/// <summary> /// 玩家上下线 /// </summary> /// <param name="data"></param> public void NetOnOnOffLine(NNOnPlayerOffLine data) { NiuniuPlayerUI player = null; if (TryGetPlayer(data.seatId, out player)) { player.SetOffLineState(data.state == 1 ? false : true); } }
/// <summary> /// 玩家上下线 /// </summary> /// <param name="msg"></param> private void NetOnOnOffLine(MessageData msg) { NNOnPlayerOffLine ack = msg.Read <NNOnPlayerOffLine>(); mView.NetOnOnOffLine(ack); }