public void Parse(GameBitBuffer buffer) { Type = (NPCInteractionType) buffer.ReadInt(4); ConversationSNO = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); State = (NPCInteractionState) buffer.ReadInt(2); }
public void Parse(GameBitBuffer buffer) { Type = (NPCInteractionType)buffer.ReadInt(4); ConversationSNO = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); State = (NPCInteractionState)buffer.ReadInt(2); }