static public GameObject loadNIFFromFile(string nifFile, string kfm, string kfb) { GameObject nifmodel = NIFLoader.loadNIFFromFile(nifFile, true); AnimatedNif nif = nifmodel.AddComponent <AnimatedNif>(); nif.setParams(AssetDatabaseInst.DB, nifFile, kfm, kfb); nif.setSkeletonRoot(nifmodel); return(nifmodel); }
// Use this for initialization void Start() { Material transmat = Resources.Load("transmat", typeof(Material)) as Material; //Debug.Log(transmat.color); string file = @"D:\rift_stuff\nif\A_C_keep_stillmoor_south_entry_01.nif"; GameObject obj = NIFLoader.loadNIFFromFile(file); obj.transform.parent = this.gameObject.transform; }