コード例 #1
0
    public static void Show(Vector3 position, String message)
    {
        if (QuadMistGetCardDialog.main.dialog != (UnityEngine.Object)null)
        {
            Singleton <DialogManager> .Instance.ReleaseDialogToPool(QuadMistGetCardDialog.main.dialog);

            QuadMistGetCardDialog.main.dialog = (Dialog)null;
        }
        UILabel dialogLabel = Singleton <DialogManager> .Instance.GetDialogLabel();

        Int32 width = dialogLabel.width;

        dialogLabel.width = Convert.ToInt32(UIManager.UIContentSize.x);
        dialogLabel.ProcessText();
        dialogLabel.UpdateNGUIText();
        Int32 num = Convert.ToInt32((NGUIText.CalculatePrintedSize2(message).x + Dialog.DialogPhraseXPadding * 2f) / UIManager.ResourceXMultipier) + 1;

        dialogLabel.width = width;
        QuadMistGetCardDialog.main.dialog = Singleton <DialogManager> .Instance.AttachDialog(String.Concat(new Object[]
        {
            "[STRT=",
            num,
            ",1][CENT][NANI][IMME]",
            message,
            "[TIME=-1]"
        }), 0, 1, Dialog.TailPosition.AutoPosition, Dialog.WindowStyle.WindowStylePlain, new Vector2(10000f, 10000f), Dialog.CaptionType.None);

        QuadMistGetCardDialog.main.dialog.transform.localPosition = new Vector3(0f, -220f);
    }
コード例 #2
0
    private IEnumerator ShowDialogWithCoroutine(Hand playerHand)
    {
        this.isReady = false;
        if (this.dialog != (UnityEngine.Object)null)
        {
            Singleton <DialogManager> .Instance.ReleaseDialogToPool(this.dialog);
        }
        String  text        = FF9TextTool.CardName((Int32)playerHand.SelectedUI.Data.id);
        UILabel dialogLabel = Singleton <DialogManager> .Instance.GetDialogLabel();

        Int32 oldWidth = dialogLabel.width;

        dialogLabel.width = Convert.ToInt32(UIManager.UIContentSize.x);
        dialogLabel.ProcessText();
        dialogLabel.UpdateNGUIText();
        Int32 width = Convert.ToInt32((NGUIText.CalculatePrintedSize2(text).x + Dialog.DialogPhraseXPadding * 2f) / UIManager.ResourceXMultipier) + 1;

        dialogLabel.width = oldWidth;
        this.dialog       = Singleton <DialogManager> .Instance.AttachDialog(String.Concat(new Object[]
        {
            "[STRT=",
            width,
            ",1][CENT][NANI][IMME]",
            text,
            "[TIME=-1]"
        }), 0, 1, Dialog.TailPosition.AutoPosition, Dialog.WindowStyle.WindowStylePlain, new Vector2(10000f, 10000f), Dialog.CaptionType.None);

        this.dialog.Panel.depth       -= 2;
        this.dialog.phrasePanel.depth -= 2;
        while (this.dialog.CurrentState != Dialog.State.CompleteAnimation)
        {
            yield return(new WaitForEndOfFrame());
        }
        Vector2       targetPosition = this.CalculateDialogTargetPosition(playerHand.Select, playerHand.Count);
        TweenPosition tweenPos       = this.dialog.GetComponent <TweenPosition>();

        if (tweenPos == (UnityEngine.Object)null)
        {
            tweenPos = this.dialog.gameObject.AddComponent <TweenPosition>();
        }
        tweenPos.ignoreTimeScale = false;
        tweenPos.from            = new Vector3(targetPosition.x + 800f, targetPosition.y);
        tweenPos.to = targetPosition;
        tweenPos.ResetToBeginning();
        tweenPos.duration       = 0.3f;
        tweenPos.enabled        = true;
        tweenPos.animationCurve = this.AnimationCurv;
        Single countDown = tweenPos.duration;

        while (countDown >= 0f)
        {
            countDown -= Time.deltaTime;
            yield return(new WaitForEndOfFrame());
        }
        UnityEngine.Object.Destroy(tweenPos);
        this.isReady = true;
        yield break;
    }
コード例 #3
0
    private Single FF9Help_ComputeWindow()
    {
        this.phraseLabel.ProcessText();
        this.phraseLabel.UpdateNGUIText();
        Vector2 vector = NGUIText.CalculatePrintedSize2(this.phrase);

        this.dialogRect.z = vector.x + (Single)HelpDialog.FF9HELP_X_SPACE;
        this.dialogRect.w = vector.y + (Single)HelpDialog.FF9HELP_Y_SPACE;
        if (this.dialogRect.z >= this.clipRect.z)
        {
            this.dialogRect.z = this.clipRect.z;
        }
        if (this.dialogRect.w >= this.clipRect.w)
        {
            this.dialogRect.w = this.clipRect.w;
        }
        if (!this.tail)
        {
            this.dialogTail   = HelpDialog.FF9HELP_NONE;
            this.dialogRect.x = this.position.x;
            this.dialogRect.y = this.position.y;
            return(0f);
        }
        Int32 num  = (Int32)(this.position.y + (Single)HelpDialog.FF9HELP_GAP_BOTTOM - this.clipRect.y);
        Int32 num2 = (Int32)(this.clipRect.y + this.clipRect.w - (this.position.y + (Single)HelpDialog.FF9HELP_GAP_TOP));

        if (num > num2)
        {
            this.dialogTail   = HelpDialog.FF9HELP_BOTTOM;
            this.dialogRect.y = this.position.y + (Single)HelpDialog.FF9HELP_GAP_BOTTOM - this.dialogRect.w / 2f;
        }
        else
        {
            this.dialogTail   = HelpDialog.FF9HELP_TOP;
            this.dialogRect.y = this.position.y + (Single)HelpDialog.FF9HELP_GAP_TOP + this.dialogRect.w / 2f;
        }
        num  = (Int32)(this.position.x + (Single)HelpDialog.FF9HELP_GAP_RIGHT - this.clipRect.x);
        num2 = (Int32)(this.clipRect.x + this.clipRect.z / 2f - (this.position.x + (Single)HelpDialog.FF9HELP_GAP_LEFT));
        Int32 num3;

        if (num > num2)
        {
            this.dialogTail |= HelpDialog.FF9HELP_RIGHT;
            num3             = (Int32)this.position.x + HelpDialog.FF9HELP_GAP_RIGHT;
        }
        else
        {
            this.dialogTail |= HelpDialog.FF9HELP_LEFT;
            num3             = (Int32)this.position.x;
        }
        this.dialogRect.x = (Single)(num3 - ((Int32)this.dialogRect.z >> 1));
        if (this.dialogRect.x - this.dialogRect.z / 2f < this.clipRect.x)
        {
            this.dialogRect.x = this.clipRect.x + this.dialogRect.z / 2f;
        }
        if (this.dialogRect.x + this.dialogRect.z / 2f > this.clipRect.x + this.clipRect.z)
        {
            this.dialogRect.x = this.clipRect.x + this.clipRect.z - this.dialogRect.z / 2f;
        }
        if ((this.dialogTail & HelpDialog.FF9HELP_RIGHT) != 0)
        {
            return((Single)num3 - this.dialogRect.x);
        }
        return(Mathf.Max((Single)HelpDialog.FF9HELP_WIN_MINX, (Single)num3 - (this.dialogRect.x - this.dialogRect.z / 2f)));
    }