public void LoadResCfgs(Action onFinish) { m_cNEDataLoader = new NEDataLoader(); List <string> files = new List <string>(); files.Add("Config/Remote/testRemote.bytes"); Remote.Init(); m_cNEDataLoader.Load(files, Remote.arrRemoteNodeDataType, onFinish); }
public void LoadResCfgs(Action onFinish) { m_cNEDataLoader = new NEDataLoader(); List <string> files = new List <string>(); files.Add("Config/Skill/test.bytes"); Skill.Init(); m_cNEDataLoader.Load(files, Skill.arrSkillNodeDataType, onFinish); }
void Start() { gameObject.AddComponent <ResourceSys>(); ResourceSys.Instance.Init(true, "Assets/ResourceEx"); m_cLoader = new NEDataLoader(); Skill.Init(); m_cLoader.Load(new List <string> { "Config/Skill/test.bytes" }, Skill.arrSkillNodeDataType, OnFinish); //Skill.Init(); //NEData neData = NEUtil.DeSerializerObjectFromBuff(txt.bytes, typeof(NEData), Skill.lstSkillNodeDataType.ToArray()) as NEData; //skill = new Skill(null,neData); }