internal void DrawLevel() { if (!loaded) { return; } d3ddevice.SetTransform(TransformType.Projection, Matrix.PerspectiveFovRH((float)(Math.PI / 4), panel1.Width / (float)panel1.Height, 1, cam.DrawDistance)); d3ddevice.SetTransform(TransformType.View, cam.ToMatrix()); Text = "X=" + cam.Position.X + " Y=" + cam.Position.Y + " Z=" + cam.Position.Z + " Pitch=" + cam.Pitch.ToString("X") + " Yaw=" + cam.Yaw.ToString("X") + " Interval=" + interval + (cam.mode == 1 ? " Distance=" + cam.Distance : "") + (animation != null ? " Animation=" + animation.Name + " Frame=" + animframe : ""); d3ddevice.RenderState.FillMode = EditorOptions.RenderFillMode; d3ddevice.RenderState.CullMode = EditorOptions.RenderCullMode; d3ddevice.Material = new Material { Ambient = Color.White }; d3ddevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black.ToArgb(), 1, 0); d3ddevice.RenderState.ZBufferEnable = true; d3ddevice.BeginScene(); //all drawings after this line EditorOptions.RenderStateCommonSetup(d3ddevice); MatrixStack transform = new MatrixStack(); if (animation != null) { RenderInfo.Draw(model.DrawModelTreeAnimated(d3ddevice, transform, Textures, meshes, animation, animframe), d3ddevice, cam); } else { RenderInfo.Draw(model.DrawModelTree(d3ddevice, transform, Textures, meshes), d3ddevice, cam); } if (selectedObject != null) { DrawSelectedObject(model, transform); } d3ddevice.EndScene(); //all drawings before this line d3ddevice.Present(); }
internal void DrawEntireModel() { if (!loaded) { return; } d3ddevice.SetTransform(TransformState.Projection, Matrix.PerspectiveFovRH(cam.FOV, panel1.Width / (float)panel1.Height, 1, cam.DrawDistance)); d3ddevice.SetTransform(TransformState.View, cam.ToMatrix()); UpdateStatusString(); d3ddevice.SetRenderState(RenderState.FillMode, EditorOptions.RenderFillMode); d3ddevice.SetRenderState(RenderState.CullMode, EditorOptions.RenderCullMode); d3ddevice.Material = new Material { Ambient = Color.White.ToRawColor4() }; d3ddevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black.ToRawColorBGRA(), 1, 0); d3ddevice.SetRenderState(RenderState.ZEnable, true); d3ddevice.BeginScene(); //all drawings after this line EditorOptions.RenderStateCommonSetup(d3ddevice); MatrixStack transform = new MatrixStack(); List <RenderInfo> renderList = new List <RenderInfo>(); for (int i = 0; i < @event.Scenes[0].Entities.Count; i++) { NJS_OBJECT model = @event.Scenes[0].Entities[i].Model; if (model == null) { model = @event.Scenes[0].Entities[i].GCModel; } if (model != null) { if (model.HasWeight) { renderList.AddRange(model.DrawModelTreeWeighted(EditorOptions.RenderFillMode, transform.Top, Textures, meshes[0][i])); if (@event.Scenes[0].Entities[i] == selectedObject) { renderList.AddRange(model.DrawModelTreeWeightedInvert(transform.Top, meshes[0][i])); } } else { renderList.AddRange(model.DrawModelTree(EditorOptions.RenderFillMode, transform, Textures, meshes[0][i])); if (@event.Scenes[0].Entities[i] == selectedObject) { renderList.AddRange(model.DrawModelTreeInvert(transform, meshes[0][i])); } } } } if (scenenum > 0) { for (int i = 0; i < @event.Scenes[scenenum].Entities.Count; i++) { NJS_OBJECT model = @event.Scenes[scenenum].Entities[i].Model; if (model == null) { model = @event.Scenes[scenenum].Entities[i].GCModel; } if (model != null) { if (model.HasWeight) { if (animframe != -1 && @event.Scenes[scenenum].Entities[i].Motion != null) { transform.Push(); transform.NJTranslate(@event.Scenes[scenenum].Entities[i].Motion.Models[0].GetPosition(animframe)); } renderList.AddRange(model.DrawModelTreeWeighted(EditorOptions.RenderFillMode, transform.Top, Textures, meshes[scenenum][i])); if (@event.Scenes[scenenum].Entities[i] == selectedObject) { renderList.AddRange(model.DrawModelTreeWeightedInvert(transform.Top, meshes[scenenum][i])); } if (animframe != -1 && @event.Scenes[scenenum].Entities[i].Motion != null) { transform.Pop(); } } else if (animframe == -1 || @event.Scenes[scenenum].Entities[i].Motion == null) { renderList.AddRange(model.DrawModelTree(EditorOptions.RenderFillMode, transform, Textures, meshes[scenenum][i])); if (@event.Scenes[scenenum].Entities[i] == selectedObject) { renderList.AddRange(model.DrawModelTreeInvert(transform, meshes[scenenum][i])); } } else { renderList.AddRange(model.DrawModelTreeAnimated(EditorOptions.RenderFillMode, transform, Textures, meshes[scenenum][i], @event.Scenes[scenenum].Entities[i].Motion, animframe)); if (@event.Scenes[scenenum].Entities[i] == selectedObject) { renderList.AddRange(model.DrawModelTreeAnimatedInvert(transform, meshes[scenenum][i], @event.Scenes[scenenum].Entities[i].Motion, animframe)); } } } } if (@event.Scenes[scenenum].Big?.Model != null) { if (@event.Scenes[scenenum].Big.Model.HasWeight) { renderList.AddRange(@event.Scenes[scenenum].Big.Model.DrawModelTreeWeighted(EditorOptions.RenderFillMode, transform.Top, Textures, bigmeshes[scenenum])); } else if (animframe == -1) { renderList.AddRange(@event.Scenes[scenenum].Big.Model.DrawModelTree(EditorOptions.RenderFillMode, transform, Textures, bigmeshes[scenenum])); } else { int an = 0; int fr = animframe; while (an < @event.Scenes[scenenum].Big.Motions.Count && @event.Scenes[scenenum].Big.Motions[an].a.Frames < fr) { fr -= @event.Scenes[scenenum].Big.Motions[an].a.Frames; an++; } if (an < @event.Scenes[scenenum].Big.Motions.Count) { renderList.AddRange(@event.Scenes[scenenum].Big.Model.DrawModelTreeAnimated(EditorOptions.RenderFillMode, transform, Textures, bigmeshes[scenenum], @event.Scenes[scenenum].Big.Motions[an].a, fr)); } } } if (!eventcamera && animframe != -1 && showCameraToolStripMenuItem.Checked) { transform.Push(); transform.LoadMatrix(cammatrix); renderList.AddRange(cammodel.DrawModel(EditorOptions.RenderFillMode, transform, null, cammesh, true)); transform.Pop(); } } RenderInfo.Draw(renderList, d3ddevice, cam); d3ddevice.EndScene(); //all drawings before this line d3ddevice.Present(); }