// Token: 0x060008D1 RID: 2257 RVA: 0x000500A4 File Offset: 0x0004E2A4 public static void GmGmkNeedleSetLight() { NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); if (AppMain.g_gs_main_sys_info.stage_id == 14) { nns_VECTOR.x = -0.1f; nns_VECTOR.y = -0.09f; nns_VECTOR.z = -0.93f; } else { nns_VECTOR.x = -1f; nns_VECTOR.y = -1f; nns_VECTOR.z = -1f; } nns_RGBA.r = 1f; nns_RGBA.g = 1f; nns_RGBA.b = 1f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); float intensity; if (AppMain.g_gs_main_sys_info.stage_id == 14) { intensity = 0.8f; } else { intensity = 1f; } AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_2, ref nns_RGBA, intensity, nns_VECTOR); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); }
// Token: 0x0600210D RID: 8461 RVA: 0x0014093C File Offset: 0x0013EB3C public static AppMain.NNS_MOTION_KEY_Class5 Read(BinaryReader reader) { AppMain.NNS_MOTION_KEY_Class5 nns_MOTION_KEY_Class = new AppMain.NNS_MOTION_KEY_Class5(); nns_MOTION_KEY_Class.Frame = reader.ReadSingle(); nns_MOTION_KEY_Class.Value.Assign(NNS_VECTOR.Read(reader)); return(nns_MOTION_KEY_Class); }
public NNS_VECTOR4D Assign(NNS_VECTOR vec) { this.x = vec.x; this.y = vec.y; this.z = vec.z; return(this); }
// Token: 0x0600012D RID: 301 RVA: 0x0000D6EC File Offset: 0x0000B8EC public static void AllowSet(int cam_id, NNS_VECTOR allow) { obj_camera_sys.obj_camera[cam_id].allow.x = 0f; obj_camera_sys.obj_camera[cam_id].allow.y = 0f; obj_camera_sys.obj_camera[cam_id].allow.z = 0f; obj_camera_sys.obj_camera[cam_id].allow_limit.Assign(allow); }
// Token: 0x06000F5D RID: 3933 RVA: 0x0008803C File Offset: 0x0008623C public void amQuatVectorToQuat(ref NNS_QUATERNION pQuat, NNS_VECTOR4D pV1, NNS_VECTOR4D pV2) { NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR nns_VECTOR2 = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR nns_VECTOR3 = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR nns_VECTOR4 = GlobalPool <NNS_VECTOR> .Alloc(); AppMain.VEC3_COPY(nns_VECTOR, pV1); AppMain.VEC3_COPY(nns_VECTOR2, pV2); AppMain.nnAddVector(nns_VECTOR4, nns_VECTOR, nns_VECTOR2); float num = AppMain.nnDotProductVector(nns_VECTOR4, nns_VECTOR4); num = ( float )(1.0 / Math.Sqrt(( double )num)); AppMain.nnScaleVector(nns_VECTOR2, nns_VECTOR4, num); AppMain.nnCrossProductVector(nns_VECTOR3, nns_VECTOR, nns_VECTOR2); AppMain.VEC3_COPY(pQuat, nns_VECTOR3); pQuat.w = AppMain.nnDotProductVector(nns_VECTOR, nns_VECTOR2); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR2); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR3); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR4); }
// Token: 0x0600199C RID: 6556 RVA: 0x000E847D File Offset: 0x000E667D public static void VEC3_COPY(NNS_QUATERNION d_vec, NNS_VECTOR s_vec) { d_vec.x = s_vec.x; d_vec.y = s_vec.y; d_vec.z = s_vec.z; d_vec.z = 0f; }
// Token: 0x06000783 RID: 1923 RVA: 0x000425D8 File Offset: 0x000407D8 private static bool gmGmkBoss3RouteSetMoveParam(OBS_OBJECT_WORK target_obj_work, OBS_OBJECT_WORK gimmick_obj_work) { AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK = (AppMain.GMS_ENEMY_3D_WORK)gimmick_obj_work; GMS_PLAYER_WORK gms_PLAYER_WORK = AppMain.g_gm_main_system.ply_work[(int)((UIntPtr)0)]; float num = (float)gms_ENEMY_3D_WORK.ene_com.eve_rec.width / 10f; if (gms_PLAYER_WORK.obj_work.pos.y >= target_obj_work.pos.y && (gms_ENEMY_3D_WORK.ene_com.eve_rec.flag & 1) != 0 && AppMain.ObjViewOutCheck(target_obj_work.pos.x, target_obj_work.pos.y, 96, 0, 0, 0, 0) != 0) { target_obj_work.spd.x = 0; target_obj_work.spd.y = 0; return(false); } int x = gimmick_obj_work.pos.x + (int)(gms_ENEMY_3D_WORK.ene_com.eve_rec.left * 64) * 4096; int x2 = gimmick_obj_work.pos.y + (int)(gms_ENEMY_3D_WORK.ene_com.eve_rec.top * 64) * 4096; float num2 = AppMain.FX_FX32_TO_F32(x); float num3 = AppMain.FX_FX32_TO_F32(x2); float num4 = AppMain.FX_FX32_TO_F32(target_obj_work.pos.x); float num5 = AppMain.FX_FX32_TO_F32(target_obj_work.pos.y); float num6 = num2 - num4; float num7 = num3 - num5; NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); AppMain.amVectorSet(nns_VECTOR, num6, num7, 0f); float num8 = 1f / AppMain.nnLengthVector(nns_VECTOR); float x3 = num6 * num8 * num; float x4 = num7 * num8 * num; target_obj_work.spd.x = AppMain.FX_F32_TO_FX32(x3); target_obj_work.spd.y = AppMain.FX_F32_TO_FX32(x4); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); return(true); }
// Token: 0x060019D4 RID: 6612 RVA: 0x000E90A4 File Offset: 0x000E72A4 public static void amVectorGetInner(NNS_VECTOR pDst, NNS_VECTOR pV1, NNS_VECTOR pV2, float per) { float num = 1f - per; pDst.x = pV1.x * num + pV2.x * per; pDst.y = pV1.y * num + pV2.y * per; pDst.z = pV1.z * num + pV2.z * per; }
// Token: 0x06001990 RID: 6544 RVA: 0x000E81A3 File Offset: 0x000E63A3 private static uint nnCalcClip(NNS_VECTOR center, float radius, NNS_MATRIX mtx) { if (radius == 0f) { return(0U); } radius *= AppMain.nnEstimateMatrixScaling(mtx); return(AppMain.nnCalcClipCore(center, radius, mtx)); }
// Token: 0x06001E8D RID: 7821 RVA: 0x0013AA2C File Offset: 0x00138C2C public static NNS_VECTOR Read(BinaryReader reader) { NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); nns_VECTOR.x = reader.ReadSingle(); nns_VECTOR.y = reader.ReadSingle(); nns_VECTOR.z = reader.ReadSingle(); return(nns_VECTOR); }
// Token: 0x06001991 RID: 6545 RVA: 0x000E81C1 File Offset: 0x000E63C1 private static uint nnCalcClipUniformScale(NNS_VECTOR center, float radius, NNS_MATRIX mtx, float factor) { if (radius == 0f) { return(0U); } radius *= factor; return(AppMain.nnCalcClipCore(center, radius, mtx)); }
// Token: 0x0600002C RID: 44 RVA: 0x00002A70 File Offset: 0x00000C70 private static void amTrailEFOffsetPos(ushort handleId, NNS_VECTOR offset) { for (AppMain.AMS_TRAIL_EFFECT pNext = AppMain._amTrailEF_head.pNext; pNext != AppMain._amTrailEF_tail; pNext = pNext.pNext) { if ((pNext.handleId & handleId) != 0) { AppMain._amTrailAddPosition(pNext, offset); } } }
// Token: 0x06000F63 RID: 3939 RVA: 0x00088224 File Offset: 0x00086424 public static void amQuatMultiMatrix(ref NNS_QUATERNION pQuat, NNS_VECTOR pVec) { NNS_MATRIX nns_MATRIX = AppMain.amMatrixGetCurrent(); AppMain.nnMakeQuaternionMatrix(out AppMain.tempSNNS_MATRIX0, ref pQuat); if (pVec != null) { AppMain.nnCopyVectorMatrixTranslation(ref AppMain.tempSNNS_MATRIX0, pVec); } AppMain.nnMultiplyMatrix(nns_MATRIX, nns_MATRIX, ref AppMain.tempSNNS_MATRIX0); }
// Token: 0x06000D7D RID: 3453 RVA: 0x00076148 File Offset: 0x00074348 private static void GmSplStageSetLight() { NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); nns_VECTOR.x = -0.4f; nns_VECTOR.y = -0.4f; nns_VECTOR.z = -1f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_1, ref nns_RGBA, 1f, nns_VECTOR); }
// Token: 0x06000791 RID: 1937 RVA: 0x00043198 File Offset: 0x00041398 public static void gmEneTStarAttackInit(OBS_OBJECT_WORK obj_work) { AppMain.GMS_ENE_T_STAR_WORK gms_ENE_T_STAR_WORK = (AppMain.GMS_ENE_T_STAR_WORK)obj_work; NNS_MATRIX nns_MATRIX = GlobalPool <NNS_MATRIX> .Alloc(); NNS_MATRIX nns_MATRIX2 = GlobalPool <NNS_MATRIX> .Alloc(); AppMain.nnMakeUnitMatrix(nns_MATRIX); AppMain.nnMakeUnitMatrix(nns_MATRIX2); AppMain.nnMakeRotateZMatrix(nns_MATRIX2, AkMath.DEGtoA32(72)); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); for (int i = 0; i < 5; i++) { OBS_OBJECT_WORK obs_OBJECT_WORK = AppMain.GmEventMgrLocalEventBirth(308, obj_work.pos.x, obj_work.pos.y, 0, 0, 0, 0, 0, 0); obs_OBJECT_WORK.parent_obj = obj_work; obs_OBJECT_WORK.dir.y = 49152; obs_OBJECT_WORK.dir.z = ( ushort )AkMath.DEGtoA16(-72 * i); nns_VECTOR.x = nns_MATRIX.M01; nns_VECTOR.y = nns_MATRIX.M11; nns_VECTOR.z = 0f; obs_OBJECT_WORK.spd.x = AppMain.FX_F32_TO_FX32(nns_VECTOR.x * 4f); obs_OBJECT_WORK.spd.y = -AppMain.FX_F32_TO_FX32(nns_VECTOR.y * 4f); OBS_OBJECT_WORK obs_OBJECT_WORK2 = obs_OBJECT_WORK; obs_OBJECT_WORK2.pos.x = obs_OBJECT_WORK2.pos.x + AppMain.FX_F32_TO_FX32(nns_VECTOR.x * 10f); OBS_OBJECT_WORK obs_OBJECT_WORK3 = obs_OBJECT_WORK; obs_OBJECT_WORK3.pos.y = obs_OBJECT_WORK3.pos.y + -AppMain.FX_F32_TO_FX32(nns_VECTOR.y * 10f); AppMain.nnMultiplyMatrix(nns_MATRIX, nns_MATRIX, nns_MATRIX2); AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK = (AppMain.GMS_ENEMY_3D_WORK)obs_OBJECT_WORK; gms_ENEMY_3D_WORK.ene_com.enemy_flag |= 32768U; AppMain.GMS_EFFECT_3DES_WORK gms_EFFECT_3DES_WORK = AppMain.GmEfctEneEsCreate(obs_OBJECT_WORK, 10); gms_EFFECT_3DES_WORK.efct_com.obj_work.dir.z = ( ushort )AkMath.DEGtoA16(-72 * i); } GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); obj_work.disp_flag |= 32U; obj_work.disp_flag |= 4U; obj_work.ppFunc = AppMain.gmEneTStarAttackMain; obj_work.move_flag &= 4294967291U; obj_work.spd.x = 0; obj_work.spd.y = 0; gms_ENE_T_STAR_WORK.timer = 300; AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK2 = (AppMain.GMS_ENEMY_3D_WORK)obj_work; gms_ENEMY_3D_WORK2.ene_com.rect_work[1].flag &= 4294967291U; gms_ENEMY_3D_WORK2.ene_com.rect_work[0].flag &= 4294967291U; gms_ENEMY_3D_WORK2.ene_com.rect_work[2].flag &= 4294967291U; GmSound.PlaySE("Boss2_03"); gms_ENEMY_3D_WORK2.ene_com.enemy_flag |= 65536U; GlobalPool <NNS_MATRIX> .Release(nns_MATRIX); GlobalPool <NNS_MATRIX> .Release(nns_MATRIX2); }
// Token: 0x06000D88 RID: 3464 RVA: 0x00076598 File Offset: 0x00074798 private static void gmSplStageLightCtrl(AppMain.GMS_SPL_STG_WORK tcb_work) { NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); AppMain.UNREFERENCED_PARAMETER(tcb_work); nns_VECTOR = AppMain.gmSplStageLightRot(-1f, -1f, -1f); AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_0, ref nns_RGBA, 1f, nns_VECTOR); nns_VECTOR = AppMain.gmSplStageLightRot(-0.4f, -0.4f, -1f); AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_1, ref nns_RGBA, 1f, nns_VECTOR); }
// Token: 0x06000E6A RID: 3690 RVA: 0x00080FB4 File Offset: 0x0007F1B4 public static void gmBoss5TurretGetDispRotatedOfstPos(AppMain.GMS_BOSS5_TURRET_WORK trt_work, ref AppMain.VecFx32 src_ofst_pos, out AppMain.VecFx32 dest_ofst_pos) { NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); NNS_MATRIX nns_MATRIX = GlobalPool <NNS_MATRIX> .Alloc(); AppMain.amVectorSet(nns_VECTOR, AppMain.FX_FX32_TO_F32(src_ofst_pos.x), AppMain.FX_FX32_TO_F32(-src_ofst_pos.y), AppMain.FX_FX32_TO_F32(src_ofst_pos.z)); AppMain.nnMakeQuaternionMatrix(nns_MATRIX, ref trt_work.disp_quat); AppMain.nnTransformVector(nns_VECTOR, nns_MATRIX, nns_VECTOR); dest_ofst_pos = new AppMain.VecFx32(AppMain.FX_F32_TO_FX32(nns_VECTOR.x), AppMain.FX_F32_TO_FX32(-nns_VECTOR.y), AppMain.FX_F32_TO_FX32(nns_VECTOR.z)); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); GlobalPool <NNS_MATRIX> .Release(nns_MATRIX); }
// Token: 0x060024CF RID: 9423 RVA: 0x0014B31C File Offset: 0x0014951C public GMS_EFFECT_CREATE_PARAM(int ame_idx, uint pos_type, uint init_flag, NNS_VECTOR disp_ofst, NNS_ROTATE_A16 disp_rot, float scale, AppMain.MPP_VOID_OBS_OBJECT_WORK main_func, int model_idx) { this.ame_idx = ame_idx; this.pos_type = pos_type; this.init_flag = init_flag; this.disp_ofst = GlobalPool <NNS_VECTOR> .Alloc(); this.disp_ofst.Assign(disp_ofst); this.disp_rot = disp_rot; this.scale = scale; this.main_func = main_func; this.model_idx = model_idx; }
// Token: 0x06001852 RID: 6226 RVA: 0x000DB300 File Offset: 0x000D9500 public static void amIPhoneAccelerate(ref Vector3 accel) { NNS_VECTOR core = _am_iphone_accel_data.core; NNS_VECTOR sensor = _am_iphone_accel_data.sensor; core.x = accel.X; core.y = accel.Y; core.z = accel.Z; sensor.x = -core.y; sensor.y = core.x; sensor.z = core.z; _am_iphone_accel_data.rot_x = nnArcTan2((double)(-(double)sensor.z), (double)(-(double)sensor.y)); _am_iphone_accel_data.rot_z = nnArcTan2((double)sensor.x, (double)(-(double)sensor.y)); }
// Token: 0x060019E9 RID: 6633 RVA: 0x000E9758 File Offset: 0x000E7958 public static float amVectorUnit(NNS_VECTOR pDst, ref SNNS_VECTOR4D pSrc) { float num = AppMain.amSqrt(AppMain.amPow2(pSrc.x) + AppMain.amPow2(pSrc.y) + AppMain.amPow2(pSrc.z)); AppMain.nnCopyVector(pDst, ref pSrc); if (!AppMain.amIsZerof(num)) { float num2 = 1f / num; pDst.x *= num2; pDst.y *= num2; pDst.z *= num2; } return(num); }
// Token: 0x06000D89 RID: 3465 RVA: 0x00076630 File Offset: 0x00074830 private static NNS_VECTOR gmSplStageLightRot(float pos_x, float pos_y, float pos_z) { NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); float num = pos_x * AppMain.nnSin((int)(-(int)AppMain.g_gm_main_system.pseudofall_dir)); float num2 = pos_x * AppMain.nnCos((int)(-(int)AppMain.g_gm_main_system.pseudofall_dir)); float num3 = pos_y * AppMain.nnSin((int)(-(int)AppMain.g_gm_main_system.pseudofall_dir)); float num4 = pos_y * AppMain.nnCos((int)(-(int)AppMain.g_gm_main_system.pseudofall_dir)); nns_VECTOR.x = num2 - num3; nns_VECTOR.y = num + num4; nns_VECTOR.z = pos_z; return(nns_VECTOR); }
// Token: 0x0600066B RID: 1643 RVA: 0x00038BA8 File Offset: 0x00036DA8 public static OBS_OBJECT_WORK GmGmkTruckInit(AppMain.GMS_EVE_RECORD_EVENT eve_rec, int pos_x, int pos_y, byte type) { OBS_OBJECT_WORK obs_OBJECT_WORK = AppMain.GMM_ENEMY_CREATE_WORK(eve_rec, pos_x, pos_y, () => new AppMain.GMS_GMK_TRUCK_WORK(), "GMK_TRUCK"); AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK = (AppMain.GMS_ENEMY_3D_WORK)obs_OBJECT_WORK; AppMain.GMS_GMK_TRUCK_WORK gms_GMK_TRUCK_WORK = (AppMain.GMS_GMK_TRUCK_WORK)obs_OBJECT_WORK; AppMain.mtTaskChangeTcbDestructor(obs_OBJECT_WORK.tcb, AppMain.gmGmkTruckDest); AppMain.ObjObjectCopyAction3dNNModel(obs_OBJECT_WORK, AppMain.gm_gmk_truck_obj_3d_list[0], gms_ENEMY_3D_WORK.obj_3d); AppMain.ObjObjectAction3dNNMotionLoad(obs_OBJECT_WORK, 0, true, AppMain.ObjDataGet(930), null, 0, null); AppMain.ObjDrawObjectActionSet(obs_OBJECT_WORK, 0); AppMain.ObjCopyAction3dNNModel(AppMain.gm_gmk_truck_obj_3d_list[1], gms_GMK_TRUCK_WORK.obj_3d_tire); gms_ENEMY_3D_WORK.obj_3d.mtn_cb_func = AppMain.gmGmkTruckMotionCallback; gms_ENEMY_3D_WORK.obj_3d.mtn_cb_param = gms_GMK_TRUCK_WORK; obs_OBJECT_WORK.ppOut = AppMain.gmGmkTruckDispFunc; obs_OBJECT_WORK.flag |= 1U; obs_OBJECT_WORK.move_flag |= 128U; obs_OBJECT_WORK.disp_flag |= 16777220U; obs_OBJECT_WORK.disp_flag |= 16U; obs_OBJECT_WORK.obj_3d.blend_spd = 0.125f; gms_GMK_TRUCK_WORK.trans_r.x = 0f; gms_GMK_TRUCK_WORK.trans_r.y = 0f; gms_GMK_TRUCK_WORK.trans_r.z = 4f / AppMain.FXM_FX32_TO_FLOAT(AppMain.g_obj.draw_scale.x); AppMain.nnMakeUnitMatrix(gms_ENEMY_3D_WORK.obj_3d.user_obj_mtx_r); AppMain.nnTranslateMatrix(gms_ENEMY_3D_WORK.obj_3d.user_obj_mtx_r, gms_ENEMY_3D_WORK.obj_3d.user_obj_mtx_r, gms_GMK_TRUCK_WORK.trans_r.x, gms_GMK_TRUCK_WORK.trans_r.y, gms_GMK_TRUCK_WORK.trans_r.z); AppMain.ObjObjectFieldRectSet(obs_OBJECT_WORK, ( short )AppMain.GMD_GMK_TRUCK_FIELD_RECT_LEFT, ( short )AppMain.GMD_GMK_TRUCK_FIELD_RECT_TOP, ( short )AppMain.GMD_GMK_TRUCK_FIELD_RECT_RIGHT, ( short )AppMain.GMD_GMK_TRUCK_FIELD_RECT_BOTTOM); gms_ENEMY_3D_WORK.ene_com.rect_work[0].flag &= 4294967291U; gms_ENEMY_3D_WORK.ene_com.rect_work[1].flag &= 4294967291U; AppMain.OBS_RECT_WORK obs_RECT_WORK = gms_ENEMY_3D_WORK.ene_com.rect_work[2]; obs_RECT_WORK.ppDef = AppMain.gmGmkTruckBodyDefFunc; obs_RECT_WORK.ppHit = null; AppMain.ObjRectAtkSet(obs_RECT_WORK, 0, 0); AppMain.ObjRectWorkSet(obs_RECT_WORK, -64, -64, 64, 64); NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); nns_VECTOR.x = -0.85f; nns_VECTOR.y = -0.45f; nns_VECTOR.z = -3.05f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_1, ref nns_RGBA, 1f, nns_VECTOR); gms_ENEMY_3D_WORK.obj_3d.use_light_flag &= 4294967294U; gms_GMK_TRUCK_WORK.obj_3d_tire.use_light_flag &= 4294967294U; gms_ENEMY_3D_WORK.obj_3d.use_light_flag |= 2U; gms_GMK_TRUCK_WORK.obj_3d_tire.use_light_flag |= 2U; AppMain.gmGmkTruckCreateLightEfct(gms_GMK_TRUCK_WORK); gms_ENEMY_3D_WORK.ene_com.enemy_flag |= 65536U; obs_OBJECT_WORK.obj_3d.command_state = 16U; return(obs_OBJECT_WORK); }
// Token: 0x06000681 RID: 1665 RVA: 0x0003A978 File Offset: 0x00038B78 public static void gmGmkTruckSparkEfctDispFunc(OBS_OBJECT_WORK obj_work) { AppMain.GMS_GMK_TRUCK_WORK gms_GMK_TRUCK_WORK = (AppMain.GMS_GMK_TRUCK_WORK)obj_work.parent_obj; NNS_MATRIX nns_MATRIX = (NNS_MATRIX)obj_work.user_work_OBJECT; NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); if (obj_work.parent_obj == null) { GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); return; } OBS_OBJECT_WORK obs_OBJECT_WORK = (OBS_OBJECT_WORK)gms_GMK_TRUCK_WORK.target_player; if (obs_OBJECT_WORK == null) { obs_OBJECT_WORK = ( OBS_OBJECT_WORK )gms_GMK_TRUCK_WORK; } AppMain.VecFx32 pos; pos.x = AppMain.FXM_FLOAT_TO_FX32(nns_MATRIX.M03); pos.y = AppMain.FXM_FLOAT_TO_FX32(-nns_MATRIX.M13); pos.z = AppMain.FXM_FLOAT_TO_FX32(nns_MATRIX.M23); ushort dir_z; ushort ang; if (obs_OBJECT_WORK.spd_m >= 0) { obj_work.disp_flag &= 4294967294U; dir_z = ( ushort )(8192 - obj_work.parent_obj.dir.z); ang = ( ushort )(-obj_work.parent_obj.dir.z - 2048); } else { obj_work.disp_flag |= 1U; dir_z = ( ushort )(8192 + obj_work.parent_obj.dir.z); ang = ( ushort )(obj_work.parent_obj.dir.z + 2048); } obj_work.pos = pos; nns_VECTOR.x = AppMain.nnSin(( int )ang) * AppMain.GMD_GMK_TRUCK_EFCT_SPRAK_OFST_DIST; nns_VECTOR.y = AppMain.nnCos(( int )ang) * AppMain.GMD_GMK_TRUCK_EFCT_SPRAK_OFST_DIST; nns_VECTOR.z = 0f; AppMain.GmComEfctSetDispOffsetF((AppMain.GMS_EFFECT_3DES_WORK)obj_work, nns_VECTOR.x, nns_VECTOR.y, nns_VECTOR.z); AppMain.GmComEfctSetDispRotation((AppMain.GMS_EFFECT_3DES_WORK)obj_work, 0, 0, dir_z); AppMain.ObjDrawActionSummary(obj_work); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); }
// Token: 0x060007AB RID: 1963 RVA: 0x00043C0C File Offset: 0x00041E0C private void dmLogoSegaObjSysytemInit() { NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR pos = new NNS_VECTOR(0f, 0f, 50f); AppMain.ObjInit(4, 61435, 0, AppMain.GMD_OBJ_LCD_X, AppMain.GMD_OBJ_LCD_Y, ( float )AppMain.GSD_DISP_WIDTH, ( float )AppMain.GSD_DISP_HEIGHT); AppMain.ObjDataAlloc(10); AppMain.ObjDrawESEffectSystemInit(0, 20480U, 0U); AppMain.ObjDrawSetNNCommandStateTbl(0U, 0U, true); AppMain.AoActSysClearPeak(); AppMain.g_obj.flag = 4259848U; AppMain.g_obj.ppPre = null; AppMain.g_obj.ppPost = null; AppMain.g_obj.ppCollision = null; AppMain.g_obj.ppObjPre = null; AppMain.g_obj.ppObjPost = null; AppMain.g_obj.ppRegRecAuto = null; AppMain.g_obj.draw_scale.x = (AppMain.g_obj.draw_scale.y = (AppMain.g_obj.draw_scale.z = 29127)); AppMain.g_obj.inv_draw_scale.x = (AppMain.g_obj.inv_draw_scale.y = (AppMain.g_obj.inv_draw_scale.z = AppMain.FX_Div(4096, AppMain.g_obj.draw_scale.x))); AppMain.g_obj.depth = 128; AppMain.g_obj.ambient_color.r = 0.8f; AppMain.g_obj.ambient_color.g = 0.8f; AppMain.g_obj.ambient_color.b = 0.8f; nns_VECTOR.x = -1f; nns_VECTOR.y = -1f; nns_VECTOR.z = -1f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_0, ref nns_RGBA, 1f, nns_VECTOR); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); ObjCamera.Init(0, pos, 0, 0, 6144); ObjCamera.Init3d(0); AppMain.g_obj.glb_camera_id = 0; AppMain.g_obj.glb_camera_type = 1; OBS_CAMERA obs_CAMERA = ObjCamera.Get(0); obs_CAMERA.user_func = this.dmLogoSegaCamera; obs_CAMERA.command_state = 0U; obs_CAMERA.scale = 0.9f; obs_CAMERA.ofst.z = 1000f; this.amTrailEFInitialize(); }
// Token: 0x06000038 RID: 56 RVA: 0x00003C0C File Offset: 0x00001E0C private static void _amTrailDrawPartsNormalTex(AppMain.AMS_TRAIL_PARTS pNow, AppMain.AMS_TRAIL_PARAM work, AppMain.NNS_PRIM3D_PCT[] _pv, int pv) { int num = pv - 6; float scale = work.startSize; float num2 = (float)(work.trailPartsNum - work.list_no) / (float)work.trailPartsNum; num2 *= work.vanish_rate; scale = work.startSize * num2 + work.endSize * (1f - num2); NNS_RGBA nns_RGBA; nns_RGBA.r = work.startColor.r * num2 + work.endColor.r * (1f - num2); nns_RGBA.g = work.startColor.g * num2 + work.endColor.g * (1f - num2); nns_RGBA.b = work.startColor.b * num2 + work.endColor.b * (1f - num2); nns_RGBA.a = work.startColor.a * num2 + work.endColor.a * (1f - num2); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR nns_VECTOR2 = GlobalPool <NNS_VECTOR> .Alloc(); NNS_VECTOR nns_VECTOR3 = GlobalPool <NNS_VECTOR> .Alloc(); AppMain.nnDistanceVector(pNow.pos, AppMain._am_ef_camPos); AppMain.amVectorSet(nns_VECTOR3, 0f, 0f, 1f); AppMain.nnCrossProductVector(nns_VECTOR, nns_VECTOR3, pNow.dir); AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.nnScaleVector(nns_VECTOR2, nns_VECTOR, scale); AppMain.nnAddVector(ref _pv[pv + 1].Pos, pNow.pPrev.pos, nns_VECTOR2); AppMain.nnSubtractVector(ref _pv[pv + 5].Pos, pNow.pPrev.pos, nns_VECTOR2); _pv[pv] = _pv[num + 1]; _pv[pv + 2] = _pv[num + 5]; _pv[pv + 4] = _pv[pv + 2]; _pv[pv + 5].Col = AppMain.AMD_FCOLTORGBA8888(nns_RGBA.r, nns_RGBA.g, nns_RGBA.b, nns_RGBA.a); _pv[pv + 1].Col = _pv[pv + 5].Col; _pv[pv + 1].Tex.u = num2; _pv[pv + 1].Tex.v = 0f; _pv[pv + 5].Tex.u = num2; _pv[pv + 5].Tex.v = 1f; _pv[pv + 3] = _pv[pv + 1]; GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR2); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR3); }
// Token: 0x06000501 RID: 1281 RVA: 0x0002B054 File Offset: 0x00029254 private static void gmBoss5LdPartInitSpin(AppMain.GMS_BOSS5_LDPART_WORK ldpart_work) { AppMain.nnMakeUnitQuaternion(ref ldpart_work.cur_rot_quat); AppMain.nnMakeUnitQuaternion(ref ldpart_work.rot_diff_quat); int num = 0; while (( long )num < ( long )(( ulong )AppMain.GMD_BOSS5_LAND_LDPART_SPIN_ROT_AXIS_NUM)) { NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); float num2 = AppMain.FX_FX32_TO_F32(AkMath.RandFx()) * 2f - 1f; num2 = AppMain.MTM_MATH_CLIP(num2, -1f, 1f); short rand_angle = AkMath.DEGtoA16(360f * AppMain.FX_FX32_TO_F32(AkMath.RandFx())); AkMath.GetRandomUnitVector(nns_VECTOR, num2, rand_angle); NNS_QUATERNION nns_QUATERNION; AppMain.nnMakeRotateAxisQuaternion(out nns_QUATERNION, nns_VECTOR.x, nns_VECTOR.y, nns_VECTOR.z, AppMain.GMD_BOSS5_LAND_LDPART_SPIN_ROT_SPD_DEG); AppMain.nnMultiplyQuaternion(ref ldpart_work.rot_diff_quat, ref nns_QUATERNION, ref ldpart_work.rot_diff_quat); num++; } }
// Token: 0x06000544 RID: 1348 RVA: 0x0002CB04 File Offset: 0x0002AD04 private static void gmGmkTarzanRopeUpdatePlayerPos(OBS_OBJECT_WORK obj_work) { AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK = (AppMain.GMS_ENEMY_3D_WORK)obj_work; OBS_OBJECT_WORK target_obj = gms_ENEMY_3D_WORK.ene_com.target_obj; GMS_PLAYER_WORK gms_PLAYER_WORK = (GMS_PLAYER_WORK)target_obj; NNS_MATRIX nns_MATRIX = new NNS_MATRIX(); AppMain.nnMakeUnitMatrix(nns_MATRIX); nns_MATRIX.M11 = AppMain.g_gm_gmk_tarzan_rope_active_matrix.M11; nns_MATRIX.M22 = AppMain.g_gm_gmk_tarzan_rope_active_matrix.M00; nns_MATRIX.M21 = AppMain.g_gm_gmk_tarzan_rope_active_matrix.M01; nns_MATRIX.M12 = AppMain.g_gm_gmk_tarzan_rope_active_matrix.M10; nns_MATRIX.M03 = -5f; AkMath.NormalizeMtx(gms_PLAYER_WORK.ex_obj_mtx_r, nns_MATRIX); if ((target_obj.disp_flag & 1U) != 0U) { gms_PLAYER_WORK.ex_obj_mtx_r.M21 = -gms_PLAYER_WORK.ex_obj_mtx_r.M21; gms_PLAYER_WORK.ex_obj_mtx_r.M12 = -gms_PLAYER_WORK.ex_obj_mtx_r.M12; nns_MATRIX.M03 = -nns_MATRIX.M03; } int num = (int)((int)(gms_ENEMY_3D_WORK.ene_com.enemy_flag & 65535U) << 12); num += 24576; if (num > 393216) { num = 393216; } gms_ENEMY_3D_WORK.ene_com.enemy_flag &= 4294901760U; gms_ENEMY_3D_WORK.ene_com.enemy_flag |= ( uint )(num >> 12); float num2 = (float)num / 393216f; num2 = -num2 * 20f; num2 += 15f; NNS_VECTOR nns_VECTOR = new NNS_VECTOR(0f, num2, 0f); AppMain.nnTransformVector(nns_VECTOR, nns_MATRIX, nns_VECTOR); target_obj.pos.x = AppMain.FX_F32_TO_FX32(AppMain.g_gm_gmk_tarzan_rope_active_matrix.M03 + nns_VECTOR.z); target_obj.pos.y = -AppMain.FX_F32_TO_FX32(AppMain.g_gm_gmk_tarzan_rope_active_matrix.M13 + nns_VECTOR.y); target_obj.pos.z = AppMain.FX_F32_TO_FX32(AppMain.g_gm_gmk_tarzan_rope_active_matrix.M23 + nns_VECTOR.x); gms_PLAYER_WORK.gmk_flag |= 32768U; }
// Token: 0x0600003A RID: 58 RVA: 0x00003F70 File Offset: 0x00002170 private static void _amTrailAddPosition(AppMain.AMS_TRAIL_EFFECT pEffect, NNS_VECTOR offset) { AppMain.AMS_TRAIL_PARAM work = pEffect.Work; AppMain.AMS_TRAIL_PARTSDATA ams_TRAIL_PARTSDATA = AppMain.pTr.trailData[(int)work.trailId]; AppMain.AMS_TRAIL_PARTS trailTail = ams_TRAIL_PARTSDATA.trailTail; AppMain.AMS_TRAIL_PARTS trailHead = ams_TRAIL_PARTSDATA.trailHead; AppMain.AMS_TRAIL_PARTS pPrev = trailTail.pPrev; if (trailTail.pPrev.pPrev == trailHead) { return; } if (work.time <= 0f) { return; } while (pPrev != trailHead) { AppMain.nnAddVector(pPrev.pos, pPrev.pos, offset); pPrev = pPrev.pPrev; } }
// Token: 0x060018C0 RID: 6336 RVA: 0x000E1CDC File Offset: 0x000DFEDC private void DmTitleOpInit() { NNS_RGBA nns_RGBA = new NNS_RGBA(1f, 1f, 1f, 1f); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); nns_VECTOR.Clear(); NNS_VECTOR pos = new NNS_VECTOR(0f, 0f, 50f); AppMain.g_obj.flag = 4259848U; AppMain.g_obj.ppPre = null; AppMain.g_obj.ppPost = null; AppMain.g_obj.ppCollision = null; AppMain.g_obj.ppObjPre = null; AppMain.g_obj.ppObjPost = null; AppMain.g_obj.ppRegRecAuto = null; AppMain.g_obj.draw_scale.x = (AppMain.g_obj.draw_scale.y = (AppMain.g_obj.draw_scale.z = 13107)); AppMain.g_obj.inv_draw_scale.x = (AppMain.g_obj.inv_draw_scale.y = (AppMain.g_obj.inv_draw_scale.z = AppMain.FX_Div(4096, AppMain.g_obj.draw_scale.x))); AppMain.g_obj.depth = 128; AppMain.g_obj.ambient_color.r = 0.8f; AppMain.g_obj.ambient_color.g = 0.8f; AppMain.g_obj.ambient_color.b = 0.8f; nns_VECTOR.x = -1f; nns_VECTOR.y = -1f; nns_VECTOR.z = -1f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_0, ref nns_RGBA, 1f, nns_VECTOR); ObjCamera.Init(0, pos, 0, 0, 12288); ObjCamera.Init3d(0); AppMain.g_obj.glb_camera_id = 0; AppMain.g_obj.glb_camera_type = 0; OBS_CAMERA obs_CAMERA = ObjCamera.Get(0); obs_CAMERA.user_func = this.dmTitleOpCamera; obs_CAMERA.command_state = 0U; obs_CAMERA.fovy = AppMain.NNM_DEGtoA32(40f); obs_CAMERA.znear = 0.1f; obs_CAMERA.zfar = 32768f; this.dmTitleOpMgrInit(); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); }
// Token: 0x060018AE RID: 6318 RVA: 0x000E130C File Offset: 0x000DF50C private static void GmGmkBreakLandSetLight() { NNS_RGBA nns_RGBA = default(NNS_RGBA); NNS_VECTOR nns_VECTOR = GlobalPool <NNS_VECTOR> .Alloc(); nns_VECTOR.x = -0.5f; nns_VECTOR.y = -0.05f; nns_VECTOR.z = -1f; nns_RGBA.r = 0.65f; nns_RGBA.g = 0.65f; nns_RGBA.b = 0.65f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_1, ref nns_RGBA, 1f, nns_VECTOR); nns_VECTOR.x = 0.4f; nns_VECTOR.y = -0.05f; nns_VECTOR.z = -1f; nns_RGBA.r = 0.65f; nns_RGBA.g = 0.65f; nns_RGBA.b = 0.65f; AppMain.nnNormalizeVector(nns_VECTOR, nns_VECTOR); AppMain.ObjDrawSetParallelLight(AppMain.NNE_LIGHT_2, ref nns_RGBA, 1f, nns_VECTOR); GlobalPool <NNS_VECTOR> .Release(nns_VECTOR); }