// This method assigns proper color and histogram height according to ball draw proability public void setPickNumbersDisplay() { List <float> h = Stats.getScaledStats(); List <Vector3> autumn = MyTools.Colorgrade(); for (int i = 0; i < h.Count; i++) { //Debug.Log (i.ToString () + " :: " + h [i]); Vector3 tmpv = MyTools.getColor(100f * h[i], autumn); Color tmp = new Color(tmpv.x, tmpv.y, tmpv.z); Color bckgr = new Color(0.956f, 0.874f, 0.294f); //new Color (0.03f, 0.01f, 0.06f); ButtonList[i].GetComponent <Renderer> ().material.SetColor("_BckGrndColor", bckgr); ButtonList[i].GetComponent <Renderer> ().material.SetColor("_CircleColor", tmp); ButtonList[i].GetComponent <Renderer> ().material.SetColor("_TextColor", Color.black); //ButtonList [i].GetComponent<Renderer> ().material.SetFloat ("_EmmitValue", 0f); if (ButtonList [i].GetComponent <buttonNumberScript> ().IsSelected()) { ButtonList [i].GetComponent <buttonNumberScript> ().toggleSelection(); } //Histogram [i].GetComponent<histbarScript> ().setHeight (h [i]); } }