void Start() { //scirpt references hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hNGUIHUDScript = (NGUIHUDScript)this.transform.Find("Camera/Anchor/HUDGroup").GetComponent(typeof(NGUIHUDScript)); //get the total number of menus used iMenuCount = System.Enum.GetValues(typeof(NGUIMenus)).Length; goHUDGroup = GameObject.Find("Camera/Anchor/HUDGroup"); //gameobject of the HUD Group //get the gameobjects of all menus used for later access goNGUIMenus = new GameObject[iMenuCount]; goNGUIMenus[(int)NGUIMenus.MainMenu] = GameObject.Find("Camera/Anchor/MainMenu"); goNGUIMenus[(int)NGUIMenus.PauseMenu] = GameObject.Find("Camera/Anchor/PauseMenu"); goNGUIMenus[(int)NGUIMenus.GameOverMenu] = GameObject.Find("Camera/Anchor/GameOverMenu"); goNGUIMenus[(int)NGUIMenus.InstructionsMenu] = GameObject.Find("Camera/Anchor/InstructionsMenu"); goNGUIMenus[(int)NGUIMenus.SettingsMenu] = GameObject.Find("Camera/Anchor/SettingsMenu"); goNGUIMenus[(int)NGUIMenus.MissionsMenu] = GameObject.Find("Camera/Anchor/MissionsMenu"); goNGUIMenus[(int)NGUIMenus.AchievementsMenu] = GameObject.Find("Camera/Anchor/AchievementsMenu"); goNGUIMenus[(int)NGUIMenus.ShopHome] = GameObject.Find("Camera/Anchor/Shop/ShopHome"); goNGUIMenus[(int)NGUIMenus.ShopCostumes] = GameObject.Find("Camera/Anchor/Shop/ShopCostumes"); goNGUIMenus[(int)NGUIMenus.ShopIAPs] = GameObject.Find("Camera/Anchor/Shop/ShopIAPs"); goNGUIMenus[(int)NGUIMenus.ShopPowerups] = GameObject.Find("Camera/Anchor/Shop/ShopPowerups"); goNGUIMenus[(int)NGUIMenus.ShopUtilities] = GameObject.Find("Camera/Anchor/Shop/ShopUtilities"); for (int i = 0; i < iMenuCount; i++) //disable all menu groups when game starts { NGUITools.SetActive(goNGUIMenus[i], false); } uilAchievementsText = (UILabel)goNGUIMenus[(int)NGUIMenus.AchievementsMenu].transform. Find("Text_Achievements").GetComponent(typeof(UILabel)); uilPauseCounter = (UILabel)this.transform.Find("Camera/Anchor/Text_PauseCounter").GetComponent(typeof(UILabel)); NGUITools.SetActive(uilPauseCounter.gameObject, false); uilMissionPauseMenuText = (UILabel)goNGUIMenus[(int)NGUIMenus.PauseMenu].transform.Find("Text_Missions").GetComponent(typeof(UILabel)); uilMissionMissionMenuText = (UILabel)goNGUIMenus[(int)NGUIMenus.MissionsMenu].transform.Find("Text_Missions").GetComponent(typeof(UILabel)); ShowMenu(NGUIMenus.MainMenu); //display main menu when game starts toggleHUDGroupState(false); } //end of Start function
void Start() { iActiveMissionCount = 3; //three missions active at a time by deafult missionsProgress = new int[System.Enum.GetValues(typeof(MissionTypes)).Length]; //set the next mission index if (PlayerPrefs.HasKey("NextMissionIndex")) { iNextMission = PlayerPrefs.GetInt("NextMissionIndex"); } else { iNextMission = 0; PlayerPrefs.SetInt("NextMissionIndex", iNextMission); } hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); if (hInGameScriptCS.isCustomMenuEnabled()) { hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); hHUDControllerCS = (HUDControllerCS)GameObject.Find("HUDMainGroup").GetComponent(typeof(HUDControllerCS)); } else { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); hNGUIHUDScript = hNGUIMenuScript.getNGUIHUDScriptReference(); } //get the MissionList file from the resources folder TextAsset taFile = (TextAsset)Resources.Load("MissionsList"); string[] lines = taFile.text.Split('\n'); if (lines.Length == 0) //if the file was empty { Debug.Log("No missions found in file"); this.enabled = false; } else //read file and extract mission detail { int lineIndex = 0; int arrayIndex = 0; iTotalMissionCount = lines.Length / 3; missions = new MissionDetail[iTotalMissionCount]; //allocate memory according to the number of missions for (int i = 0; i < iTotalMissionCount; i++) { missions[i] = new MissionDetail(); } while (lineIndex < lines.Length) //store the file content in mission array { missions[arrayIndex].missionDescription = lines[lineIndex++]; missions[arrayIndex].missionCount = int.Parse(lines[lineIndex++]); missions[arrayIndex].missionType = (MissionTypes)System.Enum.Parse(typeof(MissionTypes), lines[lineIndex++]); arrayIndex++; } //end of while iActiveMissions = new int[iActiveMissionCount]; for (int i = 0; i < iActiveMissionCount; i++) //set the currently active missions { if (PlayerPrefs.HasKey("ActiveMission_" + i.ToString())) { iActiveMissions[i] = PlayerPrefs.GetInt("ActiveMission_" + i.ToString()); } else { iActiveMissions[i] = getNextMission(); PlayerPrefs.SetInt("ActiveMission_" + i.ToString(), iActiveMissions[i]); } } //end of for updateMenuDescriptions(); } //end of else PlayerPrefs.Save(); }