void SpawnFish() { NPFish prefab = fishPrefabs[Random.Range(0, fishPrefabs.Length)]; NPFish spawn = prefab.GetPooledInstance <NPFish>(); //NPFish spawn = Instantiate<NPFish>(prefab); //spawn.transform.localPosition = transform.position; }
void SpawnFish() { NPFish prefab = fishPrefabs[Random.Range(0, fishPrefabs.Length)]; NPFish spawn = prefab.GetPooledInstance <NPFish>(); //NPFish spawn = Instantiate<NPFish>(prefab); //spawn.transform.localPosition = transform.position; }