message)); } }
static int get_walking(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; bool ret = obj.walking; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index walking on a nil value" : e.Message)); } }
static int set_walking(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.walking = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index walking on a nil value" : e.Message)); } }
static int get_atkType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; int ret = obj.atkType; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index atkType on a nil value" : e.Message)); } }
static int get_aic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattlePlayerController obj = (NTGBattlePlayerController)o; UTGBattlePlayerAIController ret = obj.aic; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index aic on a nil value" : e.Message)); } }
IEnumerator doPassive() { //Debugger.LogError("cor~~~~~~~~~"); while (alliedPlayers.Count > 0) { if (buffPlayer != null && !buffPlayer.alive) { buffPlayer = null; } for (int i = alliedPlayers.Count - 1; i >= 0; i--) { if (!alliedPlayers[i].alive) { alliedPlayers.Remove(alliedPlayers[i]); } } if (alliedPlayers.Count == 0) { break; } minHpPlayer = alliedPlayers[0]; foreach (var unit in alliedPlayers) { if (unit != minHpPlayer && unit.alive && unit.hp < minHpPlayer.hp) { minHpPlayer = unit; } } if (minHpPlayer != buffPlayer) { AddBuff(owner); AddBuff(minHpPlayer); RemoveBuff(buffPlayer); buffPlayer = minHpPlayer; } yield return(new WaitForSeconds(0.1f)); } //Debugger.LogError("cor end ~~~~~~~~~~~"); RemoveBuff(owner); RemoveBuff(buffPlayer); buffPlayer = null; minHpPlayer = null; cor = null; }