コード例 #1
0
    public void NftComponent()
    {
        CatalogItem catalogItem = DataStore.i.builderInWorld.catalogItemDict.GetValues()[0];



        DCLBuilderInWorldEntity biwEntity = Utils.GetOrCreateComponent <DCLBuilderInWorldEntity>(scene.entities[ENTITY_ID].gameObject);

        biwEntity.Init(scene.entities[ENTITY_ID], null);

        NFTShape nftShape = (NFTShape)scene.SharedComponentCreate(catalogItem.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));

        nftShape.model         = new NFTShape.Model();
        nftShape.model.color   = new Color(0.6404918f, 0.611472f, 0.8584906f);
        nftShape.model.src     = catalogItem.model;
        nftShape.model.assetId = catalogItem.id;

        scene.SharedComponentAttach(biwEntity.rootEntity.entityId, nftShape.id);

        Assert.IsTrue(biwEntity.IsEntityNFT());

        CatalogItem associatedCatalogItem = biwEntity.GetCatalogItemAssociated();

        Assert.IsTrue(associatedCatalogItem.IsNFT());
        Assert.AreEqual(associatedCatalogItem, catalogItem);
    }
コード例 #2
0
        public static IEnumerator NFTShapeIsInvalidatedWhenStartingOutOfBounds(ParcelScene scene)
        {
            var entity = TestHelpers.CreateSceneEntity(scene);

            TestHelpers.SetEntityTransform(scene, entity, new DCLTransform.Model {
                position = new Vector3(18, 1, 18)
            });

            var componentModel = new NFTShape.Model()
            {
                src = "ethereum://0x06012c8cf97BEaD5deAe237070F9587f8E7A266d/558536"
            };
            NFTShape component = TestHelpers.SharedComponentCreate <NFTShape, NFTShape.Model>(scene, CLASS_ID.NFT_SHAPE, componentModel);

            yield return(component.routine);

            TestHelpers.SharedComponentAttach(component, entity);

            yield return(null);

            LoadWrapper shapeLoader = NFTShape.GetLoaderForEntity(entity);

            yield return(new WaitUntil(() => shapeLoader.alreadyLoaded));

            Assert.IsTrue(MeshIsInvalid(entity.meshesInfo));
        }
コード例 #3
0
    IEnumerator InstantiateNFTShape(Vector3 position, int styleIndex)
    {
        var entity = TestHelpers.CreateSceneEntity(scene);

        TestHelpers.SetEntityTransform(scene, entity, new DCLTransform.Model {
            position = position
        });

        yield return(null);

        var componentModel = new NFTShape.Model()
        {
            src   = "ethereum://0x06012c8cf97BEaD5deAe237070F9587f8E7A266d/558536",
            color = Color.gray,
            style = styleIndex
        };

        NFTShape component = TestHelpers.SharedComponentCreate <NFTShape, NFTShape.Model>(scene, CLASS_ID.NFT_SHAPE, componentModel);

        yield return(component.routine);

        TestHelpers.SharedComponentAttach(component, entity);

        // Override texture with a local test one
        var nftShape = LoadableShape.GetLoaderForEntity(entity) as LoadWrapper_NFT;

        nftShape.loaderController.UpdateTexture(Resources.Load <Texture2D>("TestTexture"));
        nftShape.loaderController.transform.localScale = new Vector3(1.5f, 1.5f, 1f);
    }
コード例 #4
0
    public IEnumerator ShapeUpdate()
    {
        string entityId = "1";

        TestHelpers.CreateSceneEntity(scene, entityId);

        var entity = scene.entities[entityId];

        Assert.IsTrue(entity.meshRootGameObject == null, "entity mesh object should be null as the NFTShape hasn't been initialized yet");

        var componentModel = new NFTShape.Model()
        {
            src = "ethereum://0x06012c8cf97BEaD5deAe237070F9587f8E7A266d/558536"
        };

        NFTShape component = TestHelpers.SharedComponentCreate <NFTShape, NFTShape.Model>(scene, CLASS_ID.NFT_SHAPE, componentModel);

        yield return(component.routine);

        TestHelpers.SharedComponentAttach(component, entity);

        Assert.IsTrue(entity.meshRootGameObject != null, "entity mesh object should already exist as the NFTShape already initialized");

        var nftShape = LoadableShape.GetLoaderForEntity(entity) as LoadWrapper_NFT;

        var backgroundMaterial = nftShape.loaderController.backgroundMaterial;

        Assert.IsTrue(backgroundMaterial.GetColor("_BaseColor") == new Color(0.6404918f, 0.611472f, 0.8584906f), "The NFT frame background color should be the default one");

        // Update color and check if it changed
        componentModel.color = Color.yellow;
        yield return(TestHelpers.SharedComponentUpdate(component, componentModel));

        Assert.AreEqual(Color.yellow, backgroundMaterial.GetColor("_BaseColor"), "The NFT frame background color should be yellow");
    }
コード例 #5
0
    public IDCLEntity CreateEntityFromJSON(string entityJson)
    {
        EntityData data = BIWUtils.ConvertJSONToEntityData(entityJson);

        IDCLEntity newEntity = sceneToEdit.CreateEntity(data.entityId);


        if (data.transformComponent != null)
        {
            DCLTransform.model.position = data.transformComponent.position;
            DCLTransform.model.rotation = Quaternion.Euler(data.transformComponent.rotation);
            DCLTransform.model.scale    = data.transformComponent.scale;
            sceneToEdit.EntityComponentCreateOrUpdateWithModel(newEntity.entityId, CLASS_ID_COMPONENT.TRANSFORM, DCLTransform.model);
        }

        foreach (ProtocolV2.GenericComponent component in data.components)
        {
            sceneToEdit.EntityComponentCreateOrUpdateWithModel(newEntity.entityId, (CLASS_ID_COMPONENT)component.componentId, component.data);
        }

        foreach (ProtocolV2.GenericComponent component in data.sharedComponents)
        {
            sceneToEdit.SharedComponentAttach(newEntity.entityId, component.classId);
        }

        if (data.nftComponent != null)
        {
            NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(data.nftComponent.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));
            nftShape.model         = new NFTShape.Model();
            nftShape.model.color   = data.nftComponent.color.ToColor();
            nftShape.model.src     = data.nftComponent.src;
            nftShape.model.assetId = data.nftComponent.assetId;

            sceneToEdit.SharedComponentAttach(newEntity.entityId, nftShape.id);
        }

        var convertedEntity = SetupEntityToEdit(newEntity, true);

        if (convertedEntity.rootEntity.TryGetSharedComponent(CLASS_ID.GLTF_SHAPE, out var gltfComponent))
        {
            gltfComponent.CallWhenReady(convertedEntity.ShapeLoadFinish);
        }

        if (convertedEntity.rootEntity.TryGetSharedComponent(CLASS_ID.NFT_SHAPE, out var nftComponent))
        {
            nftComponent.CallWhenReady(convertedEntity.ShapeLoadFinish);
        }


        creatorController.CreateLoadingObject(convertedEntity);
        EntityListChanged();

        return(newEntity);
    }
コード例 #6
0
    public IDCLEntity CreateEntityFromJSON(string entityJson)
    {
        EntityData data = BuilderInWorldUtils.ConvertJSONToEntityData(entityJson);

        IDCLEntity newEntity = sceneToEdit.CreateEntity(data.entityId);


        if (data.transformComponent != null)
        {
            DCLTransform.model.position = data.transformComponent.position;
            DCLTransform.model.rotation = Quaternion.Euler(data.transformComponent.rotation);
            DCLTransform.model.scale    = data.transformComponent.scale;
            sceneToEdit.EntityComponentCreateOrUpdateWithModel(newEntity.entityId, CLASS_ID_COMPONENT.TRANSFORM, DCLTransform.model);
        }

        foreach (ProtocolV2.GenericComponent component in data.components)
        {
            sceneToEdit.EntityComponentCreateOrUpdateWithModel(newEntity.entityId, (CLASS_ID_COMPONENT)component.componentId, component.data);
        }


        foreach (ProtocolV2.GenericComponent component in data.sharedComponents)
        {
            sceneToEdit.SharedComponentAttach(newEntity.entityId, component.classId);
        }


        if (data.nftComponent != null)
        {
            NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(data.nftComponent.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));
            nftShape.model         = new NFTShape.Model();
            nftShape.model.color   = data.nftComponent.color.ToColor();
            nftShape.model.src     = data.nftComponent.src;
            nftShape.model.assetId = data.nftComponent.assetId;

            sceneToEdit.SharedComponentAttach(newEntity.entityId, nftShape.id);
        }

        SetupEntityToEdit(newEntity, true);
        EntityListChanged();

        return(newEntity);
    }
コード例 #7
0
    private void AddShape(CatalogItem catalogItem, DCLBuilderInWorldEntity entity)
    {
        if (catalogItem.IsNFT())
        {
            NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(catalogItem.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));
            nftShape.model         = new NFTShape.Model();
            nftShape.model.color   = new Color(0.6404918f, 0.611472f, 0.8584906f);
            nftShape.model.src     = catalogItem.model;
            nftShape.model.assetId = catalogItem.id;

            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, nftShape.id);
        }
        else
        {
            GLTFShape mesh = (GLTFShape)sceneToEdit.SharedComponentCreate(catalogItem.id, Convert.ToInt32(CLASS_ID.GLTF_SHAPE));
            mesh.model         = new LoadableShape.Model();
            mesh.model.src     = catalogItem.model;
            mesh.model.assetId = catalogItem.id;
            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, mesh.id);
        }
    }
コード例 #8
0
    private void AddShape(CatalogItem catalogItem, BIWEntity entity)
    {
        if (catalogItem.IsNFT())
        {
            NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(catalogItem.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));
            nftShape.model         = new NFTShape.Model();
            nftShape.model.color   = new Color(0.6404918f, 0.611472f, 0.8584906f);
            nftShape.model.src     = catalogItem.model;
            nftShape.model.assetId = catalogItem.id;
            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, nftShape.id);

            nftShape.CallWhenReady(entity.ShapeLoadFinish);
        }
        else
        {
            GLTFShape gltfComponent = (GLTFShape)sceneToEdit.SharedComponentCreate(catalogItem.id, Convert.ToInt32(CLASS_ID.GLTF_SHAPE));
            gltfComponent.model         = new LoadableShape.Model();
            gltfComponent.model.src     = catalogItem.model;
            gltfComponent.model.assetId = catalogItem.id;
            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, gltfComponent.id);

            gltfComponent.CallWhenReady(entity.ShapeLoadFinish);
        }
    }
コード例 #9
0
ファイル: ParcelScene.cs プロジェクト: menduz/explorer
        public BaseDisposable SharedComponentCreate(string id, string name, int classId)
        {
            SceneController.i.OnMessageDecodeStart?.Invoke("ComponentCreated");
            sharedComponentCreatedMessage.id      = id;
            sharedComponentCreatedMessage.name    = name;
            sharedComponentCreatedMessage.classId = classId;
            SceneController.i.OnMessageDecodeEnds?.Invoke("ComponentCreated");

            BaseDisposable disposableComponent;

            if (disposableComponents.TryGetValue(sharedComponentCreatedMessage.id, out disposableComponent))
            {
                return(disposableComponent);
            }

            BaseDisposable newComponent = null;

            switch ((CLASS_ID)sharedComponentCreatedMessage.classId)
            {
            case CLASS_ID.BOX_SHAPE:
            {
                newComponent = new BoxShape(this);
                break;
            }

            case CLASS_ID.SPHERE_SHAPE:
            {
                newComponent = new SphereShape(this);
                break;
            }

            case CLASS_ID.CONE_SHAPE:
            {
                newComponent = new ConeShape(this);
                break;
            }

            case CLASS_ID.CYLINDER_SHAPE:
            {
                newComponent = new CylinderShape(this);
                break;
            }

            case CLASS_ID.PLANE_SHAPE:
            {
                newComponent = new PlaneShape(this);
                break;
            }

            case CLASS_ID.GLTF_SHAPE:
            {
                newComponent = new GLTFShape(this);
                break;
            }

            case CLASS_ID.NFT_SHAPE:
            {
                newComponent = new NFTShape(this);
                break;
            }

            case CLASS_ID.OBJ_SHAPE:
            {
                newComponent = new OBJShape(this);
                break;
            }

            case CLASS_ID.BASIC_MATERIAL:
            {
                newComponent = new BasicMaterial(this);
                break;
            }

            case CLASS_ID.PBR_MATERIAL:
            {
                newComponent = new PBRMaterial(this);
                break;
            }

            case CLASS_ID.AUDIO_CLIP:
            {
                newComponent = new DCLAudioClip(this);
                break;
            }

            case CLASS_ID.TEXTURE:
            {
                newComponent = new DCLTexture(this);
                break;
            }

            case CLASS_ID.UI_INPUT_TEXT_SHAPE:
            {
                newComponent = new UIInputText(this);
                break;
            }

            case CLASS_ID.UI_FULLSCREEN_SHAPE:
            case CLASS_ID.UI_SCREEN_SPACE_SHAPE:
            {
                if (uiScreenSpace == null)
                {
                    newComponent = new UIScreenSpace(this);
                }

                break;
            }

            case CLASS_ID.UI_CONTAINER_RECT:
            {
                newComponent = new UIContainerRect(this);
                break;
            }

            case CLASS_ID.UI_SLIDER_SHAPE:
            {
                newComponent = new UIScrollRect(this);
                break;
            }

            case CLASS_ID.UI_CONTAINER_STACK:
            {
                newComponent = new UIContainerStack(this);
                break;
            }

            case CLASS_ID.UI_IMAGE_SHAPE:
            {
                newComponent = new UIImage(this);
                break;
            }

            case CLASS_ID.UI_TEXT_SHAPE:
            {
                newComponent = new UIText(this);
                break;
            }

            case CLASS_ID.VIDEO_CLIP:
            {
                newComponent = new DCLVideoClip(this);
                break;
            }

            case CLASS_ID.VIDEO_TEXTURE:
            {
                newComponent = new DCLVideoTexture(this);
                break;
            }

            case CLASS_ID.FONT:
            {
                newComponent = new DCLFont(this);
                break;
            }

            default:
                Debug.LogError($"Unknown classId");
                break;
            }

            if (newComponent != null)
            {
                newComponent.id = sharedComponentCreatedMessage.id;
                disposableComponents.Add(sharedComponentCreatedMessage.id, newComponent);

                if (state != State.READY)
                {
                    disposableNotReady.Add(id);
                }
            }

            return(newComponent);
        }
コード例 #10
0
ファイル: ParcelScene.cs プロジェクト: eyesnareinc/explorer
        public BaseDisposable SharedComponentCreate(string id, int classId)
        {
            BaseDisposable disposableComponent;

            if (disposableComponents.TryGetValue(id, out disposableComponent))
            {
                return(disposableComponent);
            }

            BaseDisposable newComponent = null;

            switch ((CLASS_ID)classId)
            {
            case CLASS_ID.BOX_SHAPE:
            {
                newComponent = new BoxShape(this);
                break;
            }

            case CLASS_ID.SPHERE_SHAPE:
            {
                newComponent = new SphereShape(this);
                break;
            }

            case CLASS_ID.CONE_SHAPE:
            {
                newComponent = new ConeShape(this);
                break;
            }

            case CLASS_ID.CYLINDER_SHAPE:
            {
                newComponent = new CylinderShape(this);
                break;
            }

            case CLASS_ID.PLANE_SHAPE:
            {
                newComponent = new PlaneShape(this);
                break;
            }

            case CLASS_ID.GLTF_SHAPE:
            {
                newComponent = new GLTFShape(this);
                break;
            }

            case CLASS_ID.NFT_SHAPE:
            {
                newComponent = new NFTShape(this);
                break;
            }

            case CLASS_ID.OBJ_SHAPE:
            {
                newComponent = new OBJShape(this);
                break;
            }

            case CLASS_ID.BASIC_MATERIAL:
            {
                newComponent = new BasicMaterial(this);
                break;
            }

            case CLASS_ID.PBR_MATERIAL:
            {
                newComponent = new PBRMaterial(this);
                break;
            }

            case CLASS_ID.AUDIO_CLIP:
            {
                newComponent = new DCLAudioClip(this);
                break;
            }

            case CLASS_ID.TEXTURE:
            {
                newComponent = new DCLTexture(this);
                break;
            }

            case CLASS_ID.UI_INPUT_TEXT_SHAPE:
            {
                newComponent = new UIInputText(this);
                break;
            }

            case CLASS_ID.UI_FULLSCREEN_SHAPE:
            case CLASS_ID.UI_SCREEN_SPACE_SHAPE:
            {
                if (GetSharedComponent <UIScreenSpace>() == null)
                {
                    newComponent = new UIScreenSpace(this);
                }

                break;
            }

            case CLASS_ID.UI_CONTAINER_RECT:
            {
                newComponent = new UIContainerRect(this);
                break;
            }

            case CLASS_ID.UI_SLIDER_SHAPE:
            {
                newComponent = new UIScrollRect(this);
                break;
            }

            case CLASS_ID.UI_CONTAINER_STACK:
            {
                newComponent = new UIContainerStack(this);
                break;
            }

            case CLASS_ID.UI_IMAGE_SHAPE:
            {
                newComponent = new UIImage(this);
                break;
            }

            case CLASS_ID.UI_TEXT_SHAPE:
            {
                newComponent = new UIText(this);
                break;
            }

            case CLASS_ID.VIDEO_CLIP:
            {
                newComponent = new DCLVideoClip(this);
                break;
            }

            case CLASS_ID.VIDEO_TEXTURE:
            {
                newComponent = new DCLVideoTexture(this);
                break;
            }

            case CLASS_ID.FONT:
            {
                newComponent = new DCLFont(this);
                break;
            }

            case CLASS_ID.NAME:
            {
                newComponent = new DCLName(this);
                break;
            }

            case CLASS_ID.LOCKED_ON_EDIT:
            {
                newComponent = new DCLLockedOnEdit(this);
                break;
            }

            case CLASS_ID.VISIBLE_ON_EDIT:
            {
                newComponent = new DCLVisibleOnEdit(this);
                break;
            }

            default:
                Debug.LogError($"Unknown classId");
                break;
            }

            if (newComponent != null)
            {
                newComponent.id = id;
                disposableComponents.Add(id, newComponent);
                OnAddSharedComponent?.Invoke(id, newComponent);
            }

            return(newComponent);
        }
コード例 #11
0
    DCLBuilderInWorldEntity CreateSceneObject(SceneObject sceneObject, bool autoSelect = true, bool isFloor = false)
    {
        if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES && BuilderInWorldNFTController.i.IsNFTInUse(sceneObject.id))
        {
            return(null);
        }

        IsInsideTheLimits(sceneObject);

        //Note (Adrian): This is a workaround until the mapping is handle by kernel

        LoadParcelScenesMessage.UnityParcelScene data = sceneToEdit.sceneData;
        data.baseUrl = BuilderInWorldSettings.BASE_URL_CATALOG;

        foreach (KeyValuePair <string, string> content in sceneObject.contents)
        {
            ContentServerUtils.MappingPair mappingPair = new ContentServerUtils.MappingPair();
            mappingPair.file = content.Key;
            mappingPair.hash = content.Value;
            bool found = false;
            foreach (ContentServerUtils.MappingPair mappingPairToCheck in data.contents)
            {
                if (mappingPairToCheck.file == mappingPair.file)
                {
                    found = true;
                    break;
                }
            }

            if (!found)
            {
                data.contents.Add(mappingPair);
            }
        }

        Environment.i.world.sceneController.UpdateParcelScenesExecute(data);


        DCLName         name         = (DCLName)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME));
        DCLLockedOnEdit entityLocked = (DCLLockedOnEdit)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.LOCKED_ON_EDIT));

        DCLBuilderInWorldEntity entity = builderInWorldEntityHandler.CreateEmptyEntity(sceneToEdit, currentActiveMode.GetCreatedEntityPoint(), editionGO.transform.position);

        entity.isFloor = isFloor;

        if (entity.isFloor)
        {
            entityLocked.SetIsLocked(true);
        }
        else
        {
            entityLocked.SetIsLocked(false);
        }

        if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES)
        {
            NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE));
            nftShape.model         = new NFTShape.Model();
            nftShape.model.color   = new Color(0.6404918f, 0.611472f, 0.8584906f);
            nftShape.model.src     = sceneObject.model;
            nftShape.model.assetId = sceneObject.id;

            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, nftShape.id);
        }
        else
        {
            GLTFShape mesh = (GLTFShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.GLTF_SHAPE));
            mesh.model         = new LoadableShape.Model();
            mesh.model.src     = sceneObject.model;
            mesh.model.assetId = sceneObject.id;
            sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, mesh.id);
        }

        sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, name.id);
        sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, entityLocked.id);

        builderInWorldEntityHandler.SetEntityName(entity, sceneObject.name);

        if (sceneObject.IsSmartItem())
        {
            SmartItemComponent.Model model = new SmartItemComponent.Model();
            model.actions    = sceneObject.actions;
            model.parameters = sceneObject.parameters;

            string jsonModel = JsonUtility.ToJson(model);

            sceneToEdit.EntityComponentCreateOrUpdateFromUnity(entity.rootEntity.entityId, CLASS_ID_COMPONENT.SMART_ITEM, jsonModel);

            //Note (Adrian): This shouldn't work this way, we can't wait a frame to set the data of the component so we force it to update

            entity.rootEntity.TryGetBaseComponent(CLASS_ID_COMPONENT.SMART_ITEM, out BaseComponent baseComponent);
            ((SmartItemComponent)baseComponent).ForceUpdate(jsonModel);
        }

        if (sceneObject.asset_pack_id == BuilderInWorldSettings.VOXEL_ASSETS_PACK_ID)
        {
            entity.isVoxel = true;
        }

        if (autoSelect)
        {
            builderInWorldEntityHandler.DeselectEntities();
            builderInWorldEntityHandler.Select(entity.rootEntity);
        }

        entity.gameObject.transform.eulerAngles = Vector3.zero;

        currentActiveMode.CreatedEntity(entity);
        if (!isAdvancedModeActive)
        {
            Utils.LockCursor();
        }
        lastSceneObjectCreated = sceneObject;

        builderInWorldEntityHandler.NotifyEntityIsCreated(entity.rootEntity);
        InputDone();
        OnSceneObjectPlaced?.Invoke();

        return(entity);
    }