public void CommentedBy(NPC.NPCs npc) { SaveJson.ItemInfo[] infos = GameManager.GetInstance().GetCurrentSave().items; for (int i = 0; i < infos.Length; i++) { if (infos[i].id != info.id) { continue; } for (int j = 0; j < infos[i].npcSstatus.Length; j++) { if (infos[i].npcSstatus[j].npc == npc) { infos[i].npcSstatus[j].status = Status.Commented; if (npc == NPC.NPCs.AbilityGuy) { infos[i].isActive = true; UIManager.GetInstance().ability.ObtainNewAbility(info.id); } GameManager.GetInstance().saveJson.saves[GameManager.GetInstance().saveIndex].items = infos; break; } } } }
public GameItems CheckUpdate(NPC.NPCs npc) { foreach (GameItems id in System.Enum.GetValues(typeof(GameItems))) { if (items[id].checkUpdate(npc)) { return(id); } } return(GameItems.NONE); }
public bool checkUpdate(NPC.NPCs npc) { if (!info.obtained) { return(false); } foreach (NPCStatus npcStatus in info.npcSstatus) { if ((npcStatus.npc == npc) && (npcStatus.status == Status.NotCommented)) { return(true); } } return(false); }
public void CommentedBy(NPC.NPCs npc, Progress.GameItems id) { items[id].CommentedBy(npc); }