コード例 #1
0
 // Use this for initialization
 void Start()
 {
     _PlayerHUD = GameObject.FindGameObjectWithTag("PlayerMaster").GetComponent<PlayerHUD>();
     _NGUI_HUD  = GameObject.Find("NGUI_Menu").GetComponent<NGUI_HUD>();
 }
コード例 #2
0
 void Start()
 {
     _NGUI_HUD = GameObject.Find("NGUI_Menu").GetComponent<NGUI_HUD>();
 }
コード例 #3
0
ファイル: PlayerHUD.cs プロジェクト: Boerlam001/DungeonGrind
    // Use this for initialization
    void Start()
    {
        _PlayerMaster = GameObject.FindGameObjectWithTag("PlayerMaster");
        _Player	      = GameObject.FindGameObjectWithTag("Player");
        _GameManager  = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameManager>();
        _PlayerCam    = GameObject.FindGameObjectWithTag("MainCamera").GetComponentInChildren<Camera>();
        _TextureManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<TextureManager>();
        _NGUI_HUD       = GameObject.FindGameObjectWithTag("NGUI_Menu").GetComponent<NGUI_HUD>();

        ToDisplayInBox = "TaskList";
        _chatLogListString = new List<string>();

        invSlot_sizeX  = _boxSizeX/15;
        invSlot_sizeY  = _boxSizeX/15;

        DungeonToGenerate.level = 1;
        DungeonToGenerate.isHardcore    = false;
        DungeonToGenerate.isWave        = false;

        //NGUI_TaskList =  GameObject.Find("Anchor(Task)").gameObject;
        _isUseNGUI = true;
    }