コード例 #1
0
        public void LoadSceneEnd(int nSceneID)
        {
            if (!mbInitSend)
            {
                mbInitSend = true;

                //NFNetController.Instance.mxNetSender.RequireEnterGameFinish (NFNetController.Instance.xMainRoleID);
            }

            if (false == mbLoadedScene)
            {
                return;
            }

            BeforeLoadSceneEnd(nSceneID);

            mbLoadedScene = false;

            //主角贴地,出生点

            /*
             * GameObject xGameObject = (GameObject)mhtObject[mLoginModule.mRoleID];
             * if (null != xGameObject)
             * {
             *  xGameObject.transform.position = mvSceneBornPos;
             *  //xGameObject.GetComponent<NFCStateMachineMng> ().ChangeState (NFAnimaStateType.Idle);
             * }
             */


            NFMsg.ESceneType nType = (NFMsg.ESceneType)mElementModule.QueryPropertyInt(nSceneID.ToString(), NFrame.Scene.Type);
            if (nType == NFMsg.ESceneType.NormalScene)
            {
                mUIModule.CloseAllUI();
                mUIModule.ShowUI <NFUIMain>();
                mUIModule.ShowUI <NFUIEstateBar>();
                mUIModule.ShowUI <NFUIJoystick>();
            }

            Debug.Log("LoadSceneEnd: " + nSceneID + " " + nType);
        }
コード例 #2
0
        public void LoadSceneEnd(int nSceneID)
        {
            if (!mbInitSend)
            {
                mbInitSend = true;

                //NFNetController.Instance.mxNetSender.RequireEnterGameFinish (NFNetController.Instance.xMainRoleID);
            }

            if (false == mbLoadedScene)
            {
                return;
            }

            BeforeLoadSceneEnd(nSceneID);

            mbLoadedScene = false;

            //主角贴地,出生点

            /*
             * GameObject xGameObject = (GameObject)mhtObject[mLoginModule.mRoleID];
             * if (null != xGameObject)
             * {
             *  xGameObject.transform.position = mvSceneBornPos;
             *  //xGameObject.GetComponent<NFCStateMachineMng> ().ChangeState (NFAnimaStateType.Idle);
             * }
             */
            GameObject xGameObject = (GameObject)mhtObject[mLoginModule.mRoleID];

            foreach (Transform child in xGameObject.GetComponentsInChildren <Transform>())
            {
                if (child.name.Contains("Shadow"))
                {
                    child.GetComponent <MeshRenderer>().enabled = false;
                }
                if (child.name.Contains("Hero001"))
                {
                    foreach (Transform grandchild in child.GetComponentsInChildren <Transform>())
                    {
                        if (!grandchild.name.Contains("Shadow"))
                        {
                            continue;
                        }
                    }
                }
            }


            GameObject xModelGameObject = new GameObject();

            xModelGameObject.transform.parent = xGameObject.transform.parent;
            Transform shadow = GetChild(xGameObject.transform, "Shadow (1)");

            shadow.gameObject.GetComponent <MeshRenderer>().enabled = false;
            Transform heroMesh = GetChild(xGameObject.transform, "Customer");

            heroMesh.gameObject.GetComponent <SkinnedMeshRenderer>().enabled = false;
            // xGameObject.GetComponent<MeshRenderer>().enabled = false;
            InitCadModel(xModelGameObject);
            mModelObject = xModelGameObject;
            NFHeroCameraFollow xHeroCameraFollow = Camera.main.GetComponent <NFHeroCameraFollow>();

            if (!xHeroCameraFollow)
            {
                xHeroCameraFollow = Camera.main.GetComponentInParent <NFHeroCameraFollow>();
            }

            xHeroCameraFollow.SetPlayer(mModelObject.transform);


            NFMsg.ESceneType nType = (NFMsg.ESceneType)mElementModule.QueryPropertyInt(nSceneID.ToString(), NFrame.Scene.Type);
            mUIModule.CloseAllUI();
            mUIModule.ShowUI <NFUIMain>();
            // mUIModule.ShowUI<NFUIEstateBar>();
            mUIModule.ShowUI <NFUIJoystick>();

            Debug.Log("LoadSceneEnd: " + nSceneID + " " + nType);
        }