public void SetTexture(Texture2D texture) { this.Texture = texture; if (!name.Equals("") && Texture != null) { namableState = NAMABLE_STATE.COMPLETE; } }
public void SetName(string nam) { name = nam; if (!name.Equals("") && Texture != null) { namableState = NAMABLE_STATE.COMPLETE; string json = JsonUtility.ToJson(this, true); Debug.Log(json); } }
public virtual void SetData(string nameData, NAMABLE_STATE stateData) { name = nameData; namableState = stateData; }
public virtual void Clear() { name = ""; namableState = NAMABLE_STATE.INITIAL; imagePath = ""; }