public NSMutableArray GetCustomButtons(UIViewController controllerReference) { NSMutableArray <UIView> array = new NSMutableArray <UIView>(); array.AddObjects(GetButtonView(controllerReference)); return(array); }
void AddUser(string user) { _users.AddObjects(new NSString(user)); PutUsersToSettingsStore(); _trainTapMode = TrainTapMode.UserSelect; ShowChooseTrainAlert(user); }
// Shared initialization code void Initialize() { viewControllers = new NSMutableArray(); var dvc = new DepartmentViewController(); var evc = new EmployeeViewController(); viewControllers.AddObjects(new NSObject[] { dvc, evc }); DataStore.LoadItemsFromDatabase(); }
public void AddObjectsTest() { var v1 = (NSString)"1"; var v2 = (NSString)"2"; var v3 = (NSString)"3"; using (var arr = new NSMutableArray <NSString> ()) { Assert.Throws <ArgumentNullException> (() => arr.AddObjects((NSString[])null), "AddObjects ANE 1"); Assert.AreEqual(0, arr.Count, "Count 1"); Assert.Throws <ArgumentNullException> (() => arr.AddObjects(new NSString [] { null }), "AddObjects ANE 2"); Assert.AreEqual(0, arr.Count, "Count 2"); Assert.Throws <ArgumentNullException> (() => arr.AddObjects(new NSString [] { v1, null, v3 }), "AddObjects ANE 3"); Assert.AreEqual(0, arr.Count, "Count 3"); arr.AddObjects(v1, v2); Assert.AreEqual(2, arr.Count, "AddObjects 1"); Assert.AreSame(v1, arr [0], "a [0]"); Assert.AreSame(v2, arr [1], "a [1]"); } }
public void LoadCheats(NSWindow window) { var dlg = NSOpenPanel.OpenPanel; dlg.CanChooseFiles = true; dlg.CanChooseDirectories = false; if (dlg.RunModal() == 1) { var serializer = new CheatSerializer(); var items = new NSMutableArray(); items.AddObjects(serializer.Load(dlg.Url.Path).ToArray()); SetCheat(items); } }
// Shared initialization code void Initialize() { viewControllers = new NSMutableArray(); var dvc = new DepartmentViewController(); var evc = new EmployeeViewController(); viewControllers.AddObjects(new NSObject[]{dvc, evc}); DataStore.LoadItemsFromDatabase(); }
public override void PresentStep(int index, PresentationViewController presentationViewController) { switch (index) { case 0: break; case 1: TextManager.FlipOutText(SlideTextManager.TextType.Bullet); TextManager.FlipOutText(SlideTextManager.TextType.Code); TextManager.AddBulletAtLevel("Image", 0); TextManager.AddBulletAtLevel("Name / Path / URL", 1); TextManager.AddBulletAtLevel("NSImage / UIImage / NSData", 1); TextManager.AddBulletAtLevel("SKTexture", 1); TextManager.FlipInText(SlideTextManager.TextType.Bullet); var code = TextManager.AddCode("#material.diffuse.contents = #@\"slate.jpg\"#;#"); code.Position = new SCNVector3(code.Position.X + 6, code.Position.Y - 6.5f, code.Position.Z); Material.Diffuse.Contents = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/slate", "jpg")); Material.Normal.Contents = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/slate-bump", "png")); Material.Normal.Intensity = 0; break; case 2: SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1.0f; Material.Normal.Intensity = 5.0f; Material.Specular.Contents = NSColor.Gray; SCNTransaction.Commit(); code = TextManager.AddCode("#material.normal.contents = #[SKTexture textureByGeneratingNormalMap]#;#"); code.Position = new SCNVector3(code.Position.X + 2, code.Position.Y - 6.5f, code.Position.Z); break; case 3: TextManager.FadeOutText(SlideTextManager.TextType.Code); TextManager.FlipOutText(SlideTextManager.TextType.Bullet); TextManager.AddBulletAtLevel("Live contents", 0); TextManager.AddBulletAtLevel("CALayer tree", 1); TextManager.AddBulletAtLevel("SKScene (new)", 1); TextManager.FlipInText(SlideTextManager.TextType.Bullet); SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1.0f; Material.Normal.Intensity = 2.0f; SCNTransaction.Commit(); PlayerLayer1 = ConfigurePlayer(NSBundle.MainBundle.PathForResource("Movies/movie1", "mov"), "material-cube"); break; case 4: TextManager.FlipOutText(SlideTextManager.TextType.Bullet); TextManager.AddEmptyLine(); TextManager.AddBulletAtLevel("Cube map", 0); TextManager.AddBulletAtLevel("NSArray of 6 items", 1); TextManager.FlipInText(SlideTextManager.TextType.Bullet); code = TextManager.AddCode("#material.reflective.contents = #@[aright.png, left.png ... front.png]#;#"); code.Position = new SCNVector3(code.Position.X, code.Position.Y - 9.5f, code.Position.Z); var image = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Images/cubemap", "png"), 12, false); image.Position = new SCNVector3(-10, 9, 0); image.Opacity = 0; ContentNode.AddChildNode(image); Object.Geometry = SCNTorus.Create(W * 0.5f, W * 0.2f); Material = Object.Geometry.FirstMaterial; Object.Rotation = new SCNVector4(1, 0, 0, (float)Math.PI / 2); SCNTransaction.Begin(); SCNTransaction.AnimationDuration = 1; var right = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/right", "tga")); var left = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/left", "tga")); var top = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/top", "tga")); var bottom = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/bottom", "tga")); var back = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/back", "tga")); var front = new NSImage(NSBundle.MainBundle.PathForResource("SharedTextures/front", "tga")); var materialContents = new NSMutableArray(); materialContents.AddObjects(new NSObject[] { right, left, top, bottom, back, front }); Material.Reflective.Contents = materialContents; Material.Diffuse.Contents = NSColor.Red; image.Opacity = 1.0f; SCNTransaction.Commit(); break; } }
public override void PresentStep (int index, PresentationViewController presentationViewController) { switch (index) { case 0: break; case 1: TextManager.FlipOutText (SlideTextManager.TextType.Bullet); TextManager.FlipOutText (SlideTextManager.TextType.Code); TextManager.AddBulletAtLevel ("Image", 0); TextManager.AddBulletAtLevel ("Name / Path / URL", 1); TextManager.AddBulletAtLevel ("NSImage / UIImage / NSData", 1); TextManager.AddBulletAtLevel ("SKTexture", 1); TextManager.FlipInText (SlideTextManager.TextType.Bullet); var code = TextManager.AddCode ("#material.diffuse.contents = #@\"slate.jpg\"#;#"); code.Position = new SCNVector3 (code.Position.X + 6, code.Position.Y - 6.5f, code.Position.Z); Material.Diffuse.Contents = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/slate", "jpg")); Material.Normal.Contents = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/slate-bump", "png")); Material.Normal.Intensity = 0; break; case 2: SCNTransaction.Begin (); SCNTransaction.AnimationDuration = 1.0f; Material.Normal.Intensity = 5.0f; Material.Specular.Contents = NSColor.Gray; SCNTransaction.Commit (); code = TextManager.AddCode ("#material.normal.contents = #[SKTexture textureByGeneratingNormalMap]#;#"); code.Position = new SCNVector3 (code.Position.X + 2, code.Position.Y - 6.5f, code.Position.Z); break; case 3: TextManager.FadeOutText (SlideTextManager.TextType.Code); TextManager.FlipOutText (SlideTextManager.TextType.Bullet); TextManager.AddBulletAtLevel ("Live contents", 0); TextManager.AddBulletAtLevel ("CALayer tree", 1); TextManager.AddBulletAtLevel ("SKScene (new)", 1); TextManager.FlipInText (SlideTextManager.TextType.Bullet); SCNTransaction.Begin (); SCNTransaction.AnimationDuration = 1.0f; Material.Normal.Intensity = 2.0f; SCNTransaction.Commit (); PlayerLayer1 = ConfigurePlayer (NSBundle.MainBundle.PathForResource ("Movies/movie1", "mov"), "material-cube"); break; case 4: TextManager.FlipOutText (SlideTextManager.TextType.Bullet); TextManager.AddEmptyLine (); TextManager.AddBulletAtLevel ("Cube map", 0); TextManager.AddBulletAtLevel ("NSArray of 6 items", 1); TextManager.FlipInText (SlideTextManager.TextType.Bullet); code = TextManager.AddCode ("#material.reflective.contents = #@[aright.png, left.png ... front.png]#;#"); code.Position = new SCNVector3 (code.Position.X, code.Position.Y - 9.5f, code.Position.Z); var image = Utils.SCPlaneNode (NSBundle.MainBundle.PathForResource ("Images/cubemap", "png"), 12, false); image.Position = new SCNVector3 (-10, 9, 0); image.Opacity = 0; ContentNode.AddChildNode (image); Object.Geometry = SCNTorus.Create (W * 0.5f, W * 0.2f); Material = Object.Geometry.FirstMaterial; Object.Rotation = new SCNVector4 (1, 0, 0, NMath.PI / 2); SCNTransaction.Begin (); SCNTransaction.AnimationDuration = 1; var right = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/right", "tga")); var left = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/left", "tga")); var top = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/top", "tga")); var bottom = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/bottom", "tga")); var back = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/back", "tga")); var front = new NSImage (NSBundle.MainBundle.PathForResource ("SharedTextures/front", "tga")); var materialContents = new NSMutableArray (); materialContents.AddObjects (new NSObject[] { right, left, top, bottom, back, front }); Material.Reflective.Contents = materialContents; Material.Diffuse.Contents = NSColor.Red; image.Opacity = 1.0f; SCNTransaction.Commit (); break; } }
//present physics field slide void ShowPhysicsFields () { var dz = 50f; SCNTransaction.Begin (); SCNTransaction.AnimationDuration = 0.75f; SpotLightNode.Light.Color = SKColorHelper.FromCommonWhiteAlpha (0.5f, 1.0f); AmbientLightNode.Light.Color = SKColor.Black; SCNTransaction.Commit (); //remove gravity for this slide Scene.PhysicsWorld.Gravity = SCNVector3.Zero; //move camera var tr = SCNAction.MoveBy (new SCNVector3 (0, 0, dz), 1); tr.TimingMode = SCNActionTimingMode.EaseInEaseOut; CameraHandle.RunAction (tr); //add particles FieldEmitter = SCNNode.Create (); FieldEmitter.Position = new SCNVector3 (CameraHandle.Position.X, 5, dz); var ps = SCNParticleSystem.Create ("bubbles.scnp", "assets.scnassets/particles/"); ps.ParticleColor = SKColorHelper.FromCommonRGBA (0.8f, 0, 0, 1.0f); ps.ParticleColorVariation = new SCNVector4 (0.3f, 0.2f, 0.3f, 0.0f); ps.SortingMode = SCNParticleSortingMode.Distance; ps.BlendMode = SCNParticleBlendMode.Alpha; #if __IOS__ var right = new UIImage ("images/cubemap/right.jpg"); var left = new UIImage ("images/cubemap/left.jpg"); var top = new UIImage ("images/cubemap/top.jpg"); var bottom = new UIImage ("images/cubemap/bottom.jpg"); var front = new UIImage ("images/cubemap/front.jpg"); var back = new UIImage ("images/cubemap/back.jpg"); #else var right = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/right", "jpg")); var left = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/left", "jpg")); var top = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/top", "jpg")); var bottom = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/bottom", "jpg")); var front = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/front", "jpg")); var back = new NSImage (NSBundle.MainBundle.PathForResource ("images/cubemap/back", "jpg")); #endif var cubMap = new NSMutableArray (); cubMap.AddObjects (new NSObject[] { right, left, top, bottom, front, back }); ps.ParticleImage = cubMap; ps.FresnelExponent = 2; ps.ColliderNodes = new [] { FloorNode, MainWall }; ps.EmitterShape = SCNBox.Create (200, 0, 100, 0); FieldEmitter.AddParticleSystem (ps); Scene.RootNode.AddChildNode (FieldEmitter); //field FieldOwner = SCNNode.Create (); FieldOwner.Position = new SCNVector3 (CameraHandle.Position.X, 50, dz + 5); var field = SCNPhysicsField.CreateRadialGravityField (); field.HalfExtent = new SCNVector3 (100, 100, 100); field.MinimumDistance = 20.0f; field.FalloffExponent = 0; FieldOwner.PhysicsField = field; FieldOwner.PhysicsField.Strength = 0.0f; Scene.RootNode.AddChildNode (FieldOwner); }