public void SpawnVillagers() { m_Beggar = m_Factory.GetNPC(NPCType.Beggar); m_Farmer = m_Factory.GetNPC(NPCType.Farmer); m_Shopowner = m_Factory.GetNPC(NPCType.Shopowner); m_Guard = m_Factory.GetNPC(NPCType.Guard); m_Beggar.Speak(); m_Farmer.Speak(); m_Shopowner.Speak(); m_Guard.Speak(); }
public void SpawnVillagers() { //HAVE FACTORY MANUFACTURE THEM!!! mBeggar = mFactory.GetNPC(NPCType.Beggar); mFarmer = mFactory.GetNPC(NPCType.Farmer); mShopowner = mFactory.GetNPC(NPCType.Shopowner); mBeggar.Speak(); mFarmer.Speak(); mShopowner.Speak(); }
public void SpawnVillagers() { beggar = factory.GetNPC(NPCType.Beggar); shopOwner = factory.GetNPC(NPCType.Shopowener); farmer = factory.GetNPC(NPCType.Farmer); villager = factory.GetNPC(NPCType.Villager); beggar.Speak(); shopOwner.Speak(); farmer.Speak(); villager.Speak(); }
public void SpawnVillagers() { //Have factory manufacture the villagers m_Farmer = m_Factory.GetNPC(NPCType.Farmer); m_Beggar = m_Factory.GetNPC(NPCType.Beggar); m_Shopowner = m_Factory.GetNPC(NPCType.Shopowner); m_Farmer.Speak(); m_Beggar.Speak(); m_Shopowner.Speak(); }
public void SpawnVillagers() { /** * We don't want to specify the class to instiate for each type * of villager. * Instead, we ask the factory to "manufacture" it for us. **/ m_Beggar = m_Factory.GetNPC(NPCType.Beggar); m_Farmer = m_Factory.GetNPC(NPCType.Farmer); m_Shopowner = m_Factory.GetNPC(NPCType.Shopowner); m_Boss = m_Factory.GetNPC(NPCType.Boss); m_Beggar.Speak(); m_Farmer.Speak(); m_Shopowner.Speak(); }
public IActionResult GetName(int npcId) { NPC npcData = NPCFactory.GetNPC(npcId); return(Json(new { Name = npcData.Name, Id = npcData.Id })); }
public IActionResult GetNPC(int npcId) { NPC npcInfo = NPCFactory.GetNPC(npcId); npcInfo.RelatedQuestsInfo = npcInfo.RelatedQuests?.Select(c => QuestFactory.GetQuest(c)).Where(c => c != null).Select(c => new QuestName() { id = c.Id, name = c.Name }).ToArray(); return(Json(npcInfo)); }
public IActionResult GetQuest(int questId) { var quest = QuestFactory.GetQuest(questId); if (quest.RequirementToStart.NPCId.HasValue) { quest.RequirementToStart.NPCInfo = NPCFactory.GetNPC(quest.RequirementToStart.NPCId.Value); } if (quest.RequirementToComplete.NPCId.HasValue) { quest.RequirementToComplete.NPCInfo = NPCFactory.GetNPC(quest.RequirementToComplete.NPCId.Value); } if (quest == null) { return(NotFound()); } return(Json(quest)); }
public void SpawnVillagers() { m_Beggar = m_Factory.GetNPC(NPCType.Beggar); m_Farmer = m_Factory.GetNPC(NPCType.Farmer); m_Shopowner = m_Factory.GetNPC(NPCType.Shopowner); m_Priest = m_Factory.GetNPC(NPCType.Priest); m_Straydog = m_Factory.GetNPC(NPCType.StrayDog); m_Baker = m_Factory.GetNPC(NPCType.Baker); m_Beggar.Speak(); m_Farmer.Speak(); m_Shopowner.Speak(); m_Priest.Speak(); m_Straydog.Speak(); m_Baker.Speak(); }
public IActionResult GetFrame(int npcId) { NPC npcData = NPCFactory.GetNPC(npcId); if (npcData.IsComponentNPC ?? false) { return(File(AvatarFactory.Render(new Character() { AnimationName = "stand1", ItemEntries = npcData.ComponentIds .Concat(new int[] { npcData.ComponentSkin ?? 2000, (npcData.ComponentSkin ?? 2000) + 10000 }) .Select(c => new AvatarItemEntry() { ItemId = c, Region = Region, Version = Version }) .ToArray() }).ImageToByte(Request), "image/png")); } if (!npcData.Framebooks.ContainsKey("stand")) { return(NotFound()); } FrameBook standing = npcData.GetFrameBook("stand").First(); if (standing == null) { return(NotFound()); } Frame firstFrame = standing.frames.First(); if (firstFrame == null || firstFrame.Image == null) { return(NotFound()); } return(File(firstFrame.Image.ImageToByte(Request), "image/png")); }
public IActionResult Render(int npcId, string framebook, int frame = 0) { NPC npcData = NPCFactory.GetNPC(npcId); if (npcData.IsComponentNPC ?? false) { return(File(AvatarFactory.Render(new Character() { AnimationName = framebook, FrameNumber = frame, ItemEntries = npcData.ComponentIds .Concat(new int[] { npcData.ComponentSkin ?? 2000, (npcData.ComponentSkin ?? 2000) + 10000 }) .Select(c => new AvatarItemEntry() { ItemId = c, Region = Region, Version = Version }) .ToArray() }).ImageToByte(Request), "image/png")); } FrameBook standing = npcData.GetFrameBook(framebook).First(); if (standing == null) { return(NotFound()); } Frame firstFrame = standing.frames.ElementAt(frame % standing.frames.Count()); if (firstFrame == null || firstFrame.Image == null) { return(NotFound()); } return(File(firstFrame.Image.ImageToByte(Request), "image/png")); }