void Start() { npcButton = transform.parent.GetComponent <NPCButton>(); selectNo = 4; childObj = transform.GetChild(0).gameObject; childImage = childObj.GetComponent <Image>(); }
void Start() { npcButton = transform.parent.GetComponent<NPCButton>(); selectNo = 4; childObj = transform.GetChild(0).gameObject; childImage = childObj.GetComponent<Image>(); }
public void UIUpdate(GameData gameData, Preferences preferences) { SetLocations(GameManager.Instance.CurrentReachableLocations); SetMainContent(GameManager.Instance.MainContent); SetOptions(GameManager.Instance.CurrentOptions); NPCs.Children.Clear(); foreach (NPC npc in GameManager.Instance.GameData.NpcsPresent) { NPCButton npcButton = new NPCButton(npc); npcButton.Width = 200; NPCs.Children.Add(npcButton); } //Statusbar.StatusTime.Content = gameData.WorldData.DateTime.ToString("F", preferences.CultureInfo); Statusbar.Update(gameData, preferences); }