/// <summary> /// Processes an asteroid Voxel using function callbacks. /// This allows for muti-threading, and generating content via algorithims. /// </summary> /// <param name="voxelMap"></param> /// <param name="multiThread"></param> /// <param name="material"></param> /// <param name="func"></param> /// <param name="readWrite"></param> /// <returns></returns> public static void ProcessAsteroid(MyVoxelMap voxelMap, bool multiThread, string material, Action <MyVoxelBuilderArgs> func, bool readWrite = true) { long counterTotal = (long)voxelMap.Size.X * (long)voxelMap.Size.Y * (long)voxelMap.Size.Z; long counter = 0; decimal progress = 0; var timer = new Stopwatch(); Debug.Write(string.Format("Building Asteroid : {0:000},", progress)); Console.Write(string.Format("Building Asteroid : {0:000},", progress)); Exception threadException = null; timer.Start(); if (!multiThread) { #region single thread processing for (var x = 0; x < voxelMap.Size.X; x++) { for (var y = 0; y < voxelMap.Size.Y; y++) { for (var z = 0; z < voxelMap.Size.Z; z++) { var coords = new Vector3I(x, y, z); byte volume = 0xff; var cellMaterial = material; if (readWrite) { voxelMap.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); } var args = new MyVoxelBuilderArgs(voxelMap.Size, coords, cellMaterial, volume, 0xff); try { func(args); } catch (Exception ex) { threadException = ex; break; } if (args.Volume != MyVoxelConstants.VOXEL_CONTENT_FULL) { voxelMap.SetVoxelContent(args.Volume, ref coords); } if (material != args.Material) { voxelMap.SetVoxelMaterialAndIndestructibleContent(args.Material, args.Indestructible, ref coords); } counter++; var prog = Math.Floor(counter / (decimal)counterTotal * 100); if (prog != progress) { progress = prog; Debug.Write(string.Format("{0:000},", progress)); } } } } #endregion } else { #region multi thread processing // TODO: re-write the multi thread processing to be more stable. // But still try and max out the processors. long threadCounter = counterTotal / MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE / MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE / MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE; var baseCoords = new Vector3I(0, 0, 0); for (baseCoords.X = 0; baseCoords.X < voxelMap.Size.X; baseCoords.X += MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE) { for (baseCoords.Y = 0; baseCoords.Y < voxelMap.Size.Y; baseCoords.Y += MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE) { for (baseCoords.Z = 0; baseCoords.Z < voxelMap.Size.Z; baseCoords.Z += MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE) { var task = new Task(obj => { var bgw = (MyVoxelTaskWorker)obj; var coords = new Vector3I(0, 0, 0); for (coords.X = bgw.BaseCoords.X; coords.X < bgw.BaseCoords.X + MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE; coords.X++) { for (coords.Y = bgw.BaseCoords.Y; coords.Y < bgw.BaseCoords.Y + MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE; coords.Y++) { for (coords.Z = bgw.BaseCoords.Z; coords.Z < bgw.BaseCoords.Z + MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE; coords.Z++) { byte volume = 0xff; var cellMaterial = material; if (readWrite) { voxelMap.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); } var args = new MyVoxelBuilderArgs(voxelMap.Size, coords, cellMaterial, volume, 0xff); try { func(args); } catch (Exception ex) { threadException = ex; threadCounter = 0; break; } if (args.Volume != MyVoxelConstants.VOXEL_CONTENT_FULL) { voxelMap.SetVoxelContent(args.Volume, ref coords); } if (material != args.Material) { voxelMap.SetVoxelMaterialAndIndestructibleContent(args.Material, args.Indestructible, ref coords); } } } } lock (Locker) { counter += (long)MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE * MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE * MyVoxelConstants.VOXEL_DATA_CELLS_IN_RENDER_CELL_SIZE; var prog = Math.Floor(counter / (decimal)counterTotal * 100); if (prog != progress) { progress = prog; Debug.Write(string.Format("{0:000},", progress)); Console.Write(string.Format("{0:000},", progress)); GC.Collect(); } threadCounter--; } }, new MyVoxelTaskWorker(baseCoords)); task.Start(); } } } GC.Collect(); while (threadCounter > 0) { System.Windows.Forms.Application.DoEvents(); } System.Threading.Thread.Sleep(100); System.Windows.Forms.Application.DoEvents(); #endregion } timer.Stop(); if (threadException != null) { throw threadException; } voxelMap.UpdateContentBounds(); var count = voxelMap.SumVoxelCells(); Debug.WriteLine(" Done. | {0} | VoxCells {1:#,##0}", timer.Elapsed, count); Console.WriteLine(" Done. | {0} | VoxCells {1:#,##0}", timer.Elapsed, count); }