コード例 #1
0
        private void LoadForm(object sender, EventArgs e)
        {
            if (Host.Filename != null && Host.Filename != null)
            {
                //Creates a new read object
                Read = new NSE_Framework.Read(Host.Filename);

                //Creates a new write object
                Write = new NSE_Framework.Write(Host.Filename);

                //see if were eddting a pokemon game
                if (Read.ReadString(0xA0, 7).ToLower() == "pokemon")
                {
                    //gets the header
                    Header = Read.ReadString(0xAC, 4);

                    if (Header.Substring(0, 2) == "BP")
                    {
                        #region FIRERED_LEAFGREEN_EMERALD
                        FrontTable = Read.ReadPointer(0x128);

                        BackTable = Read.ReadPointer(0x12C);

                        NormalTable = Read.ReadPointer(0x130);

                        ShinyTable = Read.ReadPointer(0x134);

                        MiniSpriteTable = Read.ReadPointer(0x138);

                        MiniPaletteIndex = Read.ReadPointer(0x13C);

                        MiniPalettes = Read.ReadPointer(0x140);


                        MAX = 439;

                        if (!NSE2.Program.MainForm.SafetyRepointing)
                        {
                            if (MessageBox.Show(this, "It seems that SafetyRepointing is disabled:\nIt's suggested that you enable SafetyRepointing for best results.\nEnable SafetyRepointing?", "Notice:", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == System.Windows.Forms.DialogResult.Yes)
                            {
                                NSE2.Program.MainForm.SafetyRepointing = true;
                            }
                        }

                        CanNavigate = true;
                        #endregion
                    }
                    else
                    {
                        MessageBox.Show("Currently this plugin only supports Firered, Leafgreen and Emerald.\n-Link12552", "Notice:", MessageBoxButtons.OK);
                    }
                    Navigate();
                    NumericUpDownPalette.Enabled = true;

                    // Wires the EDITBOX to NSE
                    Host.SetEditor(ref EditBox);
                }
            }
        }
コード例 #2
0
ファイル: MainForm.cs プロジェクト: TetradogOther/NSE
        void navigate()
        {
            sHeaderOffset = BitConverter.ToInt32(read.ReadBytes(SpriteTable + 4 * Index, 4), 0) - 0x8000000;

            byte[] HeaderBytes = read.ReadBytes(sHeaderOffset, 36);

            sWidth = BitConverter.ToInt32(new byte[4] {
                HeaderBytes[8], HeaderBytes[9], 0, 0
            }, 0);
            sHeight = BitConverter.ToInt32(new byte[4] {
                HeaderBytes[10], HeaderBytes[11], 0, 0
            }, 0);

            sPaletteIndex = HeaderBytes[2];

            sPointer1 = BitConverter.ToInt32(new byte[4] {
                HeaderBytes[16], HeaderBytes[17], HeaderBytes[18], HeaderBytes[19]
            }, 0) - 0x8000000;
            sPointer2 = BitConverter.ToInt32(new byte[4] {
                HeaderBytes[20], HeaderBytes[21], HeaderBytes[22], HeaderBytes[23]
            }, 0) - 0x8000000;
            sPointer3 = BitConverter.ToInt32(new byte[4] {
                HeaderBytes[28], HeaderBytes[29], HeaderBytes[30], HeaderBytes[31]
            }, 0) - 0x8000000;

            ImageOffset = read.ReadPointer(sPointer3 + 8 * Frame);
            cFrameSize  = read.ReadBytes(sPointer3 + 8 * Frame + 4, 2);

            #region FindPalette
            PaletteOffset = read.ReadPointer(PaletteTable);

            byte indicator = 0x1;
            int  take      = 0;
            while (indicator != 0x0)
            {
                if (read.ReadByte(PaletteTable + 8 * take + 4) == sPaletteIndex)
                {
                    PaletteOffset = read.ReadPointer(PaletteTable + 8 * take);
                    indicator     = 0x0;
                }
                else
                {
                    indicator = read.ReadByte(PaletteTable + 8 * take + 5);
                    take++;
                }
            }
            #endregion

            NSE_Framework.Data.Sprite OW = new NSE_Framework.Data.Sprite(ImageOffset, PaletteOffset, sWidth / 8, sHeight / 8, NSE_Framework.Data.Sprite.SpriteType.Color16, read);

            Sprite     = new Bitmap(sWidth, sHeight);//new Bitmap(sWidth * 2, sHeight * 2);
            byteSprite = read.ReadBytes(ImageOffset, sWidth * sHeight / 2);

            SpritePalette = new NSE_Framework.Data.SpritePalette(NSE_Framework.Data.SpritePalette.PaletteType.Color16, read.ReadBytes(PaletteOffset, 32));

            NSE_Framework.Draw.uDrawData(ref Sprite, byteSprite, SpritePalette, new Size(sWidth / 8, sHeight / 8));
            PictureBoxSprite.Image     = Sprite;
            PictureBoxSprite.BackColor = SpritePalette.Colors[0].Color;
            PictureBoxSprite.Size      = new System.Drawing.Size(sWidth * 2, sHeight * 2);
            PictureBoxSprite.Invalidate();

            #region Labels
            LabelPaletteOffset.Text = "Palette " + sPaletteIndex.ToString("X2") + " Offset:";

            dLabelStarterBytes.Text = HeaderBytes[0].ToString("X2") + HeaderBytes[1].ToString("X2");
            // Byte 2 is the palette index
            // Byte 3 is always 0x11
            dLabelTypeSize.Text  = HeaderBytes[4].ToString("X2") + HeaderBytes[5].ToString("X2");
            dLabelFrameSize.Text = HeaderBytes[7].ToString("X2") + HeaderBytes[6].ToString("X2");
            // Bytes 8,9,10,11 are width and height
            dLabelWidth.Text  = sWidth.ToString();
            dLabelHeight.Text = sHeight.ToString();

            dLabelPalReg.Text   = HeaderBytes[12].ToString("X2") + "-" + HeaderBytes[13].ToString("X2") + " " + HeaderBytes[14].ToString("X2") + HeaderBytes[15].ToString("X2");
            dLabelPointer1.Text = HeaderBytes[19].ToString("X2") + HeaderBytes[18].ToString("X2") + HeaderBytes[17].ToString("X2") + HeaderBytes[16].ToString("X2");
            dLabelPointer2.Text = HeaderBytes[23].ToString("X2") + HeaderBytes[22].ToString("X2") + HeaderBytes[21].ToString("X2") + HeaderBytes[20].ToString("X2");
            dLabelAnim.Text     = HeaderBytes[27].ToString("X2") + HeaderBytes[26].ToString("X2") + HeaderBytes[25].ToString("X2") + HeaderBytes[24].ToString("X2");
            dLabelPointer3.Text = HeaderBytes[31].ToString("X2") + HeaderBytes[30].ToString("X2") + HeaderBytes[29].ToString("X2") + HeaderBytes[28].ToString("X2");

            dLabelSpriteOffset.Text  = "0x" + sHeaderOffset.ToString("X2");
            dLabelImageOffset.Text   = "0x" + ImageOffset.ToString("X2");
            dLabelPaletteOffset.Text = "0x" + PaletteOffset.ToString("X2");
            dLabelCFrameSize.Text    = cFrameSize[1].ToString("X2") + cFrameSize[0].ToString("X2");

            TextBoxPalette.Text = sPaletteIndex.ToString("X2");
            #endregion

            editBlock = 0;
            drawBlock();
            fillCanvas();
            fillPalette();

            iSelectedColor.BackColor = SpritePalette.Colors[editColorIndex].Color;
        }
コード例 #3
0
        // The NAVIGATE function
        void Navigate()
        {
            // Can we Navigate?
            if (Header != null && Header != "" && FrontTable != null)
            {
                // Say we're currently naviagting
                Navigating = true;

                // Create a new list of sprites in our EditBox
                EditBox.Sprites = new List <NSE_Framework.Data.Sprite>(6);

                #region Variables
                // The current POKEMON index
                int INDEX = int.Parse(IndexText.Text);

                // Define Variables
                int    heightFront, heightBack;                                 // The height of the front sprite and back sprite
                int    lzSprite, normalLzPalette, shinyLzPalette;               // Stores length of Lz77 compressed data ! RETURNS -1 IF NOT LZ77 COMPRESSED !
                int    spriteOffset, normalPaletteOffset, shinyPaletteOffset;   // Temp sprite offset and palette offset variables
                byte[] spriteData, normalPaletteData, shinyPaletteData;         // Temp sprite data and palette data byte[]
                #endregion

                #region FRONT_NORMAL
                // Offsets of front sprite and palette
                spriteOffset        = Read.ReadPointer(FrontTable + 8 * INDEX);
                normalPaletteOffset = Read.ReadPointer(NormalTable + 8 * INDEX);

                // Front sprite's height
                heightFront = Lz77.CheckLz77(Read, spriteOffset, CheckLz77Type.Sprite) / 256;

                // Read and decompress data from offsets, output the lengths
                spriteData        = Read.ReadLz77Bytes(spriteOffset, out lzSprite);
                normalPaletteData = Read.ReadLz77Bytes(normalPaletteOffset, out normalLzPalette);

                // Build FRONT_NORMAL sprite
                FN = new Sprite(spriteOffset, normalPaletteOffset, 8, heightFront, Sprite.SpriteType.Color16, spriteData, new SpritePalette(SpritePalette.PaletteType.Color16, normalPaletteData));
                FN.CompressedSprite  = lzSprite;
                FN.CompressedPalette = normalLzPalette;
                #endregion

                #region FRONT_SHINY
                // RE-USE LAST SPRITE_DATA

                // Offsets of shiny palette, RE-USE last sprite offset
                shinyPaletteOffset = Read.ReadPointer(ShinyTable + 8 * INDEX);

                // Read and decompress data from offset, output the length
                shinyPaletteData = Read.ReadLz77Bytes(shinyPaletteOffset, out shinyLzPalette);

                // Build FRONT_SHINY sprite
                FS = new Sprite(spriteOffset, shinyPaletteOffset, 8, heightFront, Sprite.SpriteType.Color16, spriteData, new SpritePalette(SpritePalette.PaletteType.Color16, shinyPaletteData));
                FS.CompressedSprite  = lzSprite;
                FS.CompressedPalette = shinyLzPalette;
                #endregion

                #region BACK_SHINY
                // Offsets of back sprite, RE-USE last palette offset
                spriteOffset = Read.ReadPointer(BackTable + 8 * INDEX);

                // Back sprite's height
                heightBack = Lz77.CheckLz77(Read, spriteOffset, CheckLz77Type.Sprite) / 256;

                // Read and decompress data from offset, output the length
                spriteData = Read.ReadLz77Bytes(spriteOffset, out lzSprite);

                // Build BACK_SHINY sprite
                BS = new NSE_Framework.Data.Sprite(spriteOffset, shinyPaletteOffset, 8, heightBack, Sprite.SpriteType.Color16, spriteData, FS.Palette);
                BS.CompressedSprite  = lzSprite;
                BS.CompressedPalette = shinyLzPalette;
                #endregion

                #region BACK_NORMAL

                // Build BACK_NORMAL sprite RE-USING all data
                BN = new Sprite(spriteOffset, normalPaletteOffset, 8, heightBack, Sprite.SpriteType.Color16, spriteData, FN.Palette);
                BN.CompressedSprite  = lzSprite;
                BN.CompressedPalette = normalLzPalette;
                #endregion

                #region MINI
                // Read sprite pointer
                spriteOffset = Read.ReadPointer(MiniSpriteTable + 4 * INDEX);

                // Palette index 0 - 2
                byte pi = Read.ReadByte(MiniPaletteIndex + INDEX);

                // Read palette pointer
                normalPaletteOffset = Read.ReadPointer(MiniPalettes + 8 * pi);

                // Build both MINI frames
                M1         = new Sprite(spriteOffset, normalPaletteOffset, 4, 4, Sprite.SpriteType.Color16, Read);
                M2         = new Sprite(spriteOffset + 0x200, normalPaletteOffset, 4, 4, Sprite.SpriteType.Color16, Read);
                M2.Palette = M1.Palette;

                // Add the value to the numeric up down control
                NumericUpDownPalette.Value = pi;
                #endregion

                #region EDITBOX
                EditBox.Sprites.Add(FN);
                EditBox.Sprites.Add(BN);
                EditBox.Sprites.Add(FS);
                EditBox.Sprites.Add(BS);
                EditBox.Sprites.Add(M1);
                EditBox.Sprites.Add(M2);

                // MUST BE SET!
                EditBox.CurrentIndex = 0;
                #endregion

                #region PICTURES
                NSE_Framework.Draw.uDrawSprite(ref bFN, FN);
                NSE_Framework.Draw.uDrawSprite(ref bBN, BN);
                NSE_Framework.Draw.uDrawSprite(ref bFS, FS);
                NSE_Framework.Draw.uDrawSprite(ref bBS, BS);
                NSE_Framework.Draw.uDrawSprite(ref bM1, M1);
                NSE_Framework.Draw.uDrawSprite(ref bM2, M2);

                PictureboxFN.Image = bFN;
                PictureboxBN.Image = bBN;
                PictureboxFS.Image = bFS;
                PictureboxBS.Image = bBS;
                PictureboxA1.Image = bM1;
                PictureboxA2.Image = bM2;
                #endregion

                // Say we're done navigating
                Navigating = false;
            }
        }