public void RpcSetTurn() { isOurTurn = !isOurTurn; Debug.Log("isOurTurn: ---- " + isOurTurn); turn_button.gameObject.SetActive(isOurTurn); if (isOurTurn) { // playerController = My_PlayerController.localPlayer; // playerController.CmdDrawCard(1); NetworkIdentity netID = NetworkClient.connection.identity; My_PlayerController p = netID.GetComponent <My_PlayerController>(); p.CmdDrawCard(1); p.addMana(); } }