public void RestartNPC() { if (npc.ActivateDialogue() != null) { GameManager.dialogueManager.SetNPC(npc); GameManager.playerMovement.canInteract = true; GameManager.playerMovement.interactable = this; } else { GameManager.dialogueManager.SetNPC(null); GameManager.playerMovement.canInteract = false; GameManager.playerMovement.interactable = null; GameManager.playerMovement.input.Player.Enable(); } }
public bool SetNPC(NPC npc) { if (npc == null) { activeDialogue = null; return(true); } this.npc = npc; activeDialogue = npc.ActivateDialogue(); if (activeDialogue == null) { return(false); } npcName.text = npc.name; npcDescription.text = npc.description; selectedOption = false; dialogueText.text = ""; return(true); }
public void Show() { activeDialogue = npc.ActivateDialogue(); selectedOption = false; optionsAreShown = false; optionsPaneGroup.alpha = 0; dialogueText.text = ""; foreach (Transform transform in optionsPane.transform) { Destroy(transform.gameObject); } activeDialogue.ResetLines(); if (MovePosition(DialogueManagerPosition.ShownPosition)) { // GameManager.playerMovement.isInUI = true; if (activeDialogue != null && activeDialogue.HasNextLine() && !isAnimatingText) { animationRoutine = StartCoroutine(AnimateText(activeDialogue.GetNextLine(), 0.5f)); } } }