public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); NChartPointState state = NChartPointState.PointStateWithXYZ( random.Next(10) + 1, random.Next(10) + 1, random.Next(10) + 1); state.Marker = new NChartMarker(); state.Marker.Size = (float)random.Next(30) + 1.0f; state.Marker.Brush = brushes [series.Tag]; if (!DrawIn3D) { state.Marker.Shape = NChartMarkerShape.Circle; state.Marker.Brush.ShadingModel = NChartShadingModel.Plain; state.Marker.Brush.Opacity = 0.8f; } else { state.Marker.Shape = NChartMarkerShape.Sphere; state.Marker.Brush.ShadingModel = NChartShadingModel.Phong; } result.Add(new NChartPoint(state, series)); return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint[] Points(NChartSeries series) { // Create points for series as seen on the picture. A bit wired logic: we double the points in the middle of // line to have individual segments. This will help us to achieve the effect of floating color. Also we calculate // the length of the line. FloatingColorViewController.m_length = 0.0; List <NChartPoint> result = new List <NChartPoint>(); for (int i = 1, n = 11; i < n; ++i) { int value = (m_rand.Next() % 30) + 1; NChartPointState state = NChartPointState.PointStateAlignedToXWithXY(i, value); // Let the line have markers in the points. state.Marker = new NChartMarker(); state.Marker.Shape = NChartMarkerShape.Circle; if (i > 1) { NChartPointState prevState = result[result.Count - 1].CurrentState; FloatingColorViewController.m_length += FloatingColorViewController.hypot(state.DoubleX - prevState.DoubleX, state.DoubleY - prevState.DoubleY); } result.Add(new NChartPoint(state, series)); if (i > 1 && i < n - 1) { NChartPointState addlState = NChartPointState.PointStateAlignedToXWithXY(i, value); addlState.Marker = new NChartMarker(); addlState.Marker.Shape = NChartMarkerShape.Circle; result.Add(new NChartPoint(addlState, series)); } } return(result.ToArray()); }
public NChartPoint [] Points(NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[3]; for (int i = 0; i < 3; ++i) { NChartPointState[] states = new NChartPointState[3]; for (int j = 0; j < 3; ++j) { NChartPointState state = NChartPointState.PointStateWithXYZ( (m_rand.Next() % 10) + 1, (m_rand.Next() % 10) + 1, (m_rand.Next() % 10) + 1 ); state.Marker = new NChartMarker(); state.Marker.Size = (float)(m_rand.Next() % 1000) / 1000.0f; state.Marker.Brush = brushes[series.Tag]; state.Marker.Shape = NChartMarkerShape.Sphere; state.Marker.Brush.ShadingModel = NChartShadingModel.Phong; states[j] = state; } result[i] = new NChartPoint(states, series); } return(result); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); if (DrawIn3D) { for (int i = 0; i <= 4; ++i) { for (int j = 0; j <= 4; ++j) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToYZWithXYZ(random.Next(30) + 1, i, j), series)); } } } else { for (int i = 0; i <= 10; ++i) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToYWithXY(random.Next(30) + 1, i), series)); } } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint [] ExtraPoints(NChartSeries series) { NChartPointState result = randomState(m_count); ++m_count; return(new NChartPoint[] { new NChartPoint(result, series) }); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); if (drawIn3D) { for (int i = 0; i <= 4; ++i) { for (int j = 0; j <= 4; ++j) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXZWithXYZ(i, (m_rand.Next() % 30) + 1, j), series)); } } } else { for (int i = 0; i <= 10; ++i) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(i, (m_rand.Next() % 30) + 1), series)); } } return(result.ToArray()); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[1]; result[0] = new NChartPoint(NChartPointState.PointStateWithCircleValue(0, random.Next(30) + 1), series); return(result); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[1]; result[0] = new NChartPoint(NChartPointState.PointStateWithCircleValue(0, random.Next() % 30 + 1), series); result[0].Tooltip = CreateCallout(string.Format("Callout for series {0}", series.Tag + 1), series.Tag); return(result); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); result.Add(new NChartPoint(NChartPointState.PointStateWithCircleValue(0, random.Next(30) + 1), series)); return(result.Count > 0 ? result.ToArray() : null); }
NChartPointState randomState(int index) { double low = 20.0 - myrand(5); double high = 22.0 + myrand(5); double open = low + myrand((int)(high - low)); double close = low + myrand((int)(high - low)); return(NChartPointState.PointStateAlignedToXWithXLowOpenCloseHigh(index, low, open, close, high)); }
public NChartPoint[] Points(NChartSeries series) { NChartPoint[] result = new NChartPoint[11]; for (int i = 0; i <= 10; ++i) { result[i] = new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(i, random.Next(30) + 1), series); } return(result); }
public NChartPoint[] Points(NChartSeries series) { NChartPoint[] result = new NChartPoint[10]; for (int i = 0; i < 10; ++i) { int y = (random.Next(26) + 1) * (series.Tag == 2 ? 2 : 1); result [i] = new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(i, y), series); } return(result); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); for (int i = 0; i <= 10; ++i) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(i, m_rand.Next() % 30 + 1), series)); } return(result.ToArray()); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); for (int i = 0; i <= 10; ++i) { result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXZWithXYZ(i, random.Next(30) + 1, series.Tag), series)); } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); for (int i = 0; i < 10; ++i) { double low = random.Next(20); double high = random.Next(20); result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXWithXLowHigh(i, low, high), series)); } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); for (int i = 0; i < 30; ++i) { int y = random.Next(4); double open = random.Next(30); double close = open + 1.0; result.Add(new NChartPoint(NChartPointState.PointStateAlignedToYWithYOpenClose(y, open, close), series)); } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[10]; for (int i = 0; i < 10; ++i) { NChartPointState[] states = new NChartPointState[3]; for (int j = 0; j < 3; ++j) { states[j] = NChartPointState.PointStateWithXYZ(i, random.Next(30) + 1, 0); } result[i] = new NChartPoint(states, series); } return(result); }
public NChartPoint[] Points(NChartSeries series) { List <NChartPoint> result = new List <NChartPoint>(); for (int i = 0, n = 20; i < n; ++i) { for (int j = 0, m = 20; j < m; ++j) { double x = (double)(i) * 2.0 * System.Math.PI / (double)n; double z = (double)(j) * 2.0 * System.Math.PI / (double)m; double y = System.Math.Sin(x) * System.Math.Cos(z); NChartPointState state = NChartPointState.PointStateWithXYZ(x, y, z); result.Add(new NChartPoint(state, series)); } } return(result.ToArray()); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); for (int i = 0, n = 75; i <= n; ++i) { for (int j = 0, m = 75; j <= m; ++j) { double x = 1.0 - 2.0 * (double)(i) / (double)(n); double y = 1.0 - 2.0 * (double)(j) / (double)(m); double value = (1.0 - System.Math.Abs(x * y)) * System.Math.Sin((1.0 - System.Math.Abs(x * y)) * System.Math.PI * 4.0); result.Add(new NChartPoint(NChartPointState.PointStateWithXYValue(x, y, value), series)); } } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint [] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); for (int i = 0; i < 30; ++i) { double open = 5.0f * Math.Sin((float)i * Math.PI / 10); double close = 5.0f * Math.Cos((float)i * Math.PI / 10); double low = Math.Min(open, close) - (m_rand.Next() % 3); double high = Math.Max(open, close) + (m_rand.Next() % 3); result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXZWithXZLowOpenCloseHigh( i, series.Tag, low, open, close, high ), series)); } return(result.ToArray()); }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint>(); for (int i = 0, n = 20; i < n; ++i) { for (int j = 0, m = 20; j < m; ++j) { double x = (double)(i) * 2.0 * System.Math.PI / (double)n; double z = (double)(j) * 2.0 * System.Math.PI / (double)m; double y = System.Math.Sin(x) * System.Math.Cos(z); NChartPointState state = NChartPointState.PointStateWithXYZ(i, y, j); result.Add(new NChartPoint(state, series)); } } return(result.Count > 0 ? result.ToArray() : null); }
public NChartPoint [] Points(NChartSeries series) { // Create points with some data for the series. List <NChartPoint> result = new List <NChartPoint> (); int numberOfDays = 8; int startDay = 2; NSCalendar cal = NSCalendar.CurrentCalendar; NSDateComponents comp = new NSDateComponents(); comp.Year = 2015; comp.Month = 1; comp.Day = 2; NSDate startDate = cal.DateFromComponents(comp); for (int i = 0; i < numberOfDays; ++i) { NSDate date = cal.DateBySettingUnit(NSCalendarUnit.Day, startDay + i, startDate, NSCalendarOptions.None); result.Add(new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(date, m_rand.Next() % 30 + 1), series)); } return(result.ToArray()); }
public NChartPoint [] Points(NChartSeries series) { // Create points with some data for the series. NChartPointState state = NChartPointState.PointStateWithXYZ((m_rand.Next() % 10) + 1, (m_rand.Next() % 10) + 1, (m_rand.Next() % 10) + 1); state.Marker = new NChartMarker(); state.Marker.Size = (m_rand.Next() % 30) + 1; state.Marker.Brush = brushes [series.Tag]; if (!drawIn3D) { state.Marker.Shape = NChartMarkerShape.Circle; state.Marker.Brush.ShadingModel = NChartShadingModel.Plain; state.Marker.Brush.Opacity = 0.8f; } else { state.Marker.Shape = NChartMarkerShape.Sphere; state.Marker.Brush.ShadingModel = NChartShadingModel.Phong; } return(new NChartPoint[] { new NChartPoint(state, series) }); }
public NChartPoint[] Points(NChartSeries series) { // Create chart points with dates by X-Axis. const int numberOfDays = 8; const int startDay = 2; NChartPoint[] result = new NChartPoint[numberOfDays]; Calendar cal = Calendar.Instance; cal.Set(CalendarField.Year, 2015); cal.Set(CalendarField.Month, 1); cal.Set(CalendarField.DayOfMonth, startDay); cal.Set(CalendarField.HourOfDay, 12); Date startDate = cal.Time; for (int i = 0; i < numberOfDays; ++i) { cal.Set(CalendarField.DayOfMonth, startDay + i); Date date = cal.Time; result[i] = new NChartPoint(NChartPointState.PointStateAlignedToXWithXY(date, random.Next(30) + 1), series); } return(result); }
public NChartPoint [] Points(NChartSeries series) { // Create points with some data for the series. return(new NChartPoint[] { new NChartPoint(NChartPointState.PointStateWithCircleValue(0, (m_rand.Next() % 30) + 1), series) }); }
void ChangeColor(object series) { // Update chart data to display process. // Timer create another thread, need use begin-end transaction functions. m_view.Chart.BeginTransaction(); NChartPoint[] points = (series as NChartSeries).Points(); if (m_t >= 1.0f) { m_timer.Change(Timeout.Infinite, Timeout.Infinite); // Color all the points. foreach (NChartPoint point in points) { point.CurrentState.Brush = new NChartSolidColorBrush(UIColor.Red); point.CurrentState.Marker.Brush = new NChartSolidColorBrush(UIColor.Red); } // Update data in the chart. For that we usr lightweight method that does not relaod data from data source, // because we just updated some info in the existing points. m_view.Chart.UpdateSeries(); // Exit. m_view.Chart.EndTransaction(); return; } // The idea of displaying process is to change colors of i-th and (i+1)-th chart points for each m_t and // therefore to make the color "float" through the segment. // Firsly find out the points according to current m_t. NChartPointState s1 = null, s2 = null; double s = m_t * m_length; double curLen = 0.0, prevLen = 0.0; int i, n; for (i = 0, n = points.Length - 1; i < n; ++i) { s1 = points[i].CurrentState; s2 = points[i + 1].CurrentState; prevLen = curLen; curLen += hypot(s2.DoubleX - s1.DoubleX, s2.DoubleY - s1.DoubleY); if (prevLen <= s && curLen >= s) { break; } } // Secondly determine the color for the points to display the process. The color over the line is calculated // automatically through the linear interpolation. float R = 0.38f; float G = 0.8f; float B = 0.91f; double c = curLen - prevLen; if (c > 0.0) { c = (s - prevLen) / c; } else { c = 1.0; } if (c < 0.5) { c *= 2.0; s1.Brush = new NChartSolidColorBrush(UIColor.FromRGB((float)(c + (1.0f - c) * R), (float)((1.0f - c) * G), (float)((1.0f - c) * B))); } else { c = (c - 0.5) * 2.0; s1.Brush = new NChartSolidColorBrush(UIColor.Red); s1.Marker.Brush = new NChartSolidColorBrush(UIColor.Red); s2.Brush = new NChartSolidColorBrush(UIColor.FromRGB((float)(c + (1.0f - c) * R), (float)((1.0f - c) * G), (float)((1.0f - c) * B))); s2.Marker.Brush = new NChartSolidColorBrush(UIColor.FromRGB((float)(c + (1.0f - c) * R), (float)((1.0f - c) * G), (float)((1.0f - c) * B))); } // All the previous points should be colored. for (int j = 0; j < i; ++j) { points[j].CurrentState.Brush = new NChartSolidColorBrush(UIColor.Red); points[j].CurrentState.Marker.Brush = new NChartSolidColorBrush(UIColor.Red); } // Update data in the chart. For that we usr lightweight method that does not relaod data from data source, // because we just updated some info in the existing points. m_view.Chart.UpdateSeries(); // Update the virtual process we display. m_t += 1.0 / 30.0 / 5.0; m_view.Chart.EndTransaction(); }
public NChartPoint [] SeriesDataSourcePointsForSeries (NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[3]; for (int i = 0; i < 3; ++i) { NChartPointState[] states = new NChartPointState[3]; for (int j = 0; j < 3; ++j) { NChartPointState state = NChartPointState.PointStateWithXYZ ( (m_rand.Next () % 10) + 1, (m_rand.Next () % 10) + 1, (m_rand.Next () % 10) + 1 ); state.Marker = new NChartMarker (); state.Marker.Size = (float)(m_rand.Next() % 1000) / 1000.0f; state.Marker.Brush = brushes[series.Tag]; state.Marker.Shape = NChartMarkerShape.Sphere; state.Marker.Brush.ShadingModel = NChartShadingModel.Phong; states[j] = state; } result[i] = NChartPoint.PointWithArrayOfStates (states, series); } return result; }
public NChartPoint[] PointsForSeries (NChartSeries series) { // Create points with some data for the series. NChartPoint[] result = new NChartPoint[3]; for (int i = 0; i < 3; ++i) { NChartPointState[] states = new NChartPointState[3]; for (int j = 0; j < 3; ++j) { NChartPointState state = NChartPointState.PointStateWithXYZ ( random.Next (10) + 1, random.Next (10) + 1, random.Next (10) + 1); state.Marker = new NChartMarker (); state.Marker.Size = (float)random.NextDouble (); state.Marker.Brush = brushes [series.Tag]; state.Marker.Shape = NChartTypes.MarkerShape.Sphere; state.Marker.Brush.ShadingModel = NChartTypes.ShadingModel.Phong; states [j] = state; } result [i] = new NChartPoint (states, series); } return result; }
public NChartPoint[] Points(NChartSeries series) { // Create points with some data for the series. return(new NChartPoint[] { new NChartPoint(NChartPointState.PointStateWithXYZ(0, m_rand.Next() % 30, 0), series) }); }