public async Task <List <IEnvelope> > ReceiveAsync() { try { var reader = new EnvelopeReaderBuffer { Buffer = new byte[4096], Payload = null }; using (var socketStream = new SocketStream(this.TcpClient.Client)) // SocketStream is a class I have created { //if (_expectTls == true) // receivedPackets = await TLSEnvelopeReader.ReceivePackets(reader, socketStream, this.cts.Token); //else List <IEnvelope> receivedPackets = await NOTLSEnvelopeReader.ReceivePackets(reader, socketStream, this.cancellationToken); foreach (var packet in receivedPackets) { this.BytesReceived += (ulong)packet.EncipheredPayload.Length; } return(receivedPackets); } // does t his something to the underlying socket...? No! Calls NetworkStream.Dispose which calls stream.Close } catch (Exception e) { DisposeAndThrow(e); return(default);
public async Task <List <IEnvelope> > SendRequestAsync(byte[] request) { var response = new List <IEnvelope>(); try { await this._sem.WaitAsync(); // this definitely deadlocks sometimes if (!this.IsConnected) { return(response); } this._streamSocket.Send(request); var bufferSize = 4096; var reader = new EnvelopeReaderBuffer { Buffer = new byte[bufferSize], Payload = null }; using (var socketStream = new SocketStream(this._streamSocket)) // SocketStream is a class I have created { List <IEnvelope> receivedPackets; if (this._expectTls == true) { receivedPackets = await TLSEnvelopeReader.ReceivePackets(reader, socketStream, this._cts.Token); } else { receivedPackets = await NOTLSEnvelopeReader.ReceivePackets(reader, socketStream, this._cts.Token); } } } catch (Exception e) { await DisconnectAsync(); throw; } finally { this._sem.Release(); } return(response); }