// Use this for initialization void Start() { _PlayerHUD = GameObject.FindGameObjectWithTag("PlayerMaster").GetComponent<PlayerHUD>(); _NGUI_HUD = GameObject.Find("NGUI_Menu").GetComponent<NGUI_HUD>(); }
void Start() { _NGUI_HUD = GameObject.Find("NGUI_Menu").GetComponent<NGUI_HUD>(); }
// Use this for initialization void Start() { _PlayerMaster = GameObject.FindGameObjectWithTag("PlayerMaster"); _Player = GameObject.FindGameObjectWithTag("Player"); _GameManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameManager>(); _PlayerCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponentInChildren<Camera>(); _TextureManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<TextureManager>(); _NGUI_HUD = GameObject.FindGameObjectWithTag("NGUI_Menu").GetComponent<NGUI_HUD>(); ToDisplayInBox = "TaskList"; _chatLogListString = new List<string>(); invSlot_sizeX = _boxSizeX/15; invSlot_sizeY = _boxSizeX/15; DungeonToGenerate.level = 1; DungeonToGenerate.isHardcore = false; DungeonToGenerate.isWave = false; //NGUI_TaskList = GameObject.Find("Anchor(Task)").gameObject; _isUseNGUI = true; }