コード例 #1
0
    private void SendChangeBehavior(ServerPlayer[] playerInRange, Behavior behavior)
    {
        if (playerInRange.Length > 0)
        {
            NPC_BTState packet = IntrepidSerialize.TakeFromPool(PacketType.NPC_BTState) as NPC_BTState;
            packet.guid.Copy(behavior.id);

            if (packet == null)
            {
                return;
            }

            packet.entityId = EntityId;

            previousState = (NPC_BTState)IntrepidSerialize.ReplicatePacket(packet);

            Server.Send(packet, playerInRange.Select(e => e.EntityId));
        }
    }
コード例 #2
0
ファイル: ClientNPC.cs プロジェクト: mkawick/Gateway
 private void ReceiveBTPacket(NPC_BTState obj)
 {
     OnBTStateFromServer?.Invoke(obj);
 }