/// <summary> /// Draw the inspector widget. /// </summary> public override void OnInspectorGUI() { NGUIEditorTools.SetLabelWidth(80f); mAtlas = target as UIAtlas; UISpriteData sprite = (mAtlas != null) ? mAtlas.GetSprite(NGUISettings.selectedSprite) : null; GUILayout.Space(6f); if (mAtlas.replacement != null) { mType = AtlasType.Reference; mReplacement = mAtlas.replacement; } GUILayout.BeginHorizontal(); AtlasType after = (AtlasType)EditorGUILayout.EnumPopup("Atlas Type", mType); NGUIEditorTools.DrawPadding(); GUILayout.EndHorizontal(); if (mType != after) { if (after == AtlasType.Normal) { mType = AtlasType.Normal; OnSelectAtlas(null); } else { mType = AtlasType.Reference; } } if (mType == AtlasType.Reference) { ComponentSelector.Draw <UIAtlas>(mAtlas.replacement, OnSelectAtlas, true); GUILayout.Space(6f); EditorGUILayout.HelpBox("You can have one atlas simply point to " + "another one. This is useful if you want to be " + "able to quickly replace the contents of one " + "atlas with another one, for example for " + "swapping an SD atlas with an HD one, or " + "replacing an English atlas with a Chinese " + "one. All the sprites referencing this atlas " + "will update their references to the new one.", MessageType.Info); if (mReplacement != mAtlas && mAtlas.replacement != mReplacement) { NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas); mAtlas.replacement = mReplacement; NGUITools.SetDirty(mAtlas); } return; } //GUILayout.Space(6f); Material mat = EditorGUILayout.ObjectField("Material", mAtlas.spriteMaterial, typeof(Material), false) as Material; if (mAtlas.spriteMaterial != mat) { NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas); mAtlas.spriteMaterial = mat; // Ensure that this atlas has valid import settings if (mAtlas.texture != null) { NGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha); } mAtlas.MarkAsChanged(); } if (mat != null) { TextAsset ta = EditorGUILayout.ObjectField("TP Import", null, typeof(TextAsset), false) as TextAsset; if (ta != null) { // Ensure that this atlas has valid import settings if (mAtlas.texture != null) { NGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha); } NGUIEditorTools.RegisterUndo("Import Sprites", mAtlas); NGUIJson.LoadSpriteData(mAtlas, ta); if (sprite != null) { sprite = mAtlas.GetSprite(sprite.name); } mAtlas.MarkAsChanged(); } float pixelSize = EditorGUILayout.FloatField("Pixel Size", mAtlas.pixelSize, GUILayout.Width(120f)); if (pixelSize != mAtlas.pixelSize) { NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas); mAtlas.pixelSize = pixelSize; } } if (mAtlas.spriteMaterial != null) { Color blueColor = new Color(0f, 0.7f, 1f, 1f); Color greenColor = new Color(0.4f, 1f, 0f, 1f); if (sprite == null && mAtlas.spriteList.Count > 0) { string spriteName = NGUISettings.selectedSprite; if (!string.IsNullOrEmpty(spriteName)) { sprite = mAtlas.GetSprite(spriteName); } if (sprite == null) { sprite = mAtlas.spriteList[0]; } } if (sprite != null) { if (sprite == null) { return; } Texture2D tex = mAtlas.spriteMaterial.mainTexture as Texture2D; if (tex != null) { if (!NGUIEditorTools.DrawHeader("Sprite Details")) { return; } NGUIEditorTools.BeginContents(); GUILayout.Space(3f); NGUIEditorTools.DrawAdvancedSpriteField(mAtlas, sprite.name, SelectSprite, true); GUILayout.Space(6f); GUI.changed = false; GUI.backgroundColor = greenColor; NGUIEditorTools.IntVector sizeA = NGUIEditorTools.IntPair("Dimensions", "X", "Y", sprite.x, sprite.y); NGUIEditorTools.IntVector sizeB = NGUIEditorTools.IntPair(null, "Width", "Height", sprite.width, sprite.height); EditorGUILayout.Separator(); GUI.backgroundColor = blueColor; NGUIEditorTools.IntVector borderA = NGUIEditorTools.IntPair("Border", "Left", "Right", sprite.borderLeft, sprite.borderRight); NGUIEditorTools.IntVector borderB = NGUIEditorTools.IntPair(null, "Bottom", "Top", sprite.borderBottom, sprite.borderTop); EditorGUILayout.Separator(); GUI.backgroundColor = Color.white; NGUIEditorTools.IntVector padA = NGUIEditorTools.IntPair("Padding", "Left", "Right", sprite.paddingLeft, sprite.paddingRight); NGUIEditorTools.IntVector padB = NGUIEditorTools.IntPair(null, "Bottom", "Top", sprite.paddingBottom, sprite.paddingTop); if (GUI.changed) { NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas); sprite.x = sizeA.x; sprite.y = sizeA.y; sprite.width = sizeB.x; sprite.height = sizeB.y; sprite.paddingLeft = padA.x; sprite.paddingRight = padA.y; sprite.paddingBottom = padB.x; sprite.paddingTop = padB.y; sprite.borderLeft = borderA.x; sprite.borderRight = borderA.y; sprite.borderBottom = borderB.x; sprite.borderTop = borderB.y; MarkSpriteAsDirty(); } GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Duplicate")) { UIAtlasMaker.SpriteEntry se = UIAtlasMaker.DuplicateSprite(mAtlas, sprite.name); if (se != null) { NGUISettings.selectedSprite = se.name; } } if (GUILayout.Button("Save As...")) { #if UNITY_3_5 string path = EditorUtility.SaveFilePanel("Save As", NGUISettings.currentPath, sprite.name + ".png", "png"); #else string path = EditorUtility.SaveFilePanelInProject("Save As", sprite.name + ".png", "png", "Extract sprite into which file?", NGUISettings.currentPath); #endif if (!string.IsNullOrEmpty(path)) { NGUISettings.currentPath = System.IO.Path.GetDirectoryName(path); UIAtlasMaker.SpriteEntry se = UIAtlasMaker.ExtractSprite(mAtlas, sprite.name); if (se != null) { byte[] bytes = se.tex.EncodeToPNG(); File.WriteAllBytes(path, bytes); AssetDatabase.ImportAsset(path); if (se.temporaryTexture) { DestroyImmediate(se.tex); } } } } GUILayout.EndHorizontal(); NGUIEditorTools.EndContents(); } if (NGUIEditorTools.DrawHeader("Modify")) { NGUIEditorTools.BeginContents(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(20f); EditorGUILayout.BeginVertical(); NGUISettings.backgroundColor = EditorGUILayout.ColorField("Background", NGUISettings.backgroundColor); if (GUILayout.Button("Add a Shadow")) { AddShadow(sprite); } if (GUILayout.Button("Add a Soft Outline")) { AddOutline(sprite); } if (GUILayout.Button("Add a Transparent Border")) { AddTransparentBorder(sprite); } if (GUILayout.Button("Add a Clamped Border")) { AddClampedBorder(sprite); } if (GUILayout.Button("Add a Tiled Border")) { AddTiledBorder(sprite); } EditorGUI.BeginDisabledGroup(!sprite.hasBorder); if (GUILayout.Button("Crop Border")) { CropBorder(sprite); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndVertical(); GUILayout.Space(20f); EditorGUILayout.EndHorizontal(); NGUIEditorTools.EndContents(); } if (NGUIEditorTools.previousSelection != null) { GUILayout.Space(3f); GUI.backgroundColor = Color.green; if (GUILayout.Button("<< Return to " + NGUIEditorTools.previousSelection.name)) { NGUIEditorTools.SelectPrevious(); } GUI.backgroundColor = Color.white; } if (NGUIEditorTools.DrawHeader("Texture Optimization")) { NGUIEditorTools.BeginContents(); GUILayout.Space(3f); EditorGUILayout.BeginHorizontal(); NGUIEditorTools.DrawPadding(); TextureCompressionQuality afterType = (TextureCompressionQuality)EditorGUILayout.EnumPopup("Quality Type", NGUIEditorTools.mTextureType); NGUIEditorTools.DrawPadding(); if (afterType != NGUIEditorTools.mTextureType) { NGUIEditorTools.mTextureType = afterType; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); NGUIEditorTools.DrawPadding(); EditorGUILayout.BeginVertical(); EditorGUI.BeginDisabledGroup(mat.shader.name != "My Shaders/UITextureBinding"); if (GUILayout.Button("원본 사용")) { NGUIEditorTools.SetTextureOptimization(mAtlas, false); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUI.BeginDisabledGroup(mat.shader.name != "Unlit/Transparent Colored"); if (GUILayout.Button("최적화 사용")) { NGUIEditorTools.SetTextureOptimization(mAtlas, true); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndVertical(); NGUIEditorTools.DrawPadding(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); NGUIEditorTools.DrawPadding(); EditorGUILayout.BeginVertical(); if (GUILayout.Button("전체 원본으로")) { string[] aAtlasFiles = Directory.GetFiles("Assets/Resources/Prefabs/UI_Data/UI_Atlas", "*.prefab", SearchOption.AllDirectories); for (int i = 0; i < aAtlasFiles.Length; ++i) { EditorUtility.DisplayProgressBar("Texture Optimization", "Combine...", ((i + 1) / (float)aAtlasFiles.Length)); UIAtlas sourceAtlas = (UIAtlas)AssetDatabase.LoadAssetAtPath(aAtlasFiles[i], typeof(UIAtlas)) as UIAtlas; NGUIEditorTools.SetTextureOptimization(sourceAtlas, false); } EditorUtility.ClearProgressBar(); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); if (GUILayout.Button("전체 최적화")) { string[] aAtlasFiles = Directory.GetFiles("Assets/Resources/Prefabs/UI_Data/UI_Atlas", "*.prefab", SearchOption.AllDirectories); for (int i = 0; i < aAtlasFiles.Length; ++i) { EditorUtility.DisplayProgressBar("Texture Optimization", string.Format("Devide..."), ((i + 1) / (float)aAtlasFiles.Length)); UIAtlas sourceAtlas = (UIAtlas)AssetDatabase.LoadAssetAtPath(aAtlasFiles[i], typeof(UIAtlas)) as UIAtlas; shaderTextureBinding = shaderTextureBinding == null?Shader.Find("My Shaders/UITextureBinding") : shaderTextureBinding; sourceAtlas.spriteMaterial.shader = shaderTextureBinding; NGUIEditorTools.CopyAndChangeTexture(sourceAtlas, true); sourceAtlas = (UIAtlas)AssetDatabase.LoadAssetAtPath(aAtlasFiles[i], typeof(UIAtlas)) as UIAtlas; NGUIEditorTools.CopyAndChangeTexture(sourceAtlas, false); } EditorUtility.ClearProgressBar(); } EditorGUILayout.EndVertical(); NGUIEditorTools.DrawPadding(); EditorGUILayout.EndHorizontal(); EditorGUILayout.HelpBox("Quality Type : 텍스쳐의 Compression Quality (Best는 속도가 느리기 때문에 빌드할 때만 한다.)\n" + "원본, 최적화 사용 : 해당 아틀라스의 텍스쳐를 원본, 최적화 상태로 변경한다.\n" + "전체 원본, 전체 최적화 : UI_Atlas 폴더에 있는 모든 아틀라스를 일괄 원본, 최적화 상태로 변경한다.", MessageType.Info); NGUIEditorTools.EndContents(); } } } }