protected Frame RenderFrame(long frameIndex) { var frame = this.Source.Filter.GetFrame(frameIndex); var bitmap = frame.Video[0]; var output = new NSynth.Imaging.BitmapRGB(bitmap.Height, bitmap.Width); // invert order of width and height. // simple clockwise rotation 90 degrees. for (int y = 0; y < bitmap.Height; ++y) for (int x = 0; x < bitmap.Width; ++x) output[y, x] = new NSynth.Imaging.ColorRGB(bitmap[x, y]); return null; // some other stuff to do before returning a real frame. }
protected Frame RenderFrame(long frameIndex) { var frame = this.Source.Filter.GetFrame(frameIndex); var bitmap = frame.Video[0]; var output = new NSynth.Imaging.BitmapRGB(bitmap.Height, bitmap.Width); // invert order of width and height. // simple clockwise rotation 90 degrees. for (int y = 0; y < bitmap.Height; ++y) { for (int x = 0; x < bitmap.Width; ++x) { output[y, x] = new NSynth.Imaging.ColorRGB(bitmap[x, y]); } } return(null); // some other stuff to do before returning a real frame. }