// Use this for initialization void Start() { //Finding Scripts controller2D = GetComponent <NG_CharacterController2D>(); Nrg = FindObjectOfType <NG_StatManager>(); upgradeProgress = FindObjectOfType <NG_UpgradeProgress>(); animator = GetComponent <Animator>(); //Finding components/Children objects rb = GetComponent <Rigidbody2D>(); playerGraphics = gameObject.transform.Find("Graphics"); if (playerGraphics == null) { Debug.Log("No object 'Graphics' can be found as a child of the Player."); } if (playerGraphics != null) { graphicScale = playerGraphics.transform.localScale; } arm = GetComponentInChildren <NG_ThrowArm>().transform; curBall = snowBall; canShoot = true; gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); print("Gravity: " + gravity + " Jump Velocity: " + maxJumpVelocity); }
// Use this for initialization void Start() { checkPoint = FindObjectOfType <CheckpointManager>(); Score = FindObjectOfType <ScoreManager>(); enemyStats = FindObjectOfType <NG_EnemyStatManager>(); upgradeProgress = FindObjectOfType <NG_UpgradeProgress>(); audio = FindObjectOfType <SoundManager>(); controller2D = GetComponent <NG_CharacterController2D>(); LoadPlayerUpgrades(); health.CurrentVal = health.MaxVal; maxLives = upgradeProgress.highestLives; curLives = maxLives; //health.MaxVal = 3; //energy.MaxVal = 10; }
// Use this for initialization void Start() { controller2D = FindObjectOfType <NG_CharacterController2D>(); minScale = pillar.transform.localScale; }
private void Start() { player = GetComponent <NG_Player>(); controller2D = GetComponent <NG_CharacterController2D>(); }