public byte GetState(MyWorldState state) { return(GetState((int)state)); }
public void SetState(MyWorldState state, bool value, EffectType type) { SetState((int)state, (byte)(value ? 1 : 0), true, type); }
public bool HasState(MyWorldState state, bool value) { return(HasState((int)state, (byte)(value ? 1 : 0))); }
public bool HasState(MyWorldState state) { return(HasState((int)state, 1)); }
public void SetState(MyWorldState state, int value, EffectType type) { SetState((int)state, (byte)value, true, type); }