コード例 #1
0
        public static NbtMap Load(string filename)
        {
            var map = new NbtMap();

            var nf = new NBTFile(filename);

            using (var nbtstr = nf.GetDataInputStream())
            {
                var tree = new NbtTree(nbtstr);

                var root = tree.Root["map"];
                var list = root.ToTagList();

                foreach (var tag in list)
                {
                    var k = tag.ToTagCompound()["k"].ToTagString();
                    var v = (short)tag.ToTagCompound()["v"].ToTagInt();
                    if (!map.ContainsKey(v))
                    {
                        map.Add(v, k);
                    }
                }

                return(map);
            }
        }
コード例 #2
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        protected override void ExpandCore()
        {
            if (_tree == null)
            {
                NBTFile file = new NBTFile(_path);
                _tree = new NbtTree();
                _tree.ReadFrom(file.GetDataInputStream(_compressionType));

                if (_tree.Root != null)
                {
                    _container = new CompoundTagContainer(_tree.Root);
                }
            }

            var list = new SortedList <TagKey, TagNode>();

            foreach (var item in _tree.Root)
            {
                list.Add(new TagKey(item.Key, item.Value.GetTagType()), item.Value);
            }

            foreach (TagNode tag in list.Values)
            {
                TagDataNode node = TagDataNode.CreateFromTag(tag);
                if (node != null)
                {
                    Nodes.Add(node);
                }
            }
        }
コード例 #3
0
ファイル: NBTHelper.cs プロジェクト: wetstreet/Theircraft
 public static TagNodeCompound GetLevelDat()
 {
     if (levelDat == null)
     {
         string path = Path.Combine(savePath, "level.dat");
         levelFile = new NBTFile(path);
         levelTree = new NbtTree();
         levelTree.ReadFrom(levelFile.GetDataInputStream());
         levelDat = levelTree.Root["Data"] as TagNodeCompound;
     }
     return(levelDat);
 }
コード例 #4
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        public static World Load(string filename)
        {
            var nf = new NBTFile(filename);

            using var nbtstr = nf.GetDataInputStream();
            var tree = new NbtTree(nbtstr);

            var root = tree.Root["Data"].ToTagCompound();

            var dataVersion = root["DataVersion"].ToTagInt().Data;

            return(new World(filename, dataVersion));
        }
コード例 #5
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        private bool LoadLevel ()
        {
            NBTFile nf = new NBTFile(IO.Path.Combine(Path, _levelFile));
            Stream nbtstr = nf.GetDataInputStream();
            if (nbtstr == null) {
                return false;
            }

            NbtTree tree = new NbtTree(nbtstr);

            _level = new Level(this);
            _level = _level.LoadTreeSafe(tree.Root);

            return _level != null;
        }
コード例 #6
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        /// <inheritdoc />
        public Structure Load(string filename)
        {
            var input = new NBTFile(filename);
            var nbt   = new NbtTree(input.GetDataInputStream()).Root;

            var length = nbt["Length"].ToTagInt().Data;
            var width  = nbt["Width"].ToTagInt().Data;
            var height = nbt["Height"].ToTagInt().Data;

            var palette  = LoadPalette(nbt);
            var tiles    = LoadTileEntities(nbt);
            var blocks   = LoadBlocks(nbt, palette, length, width, tiles);
            var entities = LoadEntities(nbt);

            return(new SchematicStructure(blocks, entities, palette, width, height, length));
        }
コード例 #7
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        public static FabricRegistry Load(string filename)
        {
            var nf = new NBTFile(filename);

            using var nbtstr = nf.GetDataInputStream();
            var tree = new NbtTree(nbtstr);

            var version = tree.Root["version"].ToTagInt().Data;

            var registries = tree.Root["registries"].ToTagCompound();

            var blockMap           = CreateMap(registries["minecraft:block"]);
            var blockEntityTypeMap = CreateMap(registries["minecraft:block_entity_type"]);
            var itemMap            = CreateMap(registries["minecraft:item"]);

            return(new FabricRegistry(version, blockMap, blockEntityTypeMap, itemMap));
        }
コード例 #8
0
        NbtTree LoadLevelTree(string path)
        {
            NBTFile nf   = new NBTFile(path);
            NbtTree tree = null;

            using (Stream nbtstr = nf.GetDataInputStream())
            {
                if (nbtstr == null)
                {
                    return(null);
                }

                tree = new NbtTree(nbtstr);
            }

            return(tree);
        }
コード例 #9
0
ファイル: WorldData.cs プロジェクト: Sukasa/SeeSharp
        public WorldData(string WorldPath)
        {
            _LoadedMods = new List <string>();
            BlockIDs    = new Dictionary <string, int>();

            NBTFile LevelFile = new NBTFile(Path.Combine(WorldPath, "level.dat"));
            NbtTree LevelTree;

            using (Stream nbtstr = LevelFile.GetDataInputStream())
            {
                LevelTree = new NbtTree(nbtstr);
            }

            _LoadedMods.Add("minecraft");

            if (LevelTree.Root.ContainsKey("FML"))
            {
                TagNodeList IDList  = (TagNodeList)(((TagNodeCompound)LevelTree.Root["FML"])["ItemData"]);
                TagNodeList ModList = (TagNodeList)(((TagNodeCompound)LevelTree.Root["FML"])["ModList"]);

                foreach (TagNodeCompound Entry in IDList)
                {
                    string Key   = ((TagNodeString)Entry["K"]).Data.Trim(' ', '', ''); // Non-visible control characters in those last two entries
                    int    Value = ((TagNodeInt)Entry["v"]).Data;

                    BlockIDs.Add(Key, Value);
                }

                foreach (TagNodeCompound Entry in ModList)
                {
                    _LoadedMods.Add(((TagNodeString)Entry["ModId"]).Data);
                }
            }
            else
            {
                // Load default vanilla stuff here
                StreamReader TR = new StreamReader(Properties.Resources.BaseIDs);
                string[]     Line;

                while (!TR.EndOfStream)
                {
                    Line = TR.ReadLine().Split(' ');
                    BlockIDs.Add(Line[1], int.Parse(Line[0]));
                }
            }
        }
コード例 #10
0
        private static NbtFileDataNode TryCreateFrom(string path, CompressionType compressionType)
        {
            try
            {
                var file = new NBTFile(path);
                var tree = new NbtTree();
                tree.ReadFrom(file.GetDataInputStream(compressionType));

                if (tree.Root == null)
                    return null;

                return new NbtFileDataNode(path, compressionType);
            }
            catch
            {
                return null;
            }
        }
コード例 #11
0
        /// <inheritdoc />
        public Structure Load(string filename)
        {
            var input = new NBTFile(filename);
            var nbt   = new NbtTree(input.GetDataInputStream()).Root;

            var dataVersion = nbt["DataVersion"].ToTagInt().Data;
            var author      = nbt.ContainsKey("author") ? nbt["author"].ToTagString().Data : null;

            var size   = nbt["size"].ToTagList().Select(node => node.ToTagInt().Data).ToArray();
            var width  = size[0];
            var height = size[1];
            var length = size[2];

            var palette  = LoadPalette(nbt);
            var blocks   = LoadBlocks(nbt, palette);
            var entities = LoadEntities(nbt);

            return(new StructureBlockStructure(author, width, height, length, blocks, entities));
        }
コード例 #12
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        private bool LoadLevel()
        {
            NBTFile nf = new NBTFile(IO.Path.Combine(Path, _levelFile));
            NbtTree tree;

            using (Stream nbtstr = nf.GetDataInputStream())
            {
                if (nbtstr == null)
                {
                    return(false);
                }

                tree = new NbtTree(nbtstr);
            }

            _level = new Level(this);
            _level = _level.LoadTreeSafe(tree.Root);

            return(_level != null);
        }
コード例 #13
0
        protected override void ExpandCore()
        {
            if (_tree == null)
            {
                NBTFile file = new NBTFile(_path);
                _tree = new NbtTree();
                _tree.ReadFrom(file.GetDataInputStream(_compressionType));

                if (_tree.Root != null)
                {
                    _container = new CompoundTagContainer(_tree.Root);
                }
            }

            foreach (TagNode tag in _tree.Root.Values)
            {
                TagDataNode node = TagDataNode.CreateFromTag(tag);
                if (node != null)
                {
                    Nodes.Add(node);
                }
            }
        }
コード例 #14
0
ファイル: Schematic.cs プロジェクト: MinedroidFTW/ForgeCraft
        /// <summary>
        /// Imports a schematic file at the given path and returns in as a <see cref="Schematic"/> object.
        /// </summary>
        /// <param name="path">The path to the schematic file.</param>
        /// <returns>A <see cref="Schematic"/> object containing the decoded schematic file data.</returns>
        public static Schematic Import(string path)
        {
            NBTFile schematicFile = new NBTFile(path);

            if (!schematicFile.Exists())
            {
                return(null);
            }

            Stream nbtStream = schematicFile.GetDataInputStream();

            if (nbtStream == null)
            {
                return(null);
            }

            NbtTree tree = new NbtTree(nbtStream);

            NbtVerifier v = new NbtVerifier(tree.Root, _schema);

            if (!v.Verify())
            {
                return(null);
            }

            //TagNodeCompound schematic = tree.Root["Schematic"] as TagNodeCompound;
            TagNodeCompound schematic = tree.Root;
            int             xdim      = schematic["Width"].ToTagShort();
            int             zdim      = schematic["Length"].ToTagShort();
            int             ydim      = schematic["Height"].ToTagShort();

            Schematic self = new Schematic(xdim, ydim, zdim);

            // Damnit, schematic is YZX ordering.
            YZXByteArray schemaBlocks = new YZXByteArray(xdim, ydim, zdim, schematic["Blocks"].ToTagByteArray());
            YZXByteArray schemaData   = new YZXByteArray(xdim, ydim, zdim, schematic["Data"].ToTagByteArray());

            for (int x = 0; x < xdim; x++)
            {
                for (int y = 0; y < ydim; y++)
                {
                    for (int z = 0; z < zdim; z++)
                    {
                        self._blocks[x, y, z] = schemaBlocks[x, y, z];
                        self._data[x, y, z]   = schemaData[x, y, z];
                    }
                }
            }

            TagNodeList entities = schematic["Entities"] as TagNodeList;

            foreach (TagNode e in entities)
            {
                self._entities.Add(e);
            }

            TagNodeList tileEntities = schematic["TileEntities"] as TagNodeList;

            foreach (TagNode te in tileEntities)
            {
                self._tileEntities.Add(te);
            }

            self._blockset.Refresh();

            return(self);
        }
コード例 #15
0
        private static void RunOptionsAndReturnExitCode(CliOptions opts)
        {
            Console.Clear();
            var cgui = new ConsoleGui();

            var pbBlocks = new ConsoleGuiProgressBar(0, 0, Console.WindowWidth, 0, 1)
            {
                ForegroundColor = ConsoleColor.Green,
                BackgroundColor = ConsoleColor.DarkGray
            };

            var lBlocksTotal     = new ConsoleGuiLabel(0, 1, "Total Blocks    : {0}");
            var lBlocksRemaining = new ConsoleGuiLabel(0, 2, "Remaining Blocks: {0}");
            var lBlocksFailed    = new ConsoleGuiLabel(0, 3, "Failed Blocks   : {0}");
            var lStatus          = new ConsoleGuiLabel(0, 4, "Status          : {0}");

            cgui.Add(pbBlocks);
            cgui.Add(lBlocksTotal);
            cgui.Add(lBlocksRemaining);
            cgui.Add(lBlocksFailed);
            cgui.Add(lStatus);

            var failed = new List <int>();

            var inputMap  = NbtMap.Load(opts.InputMap);
            var outputMap = NbtMap.Load(opts.OutputMap);

            var inputSchematic = new NBTFile(opts.InputSchematic);
            var tag            = new NbtTree(inputSchematic.GetDataInputStream()).Root;

            var bLower    = tag["Blocks"].ToTagByteArray().Data;
            var addBlocks = new byte[(bLower.Length >> 1) + 1];

            if (tag.ContainsKey("AddBlocks"))
            {
                addBlocks = tag["AddBlocks"].ToTagByteArray().Data;
            }

            lStatus.Value = "Processing...";

            for (var index = 0; index < bLower.Length; index++)
            {
                short oldId;
                if ((index & 1) == 1)
                {
                    oldId = (short)(((addBlocks[index >> 1] & 0x0F) << 8) + (bLower[index] & 0xFF));
                }
                else
                {
                    oldId = (short)(((addBlocks[index >> 1] & 0xF0) << 4) + (bLower[index] & 0xFF));
                }

                if (!TranslateId(oldId, inputMap, outputMap, out var newId))
                {
                    failed.Add(oldId);
                }

                bLower[index]         = (byte)(newId & 0xFF);
                addBlocks[index >> 1] = (byte)(((index & 1) == 1) ?
                                               addBlocks[index >> 1] & 0xF0 | (newId >> 8) & 0xF
                    : addBlocks[index >> 1] & 0xF | ((newId >> 8) & 0xF) << 4);

                // Gui
                lBlocksTotal.Value     = index + 1;
                lBlocksRemaining.Value = bLower.Length - index - 1;
                lBlocksFailed.Value    = failed.Count;
                pbBlocks.Value         = (float)index / bLower.Length;

                if (index % 10000 == 0)
                {
                    cgui.Render();
                }
            }

            cgui.Render();

            tag["Blocks"] = new TagNodeByteArray(bLower);

            if (!tag.ContainsKey("AddBlocks"))
            {
                tag.Add("AddBlocks", new TagNodeByteArray(addBlocks));
            }
            else
            {
                tag["AddBlocks"] = new TagNodeByteArray(addBlocks);
            }

            lStatus.Value = "Saving...";
            cgui.Render();

            var schematicFile = new NBTFile(opts.OutputSchematic);

            using (var nbtStream = schematicFile.GetDataOutputStream())
            {
                if (nbtStream == null)
                {
                    return;
                }

                var tree = new NbtTree(tag, "Schematic");
                tree.WriteTo(nbtStream);
            }

            lStatus.Value = "Done. Press Enter.";
            cgui.Render();

            Console.WriteLine();
            foreach (var i in failed)
            {
                Console.WriteLine($"Failed ID: {i}");
            }

            Console.ReadKey();
        }