コード例 #1
0
        private static void ProcessInit(Action <NPNFError> callback = null)
        {
            initState = NPNFPlatformInitState.Initializing;

            QueueInit(callback);
            UnityEngine.Debug.Log("NPNF Platform Init");
            Settings          = NPNFSettings.Instance;
            NPNFMain.Settings = Settings;
            if (NPNFMain.Settings != null)
            {
                NPNFMain.OnInitComplete      += InitCompleteHandler;
                NPNFMain.OnInitDeviceProfile += InitDeviceProfileHandler;
            }
            CustomFeaturesInitialization();

            NPNFMain.Init();
            #if !UNITY_WEBPLAYER
            Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
            #endif
        }
コード例 #2
0
ファイル: Platform.cs プロジェクト: npnf-inc/PlayForKeeps
        private static void ProcessInit(PlatformInitCallback callback = null)
        {
            initState = NPNFPlatformInitState.Initializing;

            InitCallback = callback;
            UnityEngine.Debug.Log("NPNF Platform Init");
            Settings          = NPNFSettings.Instance;
            NPNFMain.Settings = Settings;
            if (NPNFMain.Settings != null)
            {
                NPNFMain.OnInitProfile  += InitProfile;
                NPNFMain.OnLoadComplete += LoadComplete;
            }
            CustomFeaturesInitialization();

            NPNFMain.Init();
            #if !UNITY_WEBPLAYER
            Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
            #endif
        }
コード例 #3
0
    private void VersionsGUI()
    {
        // Handle App Version Selection
        GUI.enabled = !String.IsNullOrEmpty(instance.AppId) && !String.IsNullOrEmpty(instance.AppSecret) && !String.IsNullOrEmpty(instance.AdminId) && !String.IsNullOrEmpty(instance.AdminSecret);
        EditorGUILayout.HelpBox("Select an App Version", MessageType.None);
        if (!isVersionSettingsValid)
        {
            GUI.color = Color.red;
        }
        GUILayout.BeginHorizontal();
        EditorGUILayout.LabelField(appVersionLabel, GUILayout.Width(180), GUILayout.Height(16));
        GUIContent buttonLabel;

        if (haveVersions)
        {
            instance.SelectedVersionIndex = EditorGUILayout.Popup(instance.SelectedVersionIndex, instance.ClientVersions);
            if (instance.ClientVersions.Length > instance.SelectedVersionIndex)
            {
                instance.AppVersion = instance.ClientVersions[instance.SelectedVersionIndex];
            }
            buttonLabel = reloadVersionsLabel;
        }
        else
        {
            buttonLabel = getVersionsLabel;
        }
        if (GUILayout.Button(buttonLabel))
        {
            RefreshVersions();
        }
        GUILayout.EndHorizontal();
        GUI.color   = Color.white;
        GUI.enabled = true;

        // Display SDK Version
        SelectableLabelField(sdkVersionLabel, NPNFSettings.SDK_VERSION);
        if (!NPNFSettings.IsValidVersion())
        {
            EditorGUILayout.HelpBox("Mismatch SDK Version", MessageType.Error);
        }
    }
コード例 #4
0
    public override void OnInspectorGUI()
    {
        instance = (NPNFSettings)target;

        AppKeyGUI();
        EditorGUILayout.Space();
        AdminKeyGUI();
        EditorGUILayout.Space();
        VersionsGUI();
        EditorGUILayout.Space();
        VerifySettingsGUI();

        // SSDK-1154 - force OnInspectorGUI to be called on every frame
        EditorUtility.SetDirty(target);
        instance.Update();

        if (Event.current.type == EventType.Repaint)
        {
            haveVersions = instance.ClientVersions != null && instance.ClientVersions.Length > 0;
        }
    }
コード例 #5
0
    public override void OnInspectorGUI()
    {
        instance = (NPNFSettings)target;

        AppKeyGUI();
        EditorGUILayout.Space();
        AdminKeyGUI();
        EditorGUILayout.Space();
        VersionsGUI();
        EditorGUILayout.Space();
        AutosyncGUI();
        EditorGUILayout.Space();
        VerifySettingsGUI();

        // SSDK-1154 - force OnInspectorGUI to be called on every frame
        EditorUtility.SetDirty(target);
        instance.Update();

        if (Event.current.type == EventType.Repaint)
            haveVersions = instance.ClientVersions != null && instance.ClientVersions.Length > 0;
    }
コード例 #6
0
        private static void ProcessInit(Action<NPNFError> callback = null)
        {
            initState = NPNFPlatformInitState.Initializing;

            QueueInit(callback);
            UnityEngine.Debug.Log("NPNF Platform Init");
            Settings = NPNFSettings.Instance;
            NPNFMain.Settings = Settings;
            if (NPNFMain.Settings != null)
            {
                NPNFMain.OnInitComplete += InitCompleteHandler;
                NPNFMain.OnInitDeviceProfile += InitDeviceProfileHandler;
            }
            CustomFeaturesInitialization();

            NPNFMain.Init();
            #if !UNITY_WEBPLAYER
            Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
            #endif
        }