void getAllComponentsRef() { GameObject question = GameObject.Find("Question"); questionLoader = (NF_QuestionLoader)question.GetComponent <NF_QuestionLoader>(); GameObject trail = GameObject.Find("Drag_Trail"); dragTrail = (NF_DragTrail)trail.GetComponent <NF_DragTrail>(); ropesGenerator = (NF_RopesGenerator)this.GetComponent <NF_RopesGenerator>(); inputController = (NF_InputController)this.GetComponent <NF_InputController>(); // select skill id On random if (AGGameState.currentGameIndex == (int)AGGameIndex.k_NamingFruits) { currentCategoryID = (int)Random.Range((int)NamingFruits_CategoryID.id_Food, (int)NamingFruits_CategoryID.id_AlplabeticOrder + 1); backgroundsCount = 4; backgroundArray = new string[] { "Green", "Orange", "Blue", "Sunrise" }; foregroundArray = new string[] { "Top-Green-Back", "Top-Orange-Back", "Top-Blue-Back", "Top-Sunrise-Back" }; frontLayerArray = new string[] { "Top-Green-Front", "Top-Orange-Front", "Top-Blue-Front", "Top-Sunrise-Front" }; dataManager = new JW_DataManager(AGGameIndex.k_NamingFruits, currentCategoryID, _progressionList.text); dataManager.loadCategoryResources(_resourcesData.text); dataManager.currentLevel = 1; dataManager.fetchLevelData(); } else if (AGGameState.currentGameIndex == (int)AGGameIndex.k_2DShapesColors) { currentCategoryID = (int)Random.Range((int)SimpleColors_CategoryID.id_Colors, (int)SimpleColors_CategoryID.id_2DShapes + 1); backgroundsCount = 2; backgroundArray = new string[] { "Pink", "Purple" }; foregroundArray = new string[] { "Pink-Back-Frill", "Purple-Back-Frill" }; frontLayerArray = new string[] { "Pink-Front-Frill", "Purple-Front-Frill" }; dataManager = new JW_DataManager(AGGameIndex.k_2DShapesColors, currentCategoryID, _progressionList.text); dataManager.loadCategoryResources(_resourcesData.text); dataManager.currentLevel = 1; dataManager.fetchLevelData(); } Debug.Log("NF_Skill ID:" + currentCategoryID); }
void getAllComponentsRef() { GameObject question = GameObject.Find("Question"); questionLoader = (NF_QuestionLoader) question.GetComponent<NF_QuestionLoader>(); GameObject trail = GameObject.Find("Drag_Trail"); dragTrail = (NF_DragTrail) trail.GetComponent<NF_DragTrail>(); ropesGenerator = (NF_RopesGenerator) this.GetComponent<NF_RopesGenerator>(); inputController = (NF_InputController) this.GetComponent<NF_InputController>(); // select skill id On random if(AGGameState.currentGameIndex == (int) AGGameIndex.k_NamingFruits){ currentCategoryID=(int)Random.Range((int)NamingFruits_CategoryID.id_Food,(int)NamingFruits_CategoryID.id_AlplabeticOrder+1); backgroundsCount=4; backgroundArray = new string[] {"Green","Orange","Blue","Sunrise"}; foregroundArray = new string[] {"Top-Green-Back","Top-Orange-Back","Top-Blue-Back","Top-Sunrise-Back"}; frontLayerArray = new string[] {"Top-Green-Front","Top-Orange-Front","Top-Blue-Front","Top-Sunrise-Front"}; dataManager = new JW_DataManager(AGGameIndex.k_NamingFruits,currentCategoryID,_progressionList.text); dataManager.loadCategoryResources(_resourcesData.text); dataManager.currentLevel=1; dataManager.fetchLevelData(); } else if(AGGameState.currentGameIndex == (int) AGGameIndex.k_2DShapesColors){ currentCategoryID= (int)Random.Range((int)SimpleColors_CategoryID.id_Colors,(int)SimpleColors_CategoryID.id_2DShapes+1); backgroundsCount=2; backgroundArray = new string[] {"Pink","Purple"}; foregroundArray = new string[] {"Pink-Back-Frill","Purple-Back-Frill"}; frontLayerArray = new string[] {"Pink-Front-Frill","Purple-Front-Frill"}; dataManager = new JW_DataManager(AGGameIndex.k_2DShapesColors,currentCategoryID,_progressionList.text); dataManager.loadCategoryResources(_resourcesData.text); dataManager.currentLevel=1; dataManager.fetchLevelData(); } Debug.Log("NF_Skill ID:" + currentCategoryID); }