private static unsafe Identity GetModelIdentity() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(Identity.None); } return(*N3Playfield_t.GetModelID(pPlayfield)); }
private static string GetName() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(String.Empty); } return(Marshal.PtrToStringAnsi(N3Playfield_t.GetName(pPlayfield))); }
internal static IntPtr GetSurface() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(IntPtr.Zero); } return(N3Playfield_t.GetSurface(pPlayfield)); }
private static bool IsBattleStationPF() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(N3Playfield_t.IsBattleStation(pPlayfield)); }
public static bool LineOfSight(Vector3 pos1, Vector3 pos2, int zoneCell = 1, bool unknown = false) { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(N3Playfield_t.LineOfSight(pPlayfield, &pos1, &pos2, zoneCell, false)); }
private static unsafe List <Room> GetRooms() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero || !IsDungeon) { return(new List <Room>()); } return((*N3Playfield_t.GetZones(pPlayfield)).ToList().Select(x => new Room(x)).ToList()); }
private static unsafe List <Zone> GetZones() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(new List <Zone>()); } return((*N3Playfield_t.GetZones(pPlayfield)).ToList().Select(x => new Zone(x)).ToList()); }
public void N3Playfield_t__AddChildDynel_Hook(IntPtr pThis, IntPtr pDynel, IntPtr pos, IntPtr rot) { //Let the client load the dynel before we notify the GameController of it's spawn. N3Playfield_t.AddChildDynel(pThis, pDynel, pos, rot); try { if (_pluginProxy != null) { _pluginProxy.DynelSpawned(pDynel); } } catch (Exception) { } }