コード例 #1
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 public override void ModifyNPCLoot(NPCLoot npcLoot)
 {
     npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <elsasHeart>(), 1, 2, 5));
     npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Weapons.Keyblade_ice>()));
     npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.frostCrystal>(), 1, 1, 15));
     npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.frostStone>(), 1, 15, 50));
 }
コード例 #2
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        //Mimics ItemDropRule.ExpertGetsRerolls but with custom % instead of #rerolls
        //Wrapper for other rules ontop
        internal static void NPCExpertGetsRerolls(NPCLoot npcLoot, int itemId, int chanceDenominator = 1, int minimumDropped = 1, int maximumDropped = 1, int chanceNumerator = 1, IItemDropRule ruleExpert = null, IItemDropRule ruleNormal = null, float rerollChance = 0.5f)
        {
            //Since the conditions are exclusive, only one of them will show up
            IItemDropRule expertRule = new LeadingConditionRule(new Conditions.IsExpert());
            IItemDropRule ruleToAdd  = expertRule;

            if (ruleExpert != null)
            {
                ruleToAdd  = ruleExpert;                //If a rule is specified, use that to add it (Always add the "baseline" rule first)
                expertRule = ruleToAdd.OnSuccess(expertRule);
            }
            expertRule.OnSuccess(new CommonDropWithReroll(itemId, chanceDenominator, minimumDropped, maximumDropped, chanceNumerator, rerollChance));
            npcLoot.Add(ruleToAdd);

            //Vanilla example
            //Conditions.IsPumpkinMoon condition2 = new Conditions.IsPumpkinMoon();
            //Conditions.FromCertainWaveAndAbove condition3 = new Conditions.FromCertainWaveAndAbove(15);

            //LeadingConditionRule entry = new LeadingConditionRule(condition2);
            //LeadingConditionRule ruleToChain = new LeadingConditionRule(condition3);
            //npcLoot.Add(entry).OnSuccess(ruleToChain).OnSuccess(ItemDropRule.Common(1856));

            IItemDropRule notExpertRule = new LeadingConditionRule(new Conditions.NotExpert());

            ruleToAdd = notExpertRule;
            if (ruleNormal != null)
            {
                ruleToAdd     = ruleNormal;
                notExpertRule = ruleToAdd.OnSuccess(notExpertRule);
            }
            notExpertRule.OnSuccess(new CommonDrop(itemId, chanceDenominator, minimumDropped, maximumDropped, chanceNumerator));
            npcLoot.Add(ruleToAdd);
        }
コード例 #3
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            int[] dropOptions = new int[] { ModContent.ItemType <Items.Weapons.Keyblade_Kingdom>(), ModContent.ItemType <Items.Armor.orgCoat>(), ModContent.ItemType <Items.seasaltIcecream>() };
            npcLoot.Add(ItemDropRule.OneFromOptions(3, dropOptions));


            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.twilightGem>(), 1, 15, 35));
        }
コード例 #4
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            int[] dropOptions = new int[] { ModContent.ItemType <Items.Weapons.Keyblade_Lionheart>(), ModContent.ItemType <Items.Weapons.Org13.Xigbar.sharpshooter>(), ModContent.ItemType <Items.Armor.orgCoat>(), ModContent.ItemType <Items.glide>() };
            npcLoot.Add(ItemDropRule.OneFromOptions(1, dropOptions));


            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <xigbarSpawner>()));
            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.twilightShard>(), 1, 5, 15));
        }
コード例 #5
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.blazingShard>(), 5, 1, 6));

            if (Main.player[NPC.target].Center.Y > Main.UnderworldLayer)
            {
                npcLoot.Add(ItemDropRule.Common(ItemID.Hellstone, 1, 1, 5));
            }
        }
コード例 #6
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            int[] dropOptions = new int[] { ModContent.ItemType <Items.Weapons.Keyblade_FinalXion>(), ModContent.ItemType <Items.Armor.orgCoat>(), ModContent.ItemType <Items.seasaltIcecream>() };
            npcLoot.Add(ItemDropRule.OneFromOptions(3, dropOptions));

            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.twilightCrystal>(), 1, 50, 137));

            npcLoot.Add(ItemDropRule.Common(ItemID.BlueSolution, 1, 10, 15));
        }
コード例 #7
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            int[] dropOptions = new int[] { ModContent.ItemType <Items.Weapons.Keyblade_flameFrolic>(), ModContent.ItemType <Items.Weapons.Org13.Axel.Chacrams_EternalFlames>(), ModContent.ItemType <Items.Armor.orgCoat>(), ModContent.ItemType <Items.seasaltIcecream>() };
            npcLoot.Add(ItemDropRule.OneFromOptions(1, dropOptions));


            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <AxelSpawner>()));
            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Materials.blazingShard>(), 1, 5, 15));
        }
コード例 #8
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            //Bestiary
            int[] possibleItems = new int[] { ModContent.ItemType <Items.Materials.blazingShard>(), ModContent.ItemType <Items.Materials.betwixtShard>(), ModContent.ItemType <Items.Materials.frostShard>(), ModContent.ItemType <Items.Materials.frostShard>(), ModContent.ItemType <Items.Materials.lucidShard>(), ModContent.ItemType <Items.Materials.mythrilShard>(), ModContent.ItemType <Items.Materials.pulsingShard>(), ModContent.ItemType <Items.Materials.lightningShard>(), ModContent.ItemType <Items.Materials.twilightShard>() };

            npcLoot.Add(ItemDropRule.OneFromOptions(1, possibleItems));

            possibleItems = new int[] { ItemID.CopperOre, ItemID.SilverOre, ItemID.GoldOre, ItemID.LeadOre, ItemID.IronOre, ItemID.TinOre };

            npcLoot.Add(ItemDropRule.OneFromOptions(1, possibleItems));
        }
コード例 #9
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            npcLoot.Add(ItemDropRule.BossBag(ModContent.ItemType <TrojanSquirrelBag>()));
            npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <TrojanSquirrelTrophy>(), 10));

            LeadingConditionRule rule = new LeadingConditionRule(new Conditions.NotExpert());

            rule.OnSuccess(ItemDropRule.OneFromOptions(1, ModContent.ItemType <TreeSword>(), ModContent.ItemType <MountedAcornGun>(), ModContent.ItemType <SnowballStaff>(), ModContent.ItemType <KamikazeSquirrelStaff>()));
            rule.OnSuccess(ItemDropRule.Common(ItemID.WoodenCrate, 1, 1, 5));
            rule.OnSuccess(ItemDropRule.Common(ItemID.HerbBag, 1, 1, 5));
            rule.OnSuccess(ItemDropRule.Common(ItemID.Acorn, 1, 100, 100));
            rule.OnSuccess(ItemDropRule.Common(ModContent.Find <ModItem>("Fargowiltas", "LumberJaxe").Type, 10));
            npcLoot.Add(rule);
        }
コード例 #10
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ファイル: ExampleNPCLoot.cs プロジェクト: vSLG/tModLoader
        //ModifyNPCLoot uses a unique system called the ItemDropDatabase, which has many different rules for many different drop use cases.
        //Here we go through all of them, and how they can be used.
        //There are tons of other examples in vanilla! In a decompiled vanilla build, GameContent/ItemDropRules/ItemDropDatabase adds item drops to every single vanilla NPC, which can be a good resource.

        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            if (!NPCID.Sets.CountsAsCritter[npc.type])                                    //If npc is not a critter
            {
                npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <ExampleItem>(), 1)); //Make it drop ExampleItem.
                // ItemDropRule.Common is what you would use in most cases, it simply drops the item with a chance specified.
                // The dropsOutOfY int is used for the numerator of the fractional chance of dropping this item.
                // Likewise, the dropsXOutOfY int is used for the denominator.
                // For example, if you had a dropsOutOfY as 7 and a dropsXOutOfY as 2, then the chance the item would drop is 2/7 or about 28%.
            }

            // We will now use the Guide to explain many of the other types of drop rules.
            if (npc.type == NPCID.Guide)
            {
                // RemoveWhere will remove any drop rule that matches the provided expression.
                // To make your own expressions to remove vanilla drop rules, you'll usually have to study the original source code that adds those rules.
                npcLoot.RemoveWhere(
                    // The following expression returns true if the following conditions are met:
                    rule => rule is ItemDropWithConditionRule drop &&                  // If the rule is an ItemDropWithConditionRule instance
                    drop.itemId == ItemID.GreenCap &&                             // And that instance drops a green cap
                    drop.condition is Conditions.NamedNPC npcNameCondition &&                             // ..And if its condition is that an npc name must match some string
                    npcNameCondition.neededName == "Andrew"                                // And the condition's string is "Andrew".
                    );

                npcLoot.Add(ItemDropRule.Common(ItemID.GreenCap, 1));                 //In conjunction with the above removal, this makes it so a guide with any name will drop the Green Cap.
            }

            if (npc.type == NPCID.Crimera || npc.type == NPCID.Corruptor)
            {
                //Here we make use of our own special rule we created: drop during daytime
                ExampleDropCondition exampleDropCondition = new ExampleDropCondition();
                IItemDropRule        conditionalRule      = new LeadingConditionRule(exampleDropCondition);

                int itemType = ItemID.Vertebrae;
                if (npc.type == NPCID.Crimera)
                {
                    itemType = ItemID.RottenChunk;
                }
                //33% chance to drop other corresponding item in addition
                IItemDropRule rule = ItemDropRule.Common(itemType, chanceDenominator: 3);

                //Apply our item drop rule to the conditional rule
                conditionalRule.OnSuccess(rule);
                //Add the rule
                npcLoot.Add(conditionalRule);
                //It will result in the drop being shown in the bestiary, but only drop if the condition is true.
            }

            //TODO: Add the rest of the vanilla drop rules!!
        }
コード例 #11
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 public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
 {
     if (npc.type == NPCID.Mothron)
     {
         npcLoot.Add(ItemDropRule.Common(ItemType <Items.BrokenStaff>(), 4));
     }
 }
コード例 #12
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 public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
 {
     if (npc.type == NPCID.UndeadMiner)
     {
         npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <MinersBackpack>(), 5));
     }
 }
コード例 #13
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        public static void EModeDrop(NPCLoot npcLoot, IItemDropRule rule)
        {
            EModeDropCondition dropCondition   = new EModeDropCondition();
            IItemDropRule      conditionalRule = new LeadingConditionRule(dropCondition);

            conditionalRule.OnSuccess(rule);
            npcLoot.Add(conditionalRule);
        }
コード例 #14
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 public override void ModifyNPCLoot(NPCLoot npcLoot)
 {
     //TODO, this use to reference an item called CrystalCharm, was it suppose to be CrystiliumHelmet? Also, old commented out code had GEM but didn't have PrismaticBoomstick or "CrystalCharm"/CrystiliumHelmet
     int[] lootTable = { ItemType <Items.Accessories.CrystalMonocle>(), ItemType <Items.Weapons.PrismBlade>(),     ItemType <Items.Weapons.Gemshot>(),
                         ItemType <Items.Weapons.Crystishae>(),         ItemType <Items.Weapons.QuartzBlade>(),    ItemType <Items.Weapons.DiamondSceptor>(),
                         ItemType <Items.Weapons.ManaDrainer>(),        ItemType <Items.Armor.CrystiliumHelmet>(), ItemType <Items.Weapons.PrismaticBoomstick>() };
     npcLoot.Add(new OneFromOptionsDropRule(lootTable.Length, 1, lootTable));
 }
コード例 #15
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        public static bool LockEarlyBirdDrop(NPCLoot npcLoot, IItemDropRule rule)
        {
            EModeEarlyBirdLockDropCondition lockCondition = new EModeEarlyBirdLockDropCondition();
            IItemDropRule conditionalRule = new LeadingConditionRule(lockCondition);

            conditionalRule.OnSuccess(rule);
            npcLoot.Add(conditionalRule);
            return(true);
        }
コード例 #16
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <GalacticGlobe>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.LunarOre, 150));
            npcLoot.Add(emodeRule);
        }
コード例 #17
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <NecromanticBrew>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.DungeonFishingCrate, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #18
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <PrecisionSeal>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.HallowedFishingCrateHard, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #19
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <BetsysHeart>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.GoldenCrateHard, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #20
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <QueenStinger>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.JungleFishingCrate, 5));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.HerbBag, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #21
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <SlimyShield>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.WoodenCrate, 5));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.LifeCrystal, 3));
            npcLoot.Add(emodeRule);
        }
コード例 #22
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <Deerclawps>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <DeerSinew>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.FrozenCrate, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #23
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            if (npc.type == NPCID.EyeofCthulhu)
            {
                if (!NPC.downedBoss1)
                {
                    npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Misc.AlchemistCharmTier1>(), 1));
                }
            }
            if (npc.type == NPCID.WallofFlesh)
            {
                npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Misc.LuckCharm>(), 1));
            }
            if (npc.type == ModContent.NPCType <Operator>())
            {
                npcLoot.Add(ItemDropRule.Common(ModContent.ItemType <Items.Summoning.APMC>(), 1));
            }
        }
コード例 #24
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <AgitatingLens>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.IronCrate, 5));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.FallenStar, 5));
            npcLoot.Add(emodeRule);
        }
コード例 #25
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <MagicalBulb>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.JungleFishingCrateHard, 5));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.LifeFruit, 3));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.ChlorophyteOre, 200));
            npcLoot.Add(emodeRule);
        }
コード例 #26
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        public override void ModifyNPCLoot(NPCLoot npcLoot)
        {
            npcLoot.Add(new CommonDrop(ItemType <Items.Placeable.KingTrophy>(), 10));

            npcLoot.Add(new DropBasedOnExpertMode(new CommonDrop(ItemType <Items.Armor.CrystalMask>(), 10), new DropNothing()));
            npcLoot.Add(new DropBasedOnExpertMode(new CommonDrop(ItemType <Items.CrystiliumBar>(), 1, 13, 20), new DropNothing()));
            var normalModeRule = new OneFromOptionsDropRule(8, 1, new[]
            {
                ItemType <Cryst>(),
                ItemType <Callandor>(),
                ItemType <QuartzSpear>(),
                ItemType <ShiningTrigger>(),
                ItemType <Slamborite>(),
                ItemType <Shimmer>(),
                ItemType <Shatterocket>(),
                ItemType <RoyalShredder>()
            });

            npcLoot.Add(new DropBasedOnExpertMode(normalModeRule, ItemDropRule.BossBag(ItemType <Items.CrystalBag>())));
            npcLoot.Add(new DefeatCrystalKing());
        }
コード例 #27
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());

            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <GuttedHeart>()));
            emodeRule.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.CrimsonFishingCrate, 5));

            //to make up for no loot until dead
            emodeRule.OnSuccess(ItemDropRule.Common(ItemID.TissueSample, 1, 60, 60));
            emodeRule.OnSuccess(ItemDropRule.Common(ItemID.CrimtaneOre, 1, 200, 200));

            npcLoot.Add(emodeRule);
        }
コード例 #28
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        public override void ModifyNPCLoot(NPC npc, NPCLoot npcLoot)
        {
            base.ModifyNPCLoot(npc, npcLoot);

            LeadingConditionRule emodeRule = new LeadingConditionRule(new EModeDropCondition());
            LeadingConditionRule lastEater = new LeadingConditionRule(new Conditions.LegacyHack_IsABoss());

            emodeRule.OnSuccess(lastEater);
            lastEater.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ModContent.ItemType <DarkenedHeart>()));
            lastEater.OnSuccess(FargoSoulsUtil.BossBagDropCustom(ItemID.CorruptFishingCrate, 5));

            //to make up for no loot until dead
            lastEater.OnSuccess(ItemDropRule.Common(ItemID.ShadowScale, 1, 60, 60));
            lastEater.OnSuccess(ItemDropRule.Common(ItemID.DemoniteOre, 1, 200, 200));

            npcLoot.Add(emodeRule);
        }
コード例 #29
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ファイル: Prismancer.cs プロジェクト: Steviegt6/CrystiliumMod
 public override void ModifyNPCLoot(NPCLoot npcLoot)
 {
     npcLoot.Add(new CommonDrop(ItemType <Items.EnchantedGeode>(), 2));
 }
コード例 #30
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 public override void ModifyNPCLoot(NPCLoot npcLoot)
 {
     npcLoot.Add(new CommonDrop(ItemType <Items.ShinyGemstone>(), 2));
 }