// NGuiInvGrid public static bool TransferItemStackToBagAndBeltNoUpdate( NGuiInvGrid _bag, NGuiInvGrid _belt, ref InventoryField _itemStack, HashSet <int> _modifiedBagSlots, HashSet <int> _modifiedBeltSlots) { if (_itemStack.md0002()) { return(false); } bool flag = _belt.TransferItemStackNoUpdate(ref _itemStack, _modifiedBeltSlots, false); if (_itemStack.md0002()) { return(flag); } flag = (_bag.TransferItemStackNoUpdate(ref _itemStack, _modifiedBagSlots, false) || flag); if (_itemStack.md0002()) { return(flag); } flag = (_belt.TransferItemStackNoUpdate(ref _itemStack, _modifiedBeltSlots, true) || flag); if (_itemStack.md0002()) { return(flag); } return(_bag.TransferItemStackNoUpdate(ref _itemStack, _modifiedBagSlots, true) || flag); }
// NGuiDragAndDropItem public static bool MoveItemToQuickTakeTarget(ref NGuiDragAndDropItem dragAndDropItem, int _itemCount) { if (dragAndDropItem.md000c() != null && dragAndDropItem.md000c().grid.UiGridQuickTake != null) { NGuiDragAndDropContainer nGuiDragAndDropContainer = dragAndDropItem.md000c(); int stackNumber = ItemBase.list[dragAndDropItem.itemStack.itemValue.type].StackNumber; int num = (_itemCount <= stackNumber) ? _itemCount : stackNumber; int num2 = dragAndDropItem.itemStack.count - num; dragAndDropItem.itemStack.count = num; dragAndDropItem.md0006(); NGuiInvGrid containerInv = NGUIWindowManager.Instance.GetWindow(EnumNGUIWindow.LootContainer).GetComponentInChildren <NGuiInvGrid>(); if (NGUITools.GetActive(containerInv) && containerInv != nGuiDragAndDropContainer.grid) { containerInv.AddItemStack(ref dragAndDropItem.itemStack, true); } else { if (dragAndDropItem.itemStack.count > 0 && nGuiDragAndDropContainer.grid.UiGridQuickTake2 != null) { nGuiDragAndDropContainer.grid.UiGridQuickTake2.AddItemStack(ref dragAndDropItem.itemStack, false); } if (dragAndDropItem.itemStack.count > 0 && nGuiDragAndDropContainer.grid.UiGridQuickTake != null) { nGuiDragAndDropContainer.grid.UiGridQuickTake.AddItemStack(ref dragAndDropItem.itemStack, false); } if (dragAndDropItem.itemStack.count > 0) { if (dragAndDropItem.itemStack.count > 0 && nGuiDragAndDropContainer.grid.UiGridQuickTake2 != null) { nGuiDragAndDropContainer.grid.UiGridQuickTake2.AddItemStack(ref dragAndDropItem.itemStack, true); } if (dragAndDropItem.itemStack.count > 0 && nGuiDragAndDropContainer.grid.UiGridQuickTake != null) { nGuiDragAndDropContainer.grid.UiGridQuickTake.AddItemStack(ref dragAndDropItem.itemStack, true); num2 += dragAndDropItem.itemStack.count; } } } if (dragAndDropItem.itemStack.count == 0 && nGuiDragAndDropContainer != null) { nGuiDragAndDropContainer.grid.OnItemRemoved(nGuiDragAndDropContainer.Index); } else { num2 = dragAndDropItem.itemStack.count; } if (num2 == 0) { UnityEngine.Object.Destroy(dragAndDropItem.transform.gameObject); return(true); } InventoryField inventoryField = new InventoryField(dragAndDropItem.itemStack.itemValue, num2); NGuiInvGrid.SetItemInSlot(nGuiDragAndDropContainer.grid, nGuiDragAndDropContainer.gameObject, inventoryField); nGuiDragAndDropContainer.grid.OnItemAdded(nGuiDragAndDropContainer.Index, inventoryField); } return(false); }
public void OnInvGridItemRemoved(NGuiInvGrid _invGrid, int _idx, ItemStack _itemStack) { Log.Out("BACKPACK ITEM REMOVED:" + player.entityId); }
public void OnInvGridItemAdded(NGuiInvGrid _invGrid, int _idx, ItemStack _itemStack) { Log.Out("BACKPACK ITEM ADDED:" + player.entityId); }