/// <summary> /// 向服务器发送 事件消息 广播模式 /// </summary> public static void SendEvent <T>(T _My_Data, EventCode _EventCode) { Hashtable chatContent = new Hashtable(); chatContent.Add((byte)_EventCode, My_Common.Serialize <T>(_My_Data)); peer.OpRaiseEvent((byte)_EventCode, chatContent, true); }
/// <summary> /// 定制 自己模块的 消息发送 /// </summary> public static void SendPhoto(EventData _eventData, byte[] _My_DataBytes, GameObject obj) { switch (_eventData.Code) { case (byte)EventCode.Vector3: { My_PhotoData tmpDebugGameobj = My_Common.DeSerialize <My_PhotoData>(_My_DataBytes); Debug.Log("123-----" + tmpDebugGameobj.objName.ToString()); } break; case (byte)EventCode.OnTrackingFound: { } break; default: break; } }