private static string GetName() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(String.Empty); } return(Marshal.PtrToStringAnsi(N3Playfield_t.GetName(pPlayfield))); }
//TODO: Convert to use n3Playfield_t::GetPlayfieldDynels() to remove dependencies on hard-coded offsets internal static unsafe List <IntPtr> GetPlayfieldDynels() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(new List <IntPtr>()); } return((*(Playfield_MemStruct *)pPlayfield).Dynels.ToList()); }
private static unsafe Identity GetModelIdentity() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(Identity.None); } return(*N3Playfield_t.GetModelID(pPlayfield)); }
private static bool IsBattleStationPF() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(N3Playfield_t.IsBattleStation(pPlayfield)); }
internal static IntPtr GetSurface() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(IntPtr.Zero); } return(N3Playfield_t.GetSurface(pPlayfield)); }
public static bool LineOfSight(Vector3 pos1, Vector3 pos2, int zoneCell = 1, bool unknown = false) { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(N3Playfield_t.LineOfSight(pPlayfield, &pos1, &pos2, zoneCell, false)); }
private static bool IsShadowlandPF() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(PlayfieldAnarchy_t.IsShadowlandPF(pPlayfield)); }
private static bool AreVehiclesAllowed() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(PlayfieldAnarchy_t.AreVehiclesAllowed(pPlayfield)); }
private static unsafe List <Room> GetRooms() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero || !IsDungeon) { return(new List <Room>()); } return((*N3Playfield_t.GetZones(pPlayfield)).ToList().Select(x => new Room(x)).ToList()); }
private static unsafe List <Zone> GetZones() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(new List <Zone>()); } return((*N3Playfield_t.GetZones(pPlayfield)).ToList().Select(x => new Zone(x)).ToList()); }