コード例 #1
0
        //框架消息入口
        void OnFrameResp(ushort protocol, ushort subcmd, NPacket packet)
        {
            if (CUIManger.Instance.SceneType != enSceneType.SCENE_GAME)
            {
                return;
            }
            //if (_bReqQuit == true) return;

            switch (subcmd)
            {
            //游戏状态设置
            case SubCmd.SUB_GF_OPTION:
            {
                packet.BeginRead();
                CGameEngine.Instance.MySelf.GameStatus = packet.GetByte();
                break;
            }

            case SubCmd.SUB_GF_SCENE:
            {
                OnGameSceneResp(CGameEngine.Instance.MySelf.GameStatus, packet);
                break;
            }
            }
        }