public void Write(MysteryPositions s) { Write(Helper.FloatToHalfPrecision(s.a)); Write(Helper.FloatToHalfPrecision(s.b)); Write(Helper.FloatToHalfPrecision(s.c)); Write(Helper.FloatToHalfPrecision(s.facingAngle)); Write(Helper.FloatToHalfPrecision(s.x)); Write(Helper.FloatToHalfPrecision(s.y)); Write(Helper.FloatToHalfPrecision(s.z)); }
public void Write(MysteryPositions s) { Write(Helper.FloatToHalfPrecision(s.A)); Write(Helper.FloatToHalfPrecision(s.B)); Write(Helper.FloatToHalfPrecision(s.C)); Write(Helper.FloatToHalfPrecision(s.FacingAngle)); Write(Helper.FloatToHalfPrecision(s.X)); Write(Helper.FloatToHalfPrecision(s.Y)); Write(Helper.FloatToHalfPrecision(s.Z)); }